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Sentinels of the Multiverse: The Final Wasteland Environment thumbnail

Sentinels of the Multiverse: The Final Wasteland Environment

Expansion for Sentinels of the Multiverse

Sentinels of the Multiverse: The Final Wasteland Environment Rulebook

Table of Contents

Table of Contents

  • Components
  • The Final Wasteland (Identity Card)
  • Environment Cards
    • Con's Bunker
    • Unforgiving Wasteland
    • Ancient Library
  • Cryptid Cards
    • Mongolian Death Worm
    • Abominable Snowman
    • New Jersey Devil
    • Rat Beast
    • Amphibious Chupacabra
    • Horrid Skunk Ape
  • Notes on the Transcription

Components

The Final Wasteland environment deck contains 9 cards, plus the identity card "The Final Wasteland," which is set aside as the deck's identity card.

Cards in the deck:

  • Con's Bunker (Environment)
  • Unforgiving Wasteland (Environment)
  • Ancient Library (Environment)
  • Mongolian Death Worm (Cryptid, 8 HP)
  • Abominable Snowman (Cryptid, 9 HP)
  • New Jersey Devil (Cryptid, 4 HP)
  • Rat Beast (Cryptid, 7 HP)
  • Amphibious Chupacabra (Cryptid, 6 HP)
  • Horrid Skunk Ape (Cryptid, 5 HP)

The Final Wasteland (Identity Card)

The identity card, "The Final Wasteland," carries only art and its title. No rules text is printed on it that could be transcribed.

Environment Cards

Con's Bunker

Environment

At the end of the environment turn, each hero target regains 1 HP.

At the start of the environment turn, either destroy this card or play the top card of the environment deck.

Unforgiving Wasteland

Environment

Whenever a target would be destroyed by damage dealt by an environment card, remove that target from the game instead.

Ancient Library

Environment

At the start of a hero's turn, that hero's player may draw 2 cards. If they do, play the top card of the environment deck.

Cryptid Cards

Mongolian Death Worm

Cryptid, 8 HP

At the start of the environment turn, this card deals the 2 targets other than itself with the highest HP 3 melee damage and 3 toxic damage.

Then, shuffle this card into the environment deck.

Abominable Snowman

Cryptid, 9 HP

This card is immune to cold damage.

At the start of the environment turn, this card deals the non-environment target with the second lowest HP 2 cold damage and 2 melee damage.

New Jersey Devil

Cryptid, 4 HP

At the end of the environment turn, this card deals the 2 non-environment targets with the lowest HP (H) minus 1 fire damage each.

Rat Beast

Cryptid, 7 HP

At the end of the environment turn, this card deals the non-environment target with the second highest HP (H) minus 1 melee damage.

Amphibious Chupacabra

Cryptid, 6 HP

At the end of the environment turn, this card deals the non-environment target with the lowest HP (H) minus 1 melee damage.

Then, if that target has 5 or more HP, this card deals that target 1 toxic damage.

Horrid Skunk Ape

Cryptid, 5 HP

At the end of the environment turn, this card deals each target other than itself 1 melee damage.

Notes on the Transcription

  • Hero-count icon "(H)": the printed icon is a circled H, which Sentinels of the Multiverse uses for the number of hero characters in play. It is transcribed here as "(H)" as printed; this is the transcriber's reading of the icon, not a rule restated from the card.
  • Deck size: the source note in the scan said "10 cards." The card sheet and photograph show 9 environment and cryptid cards plus the identity card, so this text lists 9 cards plus the identity card.
  • Amphibious Chupacabra: the final word of its second sentence was cut off in the source image. It reads "1 toxic damage" on the visible line and is transcribed that way. Verify against a physical card if one is available.
  • Identity card: no rules text was legible in any source image. No text has been added for it.
  • Art and flavour text: flavour text and artist credits on the cards are omitted.