Sentinels of the Multiverse: Unity Hero Character
Sentinels of the Multiverse: Unity Hero Character Rulebook
Table of Contents
Table of Contents
Hero Deck Cards
Scrap Metal
Equipment
At the end of your turn, either take 1 Mechanical Golem from play back into your hand, or destroy this card.
At the start of your turn, you may play a card. If you do, destroy this card.
"Alrighty, big fella. We'll get you back into action soon enough." - Unity, Justice Comics #604
Stealth Bot
Mechanical Golem, Hit Points: 5
This card cannot be played during your play phase.
Reduce damage dealt to this card by 1.
Whenever a hero target would be dealt damage, you may redirect it to this card.
"So sneaky! Go get 'em!" - Unity, Freedom Five Annual #12
Powered Shock Wave
One-Shot
Unity deals each villain target X lightning damage, where X = the number of Mechanical Golems in play plus 1.
"All together now!" - Unity, Mystery Comics #591
Bot-Hack
Power
Power: Destroy 1 equipment card. If you do, put a Mechanical Golem from hand into play.
Champion Bot
Mechanical Golem, Hit Points: 8
This card cannot be played during your play phase.
Increase damage dealt by Unity and by Mechanical Golems by 1.
"Let's go save the world, Champion Bot!" - Unity, Freedom Five Annual #12
Construction Pylon
Equipment
Power: Put up to 2 Mechanical Golems from hand into play and destroy this card.
"Ha ha! I need about a dozen more of these!" - Unity, Freedom Five #542
Cryo Bot
Mechanical Golem, Hit Points: 7
This card cannot be played during your play phase.
This card is immune to cold damage.
Whenever this card is dealt damage, it deals each non-hero target 1 cold damage.
"Don't be sad, Cryo Bot! Everyone loves you!" - Unity, Freedom Five Annual #12
Inspired Repair
One-Shot
You may draw a card.
You may play a card.
Each Mechanical Golem regains 3 HP.
"So, do you think you're ready to meet the whole gang?" - Unity, Freedom Five #541
Platform Bot
Mechanical Golem, Hit Points: 3
This card cannot be played during your play phase.
Reduce damage dealt to this card by 1.
At the end of your turn, this card deals 1 target 3 energy damage.
"Pew pew! Lasers! Just like the real thing, right?" - Unity, Vengeance #2
Modular Workbench
Equipment
Power: Discard 1 card. If you do, put 1 Mechanical Golem from hand into play.
"Of course I built it myself! I mean, Tacky helped . . . but still!" - Unity, Freedom Five #541
Volatile Parts
Equipment
Whenever a Mechanical Golem is destroyed, Unity deals the non-hero target with the lowest HP 2 fire damage.
"What? Don't look at me that way! Look, I can always rebuild you." - Unity, Mystery Comics #391
Bee Bot
Mechanical Golem, Hit Points: 1
This card cannot be played during your play phase.
When this card is destroyed, Unity deals 1 target 2 projectile damage, and you may destroy 1 ongoing or environment card.
Tachyon: "Technically, it's more of a hornet-" Unity: "Bee Bot is more fun to say!" - Science & Progress One-Shot
Swift Bot
Mechanical Golem, Hit Points: 6
This card cannot be played during your play phase.
You may play an additional card during your play phase.
You may draw an additional card during your draw phase.
"I am uptight about science and hate explosions in the lab." - Swift Bot, Freedom Five Annual #12
Supply Crate
Equipment
When this card enters play, draw a card.
At the start of your turn, you may destroy this card to draw 2 cards.
"Spare parts?! Awww, you shouldn't have!" - Unity, Freedom Five #540
Hasty Augmentation
One-Shot
One hero may use a power now. If that power deals damage, increase that damage by 2.
"Wha?! Young lady, you are seriously testing my nonexistent patience." - Absolute Zero, Freedom Five Annual #12
Brainstorm
One-Shot
Draw 2 cards.
Unity deals up to 3 targets 1 lightning damage each.
"The stuff I make up is way better than most actual facts." - Unity, Freedom Five Annual #11
Turret Bot
Mechanical Golem, Hit Points: 9
This card cannot be played during your play phase.
At the start of your turn, this card deals 1 target 3 projectile damage.
"Budda budda budda!" - Turret Bot, Freedom Five Annual #12
Raptor Bot
Mechanical Golem, Hit Points: 2
This card cannot be played during your play phase.
At the end of your turn, this card deals 1 target X melee damage, where X = the number of Mechanical Golems in play plus 1.
"Hi there, Mr. Chomps! Where are all your friends?" - Unity, Freedom Five #540
Flash Forge
One-Shot
Discard any number of cards.
Search your deck for X Mechanical Golems and/or Equipment cards and put them into your hand, where X = the number of cards you discarded. Shuffle your deck.
"I think I can do better than this - hold on." - Unity, Justice Comics #604
Robot Reclamation
One-Shot
Move up to 5 Mechanical Golems from your trash to the top of your deck.
Draw a card.
"Yeah, you're right, champ. It's been a long day." - Unity, A Day in the Life: Unity
Golem-Spawn
Power
Power: Unity deals herself 4 energy damage. Put a Mechanical Golem from hand into play.