Sentinels of the Multiverse: Stuntman Hero Character
Sentinels of the Multiverse: Stuntman Hero Character Rulebook
Table of Contents
Table of Contents
Identity Card
Stuntman (HP 28)
Hero identity card
Power: All My Own Stunts. Until the start of your next turn, increase damage dealt by Stuntman by 1. You may play a card.
Hero Deck Cards
The hero deck contains 16 cards. Each card is listed with its card type and its rules text as printed.
Coup Vexant
One-Shot
Stuntman deals 1 target 2 projectile damage.
Redirect the next damage dealt by that target to Stuntman. Reduce that damage by 2.
Coute Que Coute
Ongoing, Limited
Increase damage dealt to and by Stuntman by 1.
At the start of your turn, you may destroy this card.
When this card is destroyed, you may draw a card.
Dramatic Cliffhanger
Ongoing, Limited
At the end of the environment turn, you may destroy this card.
When this card is destroyed, you may play a card, use a power, and draw a card in any order.
Hidden Mine
Equipment, Limited
When Stuntman is dealt damage by a non-hero target, destroy this card.
When this card is destroyed, Stuntman deals each target 1 projectile damage, then deals each non-hero target 3 fire damage.
In Medias Res
One-Shot
Go immediately to the start of Stuntman's next turn, skipping all turns in between.
Remove this card from the game.
Lance-Flammes
Equipment, Limited
Power: Stuntman deals up to 4 targets 2 fire damage each. When this power is used outside your turn and reduces a target to 2 or fewer HP, destroy that target.
L'Embuscade
Ongoing
Whenever a non-hero card enters play, you may destroy this card.
When this card is destroyed, either Stuntman deals 1 target 5 melee damage or you use a power.
Moving Target
Ongoing, Limited
Whenever damage would be dealt by a villain target to Stuntman but is prevented, redirected, or reduced so Stuntman takes no damage, you may use a power.
When Stuntman is dealt damage by a villain target, destroy this card and use a power.
No Time to Bleed
Ongoing, Limited
Whenever Stuntman is dealt damage by a non-hero target, he deals that target 1 projectile damage.
If Stuntman is dealt 5 or more damage in one turn, you may destroy this card.
When this card is destroyed, draw a card and use a power.
Pistolet-Mitrailleur
Equipment, Limited
Power: Stuntman deals each non-hero target 1 projectile damage. When this power is used outside your turn, you may play a card.
Planquez-vous!
Ongoing, Limited
When a hero target would be dealt 4 or more damage, you may destroy this card to prevent that damage.
When this card is destroyed, you may use a power.
Steal the Scene
Ongoing, Limited
At the start of a hero turn other than yours, you may destroy this card.
When this card is destroyed, Stuntman deals 1 target 2 projectile damage, then you may use a power.
Stylish Armour
Equipment, Limited
Reduce damage dealt to Stuntman by 1.
When this card is destroyed, you may search your deck for an equipment card, put it into your hand, shuffle your deck. Then, you may play a card or use a power.
The Usual Solution
One-Shot
Stuntman deals 1 target 2 melee damage.
Destroy an ongoing, equipment, or environment card.
Stuntman deals up to 3 targets 1 fire damage each.
Training Montage
One-Shot
You may draw a card.
Stuntman may deal himself 2 melee damage. If he takes damage this way, draw 2 more cards.
You may play an ongoing card.
Violent Escalation
One-Shot
Stuntman deals up to 3 targets 1 projectile damage each.
One target dealt damage this way deals Stuntman 1 melee damage.
Stuntman deals 1 target 3 melee damage.