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Sentinels of the Multiverse: Definitive Edition – Rook City Renegades thumbnail

Sentinels of the Multiverse: Definitive Edition – Rook City Renegades

Expansion for Sentinels of the Multiverse: Definitive Edition

Sentinels of the Multiverse: Definitive Edition – Rook City Renegades Rulebook

Table of Contents

Table of Contents

  • Components
    • Sleeves
  • New Rules and Clarifications
    • New Keyword: SUDDENLY!
    • Villains with Multiple Character Cards
    • Introducing: The Side Deck
    • Tokens on Villain Character Cards
    • Conflict Resolution
  • Hero Complexity
  • FAQs

Components

  • 1 Villain HP Spinner
  • 1 Additional Large HP Spinner Wheel
  • 14 "1" HP Tokens
  • 3 Nemesis Tokens
  • 7 Irreducible Damage Tokens (the token reads: "Damage dealt by this target is IRREDUCIBLE")
  • 6 Hero Character Cards
  • 24 Hero Variant Character Cards
  • 6 Hero Decks (6 decks of 40 cards each)
  • 11 Villain Character Cards
  • 9 Villain Decks (9 decks of 25 cards each)
  • 21 Divider Cards
  • 5 Environment Decks (5 decks of 15 cards each)
  • 9 Event Cards
  • 9 Critical Event Cards
  • 5 Reminder Cards
  • The Operative's Side Deck (1 deck of 10 cards)

The additional large HP spinner wheel is to replace the large wheel from the core game, as it was slightly miscut leading to difficulties turning it smoothly.

If you're missing any components, or if anything arrived damaged, please email [email protected] to get a replacement.

Sleeves

If you want to sleeve all the cards in Sentinels of the Multiverse: Rook City Renegades, you'll need 3 sizes of sleeves:

  • 35 "tarot" size card sleeves, 70mm by 120mm, for the Hero character cards and Reminder cards
  • 29 "large scale" size card sleeves, 88mm by 130mm, for Villain character cards and Event cards
  • 550 "standard" size card sleeves, 63mm by 88mm, for all of the Hero, Villain, and Environment deck cards

You can purchase packs of sleeves specially built for this exact purpose on the Greater Than Games webstore: http://store.greaterthangames.com! Just search for the Sentinels of the Multiverse card sleeves on our store to find the types and numbers of sleeves you need.

New Rules and Clarifications

New Keyword: SUDDENLY!

SUDDENLY! is a new keyword that has a specific effect whenever a card with that keyword ends up in your hand.

SUDDENLY!: If this card is ever in your hand, immediately play it. If this card is drawn during setup, draw a card and shuffle the SUDDENLY! card back into the deck. At the start of the game, each Hero will have a hand of 4 cards, none of which with the SUDDENLY! keyword.

  • If a SUDDENLY! card is in the hand of a Hero who cannot play cards, it cannot be played. However, as soon as that Hero can ever play cards, the SUDDENLY! card must immediately be played.

SUDDENLY! cards add an element of chaos and hint at a struggle for control. Not being able to plan for them means they often mess things up at least a bit when they are played.

Villains with Multiple Character Cards

In Rook City Renegades, there are two Villains with more than one Villain character card, but in two different ways.

The Chairman is the main Villain character card for the Villain deck "The Organization." However, he has his right-hand assassin The Operative, who also has her own Villain character card. She also has a "side deck," which we explain in the next section. The Villain character cards for The Chairman and The Operative both start the game in play, and you have to defeat The Operative in order to take down The Chairman.

For the Villain deck "The Fey-Court," The Dagda and The Morrigan are both equal rulers of the Fey-Court and both start in play. You cannot win the game by knocking only one of them out — both must be defeated in order to win that way. However, The Dagda does give you an alternate victory condition to work towards on his flip side.

In all cases in which there are multiple Villain character cards, two main rules apply:

  • When a Villain character card is destroyed, remove it from the game unless it or another card in play says otherwise.
  • When there are no Villain character cards in play, you win the game, unless a card in play says otherwise.

Introducing: The Side Deck

The Operative's deck is the first instance of a "side deck," which does not follow the regular rules of a deck in Sentinels of the Multiverse.

A side deck is made up of cards of the same type as the play area it is placed in during setup. It has its own trash, separate from any other trash in its play area. Do not play, reveal, discard, summon, discover, or interact with cards in side decks in any way unless the card telling you to do so specifically names the side deck. It is not affected by effects that refer to "each deck," "the villain deck," "any deck," or similar effects.

The Operative's side deck is a deck of Villain cards, but it is not "the Villain deck" for effects that reference decks. It does not play a card during the Villain turn PLAY PHASE, like the Villain deck does, instead only playing cards when instructed to do so by other cards in play.

Tokens on Villain Character Cards

Some Villains use tokens to track certain game elements. To track these effects, you can use HP tokens or any other sort of tokens or similar objects you have available. Tokens referred to by a Villain character card mean only those tokens, not any other tokens added to a card, such as damage boosting/reducing tokens or even tokens related to other effects from other decks.

When a Villain character card with tokens on it flips, leave the tokens on that card. They are not affected by the flip, unless something in play says otherwise.

Conflict Resolution

This section is an update to the Conflict Resolution rules printed in the rulebook that came with the core game.

Whenever cards are played, put them into the appropriate play area starting from left to right in the order in which they were played. During Villain and Environment turns, when resolving the order of PHASE effects (or effects with a unique icon, like Omnitron's Exterminate and Fabricate text), resolve them in the order those cards were played, from left to right in that play area. During Hero turns, effects in each PHASE are resolved in the order of that Hero's choosing.

In ambiguous situations, such as tied HP or multiple targets damaged simultaneously, the players choose the outcome or order of effects.

Hero Complexity

The Heroes in Rook City Renegades are rated for complexity of their Hero decks, on a scale from 1 to 10, where 1 is the least complicated and 10 is the most.

HeroComplexity
Expatriette4
Setback6
NightMist7
Mr. Fixer5
The Harpy9
Alpha7

FAQs

  • Can I destroy a card from my hand? "Destroy" only affects cards in play. You cannot destroy cards in a hand, a deck, or a trash.
  • Can a One-Shot card be destroyed while it's being played? One-Shots do not count as cards in play and cannot be the target of destroy effects.
  • If I have the option to use multiple powers during my POWER PHASE and only use one, do I get to draw extra cards during my DRAW PHASE? No. You draw one extra card in your DRAW PHASE when you don't play any cards on your PLAY PHASE and don't use any powers on your POWER PHASE during your turn.
    • If it's your turn and you skip or are made to skip your PLAY and POWER PHASES, you still draw 2 cards for the DRAW PHASE. However, getting an off-turn DRAW PHASE doesn't let you draw 2 cards.
  • What happens if a card is played from the top of the deck or something like that and the play is in some way against the rules, such as another copy of a Limited card? If a Hero card is being played but cannot be played for any reason, it goes to the Hero's hand. If a non-Hero card is being played but cannot be played for any reason, it goes into its associated trash.
  • When and in what order do the PHASE effects happen on my turn? When a card has a phase effect on it, it occurs on the indicated phase of the play area the card is in, each time that phase occurs. Effects that activate on each phase act in the order outlined by the "Conflict Resolution" rules on page 5 of this rulebook.
  • A card lets a Hero deal damage to a target, and then says that something happens to "that target" as a result. If the damage is redirected to another target, does the second effect happen to the initial target, or to the target it was redirected to? The second target. The Wraith's Stun Bolt is a good example of this. The Wraith deals 1 lightning damage to a target. Then, that target deals −1 damage until The Wraith's START PHASE. If the damage The Wraith is dealing is redirected, it's the final target who actually gets the −1 damage modifier.
  • If a card says to shuffle the trash into a deck but there are no cards in that trash, do you still need to shuffle the deck? No, if there are no cards in the trash, you do not shuffle zero cards into the associated deck.
  • If I have multiple Reactions in play, can I use all of them in response to the same damage? If a hero target has multiple Reactions available to them, they can activate as many as they like, one at a time, to any instance of damage. If a Reaction negates the damage in some way (such as by destroying the attacker, preventing the attacker from dealing damage, or reducing the damage to zero), no further Reactions can be used in response to that instance of damage.
  • When modifying, redirecting, or reacting to "would be dealt" damage, what is the order of operation? First, apply any modifiers to the damage, including fixed, irreducible, bonuses, penalties, or "cannot deal damage/immune to damage" effects. Then, if damage is still dealt and is greater than zero, follow any "would be dealt damage" instructions, including Reactions. If there are multiple "would be dealt damage" instructions, players choose which order they apply in, but if one prevents damage from being dealt, the remaining effects do not occur. If damage is redirected, start the process again on the new target, recalculating modifiers and reacting to the redirected damage amount as appropriate.
  • A card tells me to put a token on a card. What tokens am I supposed to use? You can use spare HP tokens, or any other token-like objects you happen to have handy (pennies, dice, etc).
  • What play area do Spite's Bystanders go into when played? What about Shinobi Assassins when played from a player's hand? Unless otherwise specified, cards are played into the play area of the deck they're originally from when played. Spite's Bystanders go to the Villain play area, and Shinobi Assassins go to the Environment play area.
  • Do cards like Police Backup in Megalopolis count as Hero cards? Does Police Backup count as both a Hero target and an Environment target? Do Bystanders in Spite's deck count as an Environment card? No, Yes, and No. Police Backup states that it counts as a Hero target, but it doesn't say anything about being a Hero card, nor does it say anything about not being an Environment target. Spite's Bystanders state that they are Environment targets and are not Villain targets, but say nothing about being Environment cards. They are still Villain cards, since they come from a Villain deck, and are not Environment cards. This means that any effect that specifically refers to Environment cards does not affect them. However, since they are specified as Environment targets and not Villain targets, they notably DO count as non-Villain targets, and would NOT count as non-Environment targets.
  • If a Hero skips their PLAY PHASE and POWER PHASE, and then the first card they draw during their DRAW PHASE is a "Suddenly!" card, do they still draw a second card? Yes. If you skip your PLAY and POWER PHASES, you may draw an additional card during your DRAW PHASE, even if one of them happens to play itself for SUDDENLY! reasons.
  • If a target is in the process of being destroyed, can more damage be dealt to it? No. Targets that are already being destroyed cannot be dealt damage, even if some effect would attempt to do so.
  • What happens to any extra card plays you might have during your PLAY PHASE if a SUDDENLY! card is drawn during that phase? Playing a SUDDENLY! card does NOT eat up one of your card plays. SUDDENLY! card plays do not count as regular card plays, as they are forced and not voluntary.
  • What happens if I draw a SUDDENLY! card and something in play prevents card plays? If you are unable to play cards and then draw a SUDDENLY! card, it stays in your hand until you are allowed to play it. As soon as you can play it, you must do so.
  • The Harpy's card "Mask of Sky and Shroud" lets you draw up to five cards as a power. Can you draw one at a time and decide to stop? Or do you have to choose the number you draw before starting to draw cards? You draw cards one at a time, choosing when you want to stop, or stopping when you get to five, whichever comes first. Any SUDDENLY! cards (or Flock cards that have gained the SUDDENLY! keyword from the mask) that you draw in that time are played, but count towards your draw, as you did draw them.
  • For cards that instruct you to do "up to" a number, such as "deal up to 3 targets" or "draw up to 5 cards", is 0 an acceptable number to pick? Yes, you can always choose 0 in an "up to" effect, but you cannot choose a negative number. If an effect had a minimum number of cards you could draw, for example, it might be phrased "draw 1 to 3 cards", meaning you had to draw at least 1.
  • Do cards like Take Down or Isolating Mists allow the players to see the Villain card about to be played before making the decision to discard it? Yes, the effect works similar to the way a Reaction does, giving you the choice to get rid of the card after you know what it is.
  • When an effect counts cards in play, do Event cards count? No, Event and Collection cards do not count. Event and Collection cards provide extra rules and options to the Villains and Heroes in the game, but are not cards that can be interacted with in any way other than by the rules written on them. If you want, you can tuck an Event card under a Villain character card so only the gameplay text at the bottom is visible.