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Sentinels of the Multiverse: Omnitron IV Environment thumbnail

Sentinels of the Multiverse: Omnitron IV Environment

Expansion for Sentinels of the Multiverse

Sentinels of the Multiverse: Omnitron IV Environment Rulebook

Table of Contents

Table of Contents

  • Components
  • Environment Cards
    • Conveyor Panels
    • Resource Recycler
    • Techno-Pursuer
    • Mechani-Accumulator
    • Internal Defense Grid
    • Overcharged Systems
    • Partial Omni-Drone

Components

The Omnitron IV environment deck, as listed in a fan Tabletop Simulator deck (Steam Workshop 884344320), contains 15 cards. Seven distinct card faces were read:

  • Conveyor Panels x2 (Component)
  • Resource Recycler x2 (Component)
  • Techno-Pursuer x3 (Device, Drone, 5 HP)
  • Mechani-Accumulator x3 (Device, Drone, 5 HP)
  • Internal Defense Grid x2 (Device, 10 HP)
  • Overcharged Systems x2 (no type line printed)
  • Partial Omni-Drone x1 (Device, Drone, 30 HP)

The Omnitron IV title card (art titled "OMNITRON IV", with no rules text) was also read. It carries no game text and is not transcribed as a rule. The copy counts above come from that fan deck list and were not checked against a physical box. Each card below is transcribed once; the multiple copies share the same text.

Environment Cards

Conveyor Panels

Component

Drone cards are immune to melee damage.

At the start of the environment turn, play the top card of the environment deck.

Resource Recycler

Component

At the start of each turn, if the top card of the trash pile associated with that turn is an equipment card or a device card, put it into play.

At the end of the environment turn, put a drone card from the environment trash into play.

Techno-Pursuer

Device, Drone, 5 HP

At the end of the environment turn, this card deals the non-device target with the lowest HP x energy damage, where x = the number of drone cards in play plus 1.

Whenever this card destroys a target, play the top card of the environment deck.

Mechani-Accumulator

Device, Drone, 5 HP

At the end of the environment turn, destroy 1 equipment card and 1 component card.

Whenever a card is destroyed this way, each drone card regains 1 HP.

Internal Defense Grid

Device, 10 HP

At the end of the environment turn, this card deals each non-device target 2 energy damage.

Whenever a non-device target enters play, this card deals that target 1 energy damage.

Overcharged Systems

No type line printed

All start of turn effects during the environment turn also act at the end of the environment turn.

At the end of the environment turn, each player may discard any number of cards. If at least (H) plus 2 cards are discarded this way, destroy this card.

Partial Omni-Drone

Device, Drone, 30 HP

When this card enters play, remove 25 HP from it.

At the start of environment turn, this card regains (H) HP.

At the end of the environment turn, this card deals each non-device target 2 lightning damage.