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Sentinels of the Multiverse: Miss Information Villain Character thumbnail

Sentinels of the Multiverse: Miss Information Villain Character

Expansion for Sentinels of the Multiverse

Sentinels of the Multiverse: Miss Information Villain Character Rulebook

Table of Contents

Table of Contents

  • Villain Character Cards
    • Demure Office Worker (Front)
    • Revealed Saboteur (Back)
  • Villain Deck Cards
    • "Explosion" in the Lab
    • "Cat" Stuck in a Tree
    • "Diplomatic" Envoy
    • Insider Knowledge
    • What Doesn't Kill You...
    • "Threat" to the President
    • Isolated Hero
    • Missing Resources
    • Concealed Betrayal
    • Suspicious Malfunction
    • Misplaced Memo
    • Diversionary Tactics

Villain Character Cards

Miss Information has one villain character card with two faces: Demure Office Worker (front) and Revealed Saboteur (back). The front is in play at setup and is the side the villain begins on.

Demure Office Worker (Front)

Card title: Villain — Demure Office Worker. Miss Information, character card.

Setup

At the start of the game, put Miss Information's villain character card into play, Demure Office Worker side up.

Reveal cards from the top of the villain deck until 1 Diversion card is revealed. Put it into play. Shuffle the other revealed cards back into the villain deck.

Game Play

At the start of the villain turn, if there are [H] minus 1 or more Clue cards in play flip Miss Information's villain character card.

At the end of the villain turn, destroy X hero ongoing or equipment cards, where X = the number of Diversion cards in play.

Advanced

Increase damage dealt to hero targets by 1.

Revealed Saboteur (Back)

Card title: Villain — Revealed Saboteur. Miss Information, character card.

Game Play

At the start of the villain turn, destroy a Clue card. If you do, each hero target deals itself 2 sonic damage.

The first time a hero target deals damage to Miss Information each turn, she deals that target [H] minus 2 psychic damage.

At the end of the villain turn, Miss Information deals the [H] minus 2 hero targets with the lowest HP 2 psychic damage each.

Advanced

Reduce damage dealt to Miss Information by 2.

Villain Deck Cards

Miss Information's villain deck contains the fourteen unique cards below. Each card is listed with its printed type line and its printed card text.

"Explosion" in the Lab

Diversion

At the end of the villain turn, each player with 3 or more cards in play must destroy 1 of their cards.

At the start of the villain turn, 1 hero may discard their hand to destroy this card.

"Cat" Stuck in a Tree

Diversion

At the end of the villain turn, this card deals the [H] minus 2 hero targets with the highest HP 3 melee damage each.

"Diplomatic" Envoy

Diversion

At the end of the villain turn, this card deals the [H] minus 2 hero targets with the highest HP 2 melee and 2 energy damage each.

Insider Knowledge

Ongoing, Clue

Reduce damage dealt to Miss Information by 1.

At the start of the villain turn, move a Diversion card from the villain trash into play.

What Doesn't Kill You...

Ongoing, Clue

Increase damage dealt by villain targets by 1.

At the start of the villain turn, if there are no Diversion cards in play, play the top card of the villain deck.

"Threat" to the President

Diversion

At the end of the villain turn, the player with the most cards in play must destroy 1 of their non-character cards.

At the start of the villain turn, the players may destroy [H] non-character hero cards. If they do, destroy this card.

Isolated Hero

Ongoing, Clue

When this card enters play, put it next to the hero character card with the most cards in play.

That hero and that hero's cards cannot affect or be affected by any hero card or effect from another hero deck.

Missing Resources

One-Shot

Reveal the top card of 1 hero deck.

Each player discards every card which shares any of the revealed card's keywords. Discard the revealed card.

Concealed Betrayal

Ongoing, Clue

At the end of the villain turn, destroy 1 hero ongoing or equipment card.

At the start of the villain turn, each player may discard any number of their cards. If [H] cards are discarded this way, destroy this card.

Suspicious Malfunction

Ongoing, Clue

At the start of the villain turn, each player may destroy any of their equipment cards.

Then, each hero target deals itself [H] minus X lightning damage, where X = the number of equipment cards destroyed this turn.

Misplaced Memo

Ongoing, Clue

The non-hero target with the lowest HP is immune to damage.

At the start of the villain turn, each hero target deals itself 2 psychic damage.

Diversionary Tactics

One-Shot

Reveal the top [H] cards of the villain deck. Put any revealed Diversion cards into play. Discard the other revealed cards. Shuffle the villain trash into the villain deck.

Play the top card of the villain deck.

Old Lady in the Street

Diversion

At the end of the villain turn, this card deals the [H] minus 2 hero targets with the lowest HP 2 cold damage each.

Another Reality's Debt

One-Shot

Each player must either discard their hand or destroy all their cards.

  • Old Lady in the Street
  • Another Reality's Debt