Sentinels of the Multiverse: Miss Information Villain Character
Sentinels of the Multiverse: Miss Information Villain Character Rulebook
Table of Contents
Table of Contents
Villain Character Cards
Miss Information has one villain character card with two faces: Demure Office Worker (front) and Revealed Saboteur (back). The front is in play at setup and is the side the villain begins on.
Demure Office Worker (Front)
Card title: Villain — Demure Office Worker. Miss Information, character card.
Setup
At the start of the game, put Miss Information's villain character card into play, Demure Office Worker side up.
Reveal cards from the top of the villain deck until 1 Diversion card is revealed. Put it into play. Shuffle the other revealed cards back into the villain deck.
Game Play
At the start of the villain turn, if there are [H] minus 1 or more Clue cards in play flip Miss Information's villain character card.
At the end of the villain turn, destroy X hero ongoing or equipment cards, where X = the number of Diversion cards in play.
Advanced
Increase damage dealt to hero targets by 1.
Revealed Saboteur (Back)
Card title: Villain — Revealed Saboteur. Miss Information, character card.
Game Play
At the start of the villain turn, destroy a Clue card. If you do, each hero target deals itself 2 sonic damage.
The first time a hero target deals damage to Miss Information each turn, she deals that target [H] minus 2 psychic damage.
At the end of the villain turn, Miss Information deals the [H] minus 2 hero targets with the lowest HP 2 psychic damage each.
Advanced
Reduce damage dealt to Miss Information by 2.
Villain Deck Cards
Miss Information's villain deck contains the fourteen unique cards below. Each card is listed with its printed type line and its printed card text.
"Explosion" in the Lab
Diversion
At the end of the villain turn, each player with 3 or more cards in play must destroy 1 of their cards.
At the start of the villain turn, 1 hero may discard their hand to destroy this card.
"Cat" Stuck in a Tree
Diversion
At the end of the villain turn, this card deals the [H] minus 2 hero targets with the highest HP 3 melee damage each.
"Diplomatic" Envoy
Diversion
At the end of the villain turn, this card deals the [H] minus 2 hero targets with the highest HP 2 melee and 2 energy damage each.
Insider Knowledge
Ongoing, Clue
Reduce damage dealt to Miss Information by 1.
At the start of the villain turn, move a Diversion card from the villain trash into play.
What Doesn't Kill You...
Ongoing, Clue
Increase damage dealt by villain targets by 1.
At the start of the villain turn, if there are no Diversion cards in play, play the top card of the villain deck.
"Threat" to the President
Diversion
At the end of the villain turn, the player with the most cards in play must destroy 1 of their non-character cards.
At the start of the villain turn, the players may destroy [H] non-character hero cards. If they do, destroy this card.
Isolated Hero
Ongoing, Clue
When this card enters play, put it next to the hero character card with the most cards in play.
That hero and that hero's cards cannot affect or be affected by any hero card or effect from another hero deck.
Missing Resources
One-Shot
Reveal the top card of 1 hero deck.
Each player discards every card which shares any of the revealed card's keywords. Discard the revealed card.
Concealed Betrayal
Ongoing, Clue
At the end of the villain turn, destroy 1 hero ongoing or equipment card.
At the start of the villain turn, each player may discard any number of their cards. If [H] cards are discarded this way, destroy this card.
Suspicious Malfunction
Ongoing, Clue
At the start of the villain turn, each player may destroy any of their equipment cards.
Then, each hero target deals itself [H] minus X lightning damage, where X = the number of equipment cards destroyed this turn.
Misplaced Memo
Ongoing, Clue
The non-hero target with the lowest HP is immune to damage.
At the start of the villain turn, each hero target deals itself 2 psychic damage.
Diversionary Tactics
One-Shot
Reveal the top [H] cards of the villain deck. Put any revealed Diversion cards into play. Discard the other revealed cards. Shuffle the villain trash into the villain deck.
Play the top card of the villain deck.
Old Lady in the Street
Diversion
At the end of the villain turn, this card deals the [H] minus 2 hero targets with the lowest HP 2 cold damage each.
Another Reality's Debt
One-Shot
Each player must either discard their hand or destroy all their cards.