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Sekigahara: The Unification of Japan FAQ

122 questions players ask · Updated Nov 9, 2026 · Full rulebook

Victory and ControlComponents and CardsSetup and Weekly CycleMovementMusteringOverrunsBattles and ImpactSpecial Attacks and Double CardsLoyalty ChallengesLosses, Retreats and ReplenishmentSieges and CastlesSpecial Rules: Mori, Disks, Ii and Ishida

Victory and Control

  • If the enemy occupies your capital, do you lose the game?
  • Does a besieged castle still give victory points to its defender?
  • Who controls a castle?
  • Who controls the castle and the location while a siege is going on?
  • Who controls a resource location, and when does control change?
  • Are the capitals resource locations, and who controls them at the start?
  • Is an empty recruitment location treated as a castle or as a resource?
  • Which capital gives me the leadership movement bonus?

Components and Cards

  • What do the nobori dots on leader blocks mean?
  • Are played and discarded cards public, and can I look through a discard pile?
  • Is the number of cards in a hand public information?
  • May I shuffle my blocks so the opponent cannot tell them apart?

Setup and Weekly Cycle

  • What if the setup picture and the setup symbols on the blocks disagree?
  • How many blocks start at Aizu?
  • Is there a reinforcement step in week 1?
  • Must I discard half my hand at the reinforcement step, and how does it round?
  • Can I decline to bid a card for turn order?
  • Does the turn order winner choose who goes first for each turn separately?
  • Is turn-order initiative the same as battle initiative?
  • Can the rest of a stack move after a reinforcement block is placed in it?
  • Do I refill my hand after spending cards on a bid or on movement?

Movement

  • Do I have to show a leader block to claim the leadership movement bonus?
  • Does the leader have to move with the stack to give the leadership bonus?
  • Which castles and capitals give the leadership bonus?
  • Do a leader, a castle and a capital together give more than +1 movement?
  • Can I split a stack, or fork it partway through its move?
  • Is the large-stack movement penalty based on the starting stack or on the group that moves together?
  • Does each split-off group need its own force march card?
  • Does the highway bonus survive splitting, or leaving the highway?
  • Can a road segment be used twice in one movement phase, or by two stacks?
  • Can a moving stack pass through a location holding my own blocks?
  • Do I buy movement with cards every turn or once a week?
  • Can I muster and also move a stack on minimal movement?
  • Must a moving stack stop at a location holding only an enemy disk?
  • Can I pass through a location where a siege is going on?
  • Can a force-marched stack move into combat?
  • Can a forced march take a stack from Edo to Ueda in one move?
  • Can I activate the same location twice in a turn to send two stacks out?
  • Does starting or continuing a siege cost a movement action?

Mustering

  • How many times can I muster, and how many blocks?
  • Can I muster blocks of several daimyo to different locations in one turn?
  • Can I muster into an enemy recruitment location I have captured?
  • Can I muster into an empty recruitment location of mine where I have no blocks?
  • Can I muster into a combat, or start a combat by mustering?
  • Can I muster into my recruitment location while an enemy block sits there?
  • Can I muster blocks into a castle where my blocks are besieged?
  • Can I muster into a castle location where only a disk is left?
  • Can mustered blocks create an overrun?
  • Can mustered blocks move on the turn they arrive?
  • Do I discard cards to muster, and are mustered blocks deployed automatically?
  • Are mustered blocks shown to the opponent?
  • Where exactly do mustered blocks go relative to the daimyo mon on the map?

Overruns

  • How big a force is needed for an overrun, and is it mandatory?
  • Can blocks that control a castle be overrun?
  • Do I draw replacement cards for blocks lost in an overrun?
  • Are blocks lost in an overrun revealed, and do they come back?
  • Can a retreat cause an overrun, even on the other player's turn?
  • Can one block moving into a location with four times as many enemy blocks start an overrun?

Battles and Impact

  • Who wins a battle that ends tied on Impact?
  • Who has the initiative after a deployment?
  • Do I have to deploy blocks or play cards in a battle?
  • Is the active player always the attacker?
  • Can the defender retreat before combat or choose to lose fewer blocks?
  • Who chooses the order when there are several combats in one phase?
  • Must combat be declared wherever opposing blocks share a location?
  • How does the Impact bonus work?
  • Does Impact reset between battles, and is there a cap?
  • Can Impact be drawn from undeployed blocks?
  • Are blocks revealed when combat starts?
  • When can a leader be deployed without a card?
  • Can Ishida or the Ii block be deployed with any card?

Special Attacks and Double Cards

  • Can Ishida or Ii be part of a double-card deployment?
  • Does the second block of a double card get the matching-daimyo bonus?
  • What is needed for a cavalry or gun Special Attack?
  • How much Impact does a Special Attack score?
  • Does a gun bonus count cavalry, or vice versa?
  • Does the first cavalry or gun block get its own +2?
  • Do cavalry and gun Special Attacks work in a siege?

Loyalty Challenges

  • Is a leader deployed without a card immune to Loyalty Challenge?
  • How does a Loyalty Challenge work and what refutes it?
  • What card refutes a Loyalty Challenge against the Ii or Ishida block?
  • Does a block that defects add Impact and execute its special attack?
  • What happens when a double card fails a Loyalty Challenge?
  • Can Loyalty Challenges be played in a siege or after passing, and are they replaced?
  • Does a Loyalty Challenge always succeed if the deployer has no matching card?

Losses, Retreats and Replenishment

  • How many blocks does each side lose in a battle?
  • Which blocks do I choose as losses?
  • When and how many cards do I draw after combat?
  • Who draws cards after a siege?
  • Where does a losing attacker retreat?
  • Where does a losing defender retreat?
  • Can retreating blocks go into a castle, and how many?
  • Can an attacker retreat into a castle it holds only through a disk?
  • What if my retreating force enters a location with a besieged castle or enemy blocks?
  • Is a retreating force stuck between enemy groups forced back where it came from?
  • How far does a retreat go?
  • Can I retreat into a castle before the battle is fully resolved?
  • Do blocks that defected count as losses for their original owner?

Sieges and Castles

  • Who decides whether a fight at a castle is a siege or a field battle?
  • If I move into a castle the enemy holds, does the siege start at once?
  • If another block enters a location where my blocks are besieged, do we fight a battle?
  • Must the besieger play cards or deploy blocks each turn?
  • Does a siege continue from turn to turn without being redeclared?
  • How much Impact does it take to hurt a siege defender?
  • Can the winner besiege right away after the loser retreats into the castle?
  • Can besieged blocks come out and attack during their own turn?
  • Can besieged survivors retreat out of the castle after a siege?
  • Can the besieger use Loyalty Challenges or leaders in a siege?
  • After winning a field battle at a castle with a disk, is the disk captured or sieged right away?
  • If a side leaves its castle ungarrisoned, who owns it?
  • Why can I keep only two blocks inside a castle?

Special Rules: Mori, Disks, Ii and Ishida

  • Does the card discarded to bring in a Mori block also pay for movement?
  • Must the discarded card show a Mori mon?
  • How do the Mori blocks enter the game?
  • Does Tokugawa entering Osaka with only the Toyotomi disk there bring the Mori out?
  • What happens to Mori blocks that lose a battle?
  • Where do the Toyotomi and Sanada disks start, and what are they for?
  • How is a disk removed?
  • What happens when only the Toyotomi disk is left in Osaka?
  • Does Sanada's disk give any Impact in battle?
  • How is the Ii block (Red Devils) deployed?
  • Is Ishida a wildcard that gives a bonus?