Sea Salt & Paper: Extra Salt
Sea Salt & Paper: Extra Salt Rulebook
Table of Contents
Table of Contents
Rules
During setup, shuffle the new cards together with those from the standard game.
The new cards can be easily identified by the star symbol.
Card Details
Point Multiplier cards
The cast of crabs: 1 point per crab card. This card does not count as a crab card.
Duo cards
Swimmer and jellyfish duo: 1 point for each combination of swimmer and jellyfish cards.
Effect: On their next turn, opposing players can only draw the first card from the deck. They cannot play any cards nor end the round.
Lobster and crab duo: 1 point for each combination of lobster and crab cards.
Effect: The player takes the first five cards from the deck, adds one of them to their hand, then returns the other four to the deck and shuffles it.
Special cards
Seahorse: X points.
Effect: The player can use the seahorse to replace a missing Collector card (octopus, shell, penguin or sailor). They must have at least one card for that collection in their hand. They cannot gain more points than the maximum indicated on the matching Collector card.
Starfish: If a player has a duo and a starfish card in their hand, they can form a trio and place these three cards in front of them. The starfish adds 2 points to the duo (so the trio is worth 3 points).
Effect: Cancels the effect of the duo cards placed with the starfish.
Colour Key
The reference sheet (page 4, which has no printed heading; the heading here is added for navigation) shows the ColorADD colour symbols for the card colours, each with a count printed beside it. The sheet does not state what the counts refer to; they are reproduced as printed.
- Dark Blue x 10
- Light Blue x 10
- Black x 9
- Yellow x 9
- Light Green x 7
- White x 5
- Purple x 5
- Light Grey x 4
- Light Orange x 3
- Light Pink x 3
- Orange x 1