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Scrumpy: Card Cider

Scrumpy: Card Cider Rulebook

Table of Contents

Table of Contents

  • Introduction
    • Objective
    • Components
    • Component Limits and Privacy
  • Set Up
    • Main Play Area Setup
    • Cidery Setup
    • First Player Selection, Initial Recruitment, and Initial Cash
    • Setup Summary Table
  • Gameplay
    • Understanding Cidery Resources
    • Actions Phase
      • Auxiliary Actions
        • Deliver to a Vendor
        • Sell a Resource
        • Use a Worker Card for its Secondary Action, if any
      • Core Actions
        • Perform an Owner Action
        • Play a Worker Card
        • Recruit a Worker Card
        • Recruit an Idle Layabout
  • End Game
    • End Game Conditions
    • End Game Scoring
  • Solo Game
  • Appendix A: Worker Card Descriptions
    • Core Workers
    • Skilled Workers
    • Master Workers
  • Appendix B: Vendor Card Summary
  • Appendix C: Goal Cards Summary
  • Appendix D: Core Action Icons
  • Appendix E: Auxiliary Action Icons

Introduction

Objective

Scrumpy is a strategic card game for 1-4 players. The game is played over a maximum of 6 rounds, sometimes fewer. Each round has 2 phases: Actions and Refresh.

In the Actions phase, players take turns to perform four Core Actions and optional Auxiliary Actions.

In the Refresh phase, the game is reset for the next round unless an End Game Condition has been achieved.

Your objective is to gain the most Prestige from actions like selling cider, achieving Goals, and recruiting a highly skilled workforce.

Components

  • 1 First Player Barrel
  • 1 Recruitment strip
  • 1 Forager Die
  • 4 Owner Meeples (1 in each player colour)
  • 4 Storehouses (1 in each player colour)
  • 4 Orchard Cards (1 in each player colour)
  • 48 Coloured cubes (12 in each player colour)
  • 52 Core Worker Cards (13 in each player colour)
  • 16 Skilled Worker Cards
  • 20 Master Worker Cards
  • 12 Grey 'Idle Layabout' Cards
  • X Goal cards
  • X Vendor cards
  • 20 Trees
  • 50 Coins (30x1 and 20x5)
  • 25 Prestige tokens (20x1 and 5x5)
  • 1 Scorepad
  • 12 Core Automa Cards and 12 Advanced Automa Cards (for the solo variant)

Component Limits and Privacy

All components are limited, except for Coins and Prestige tokens. Should you run out of these during the game, use something else to represent them.

All components held by players are public apart from Worker cards and Private Goal cards. A player can look at their hand cards and all cards held in their discard pile and their Storehouse. Players cannot look through their draw pile.

Set Up

The following sections explain how to set up the main play area and each player's cidery.

Main Play Area Setup

  1. Shuffle the Goal cards and distribute as follows:
    • a. Place 3 Goal cards face up in the play area within easy reach of all players. These are Public Goals. Place one Prestige token on each Public Goal card.
    • b. Deal each player one Goal card as a Private Goal. Players can keep this secret.
    • c. Return the remaining Goal cards to the box.
  2. Shuffle the Vendor deck and place as many Vendor cards in the main play area as there are players. Return the remaining Vendor cards to the box.
  3. Set up the Recruitment strip and Recruitment deck as follows:
    • a. Place the Recruitment strip in the play area within easy reach of all players.
    • b. Shuffle the Master Worker cards and place them to the left of the Recruitment strip.
      • i. For a 3-player game, return two Master Workers to the box without revealing them.
      • ii. For a 2-player game, return four Master Workers to the box without revealing them.
    • c. Shuffle the Skilled Worker cards and place them on top of the Master Workers.
      • i. For a 3-player game, return two Skilled workers to the box without revealing them.
      • ii. For a 2-player game, return four Skilled Workers to the box without revealing them.
    • d. Draw four cards from the top of the Recruitment deck and place them face up on the Recruitment strip to align with the four coin symbols.
  4. Place all coins in a supply area.
  5. Place all Prestige tokens in a supply area.
  6. Place 5 trees for each player in a supply area. Return excess trees to the box.

Cidery Setup

Your cidery comprises a Storehouse with storage areas for apples, wood, empty barrels, and bottles and barrels of cider. Your Storehouse has three Worker spaces into which you will play Worker cards each round. It also contains the Owner's Office which depicts the actions that your Owner Meeple can perform. You can upgrade the Owner actions during the game.

Just to the right of the Owner's Office, you can see your starting hand size (five Worker cards) and the number of Worker cards that you can keep from one round to the next (one). You can upgrade these limits as well.

Finally, you have a deck of thirteen Core Worker cards, an Orchard card, and some upgrade cubes.

To set up your cidery, take all components of one player colour and set up your cidery as follows:

  1. Place your Storehouse in front of you.
    • a. Place your Owner Meeple at the desk in the Owner's Office.
    • b. Place a cube on each of the five upgrade spots in your Owner's Office.
    • c. Place a cube on each of the two hand upgrade spots to the right of the Owner's Office.
  2. Set up your Core Worker deck as follows:
    • a. Remove two Idle Layabouts from your Core Worker deck.
      • i. Tuck one face down to the left of your Storehouse with the apple icon visible.
      • ii. Tuck one face down to the right of your Storehouse with the wood icon visible.
    • b. Shuffle the remaining eleven Core Worker cards and deal yourself a hand of 5 cards.
    • c. Place the remaining six cards as a face down draw pile to the bottom left of your Storehouse.
  3. Place your Orchard card near your Storehouse.
    • a. Place trees from the supply in two of the spaces on your Orchard card.
    • b. Place a cube in the four remaining spaces on your Orchard card. You can upgrade your Orchard during the game to create more space for apple trees.

First Player Selection, Initial Recruitment, and Initial Cash

To prepare for the first round:

  1. Choose a First Player (whoever most recently ate an apple or an alternative method) and give them the First Player Barrel.
  2. Starting with the player to the right of the First Player, and then in anti-clockwise order, each player selects one Worker from the Recruitment strip for free. This worker becomes the first card in the player's discard pile, which they place to the bottom right of their Storehouse.
  3. When all players have taken a Worker card from the Recruitment strip, slide any remaining cards to the right and draw more cards to fill the empty spaces.
  4. The First Player receives 3 coins from the Coin supply, the second player receives 4 coins, the third player receives 5 coins and the fourth player receives 6 coins.

The game can now begin with the First Player taking the first turn.

Setup Summary Table

PlayersSupply of TreesVendor DisplaySkilled WorkersMaster WorkersWorker DisplayPublic Goals
210212All43
315314All43
420416All43

Gameplay

Scrumpy is played over a maximum of 6 rounds. Each round has an Actions phase and a Refresh phase.

At the end of each Actions Phase, check whether any of the End Game Conditions has been triggered. If so, skip the Refresh phase and proceed to End Game Scoring. Otherwise, perform the Refresh phase to prepare for another round.

Before learning the rules for the Actions phase, you need to understand how resources are represented in Scrumpy.

Understanding Cidery Resources

There are two types of resource in the game:

  • Trees, coins, and Prestige are tokens which you take from or return to supply as required.
  • Apples, wood, bottles, and barrels are represented by placing Worker cards face down in the appropriate storage areas of your Storehouse. Every Worker card has icons on the back to aid identification of resources. For example, an apple is represented by a face down Worker card tucked into the apple storage area with its apple icon visible.

Which cards you store as resources depends on how you generate the resources.

  • If an action involves processing one type of stored resource to create another, you use one of the cards that is being processed. Similarly, if you are delivering resources to a Vendor and getting resources in return, you use some of the delivered resources to represent the gained resources.

    For example, if processing three wood to make barrels, use one of the cards that was representing wood. Move the selected card from the wood storage area to the barrel storage area and position it so that only the barrel icon is visible. Move to other cards from wood storage to your discard pile.

    Similarly, if you deliver a barrel of cider to a Vendor and receive an apple as part of the reward, move a card from the barrel storage area to the apple storage area with the apple icon visible.

  • When you gain a resource, but you are not using up any other resource, use a card from your hand or from the top of your draw pile. You choose which you prefer to use for each resource you gain.

    For example, the Apple Picker card allows you to gain one apple for each tree in your Orchard. These apples are represented by cards from your hand or your draw pile.

  • If using a Worker card's Auxiliary action to gain a resource, use the Worker card itself to create the resource in the relevant storage area.

In any situation where you are gaining or using resources, you can look at the cards to decide which cards you store and which you discard. In this way, you can control the availability of Worker cards to suit your strategy. For example, if you have five apples in storage and you need to process two to make a bottle of cider, you can look at all five cards in storage and decide which to use as a bottle and which to return to your discard pile.

If you decide to use a card from your draw pile, you can look at the card before moving it to storage, but you cannot change your mind once you have seen the card.

If you gain resources but do not have enough cards in your hand or your draw pile, or you do not want to give up a particular card, you can claim fewer resources than you are entitled to.

You cannot move cards out of storage except as part of an action. For example, if a particularly powerful card is in your storage, you cannot simply return it to your discard pile to get it back into circulation; you must use actions that permit you to move the card.

Actions Phase

Starting with the First Player and going clockwise, players take turns until each player has taken four Core Actions in total.

You can also take one Auxiliary Action before your Core Action each turn.

You can also complete as many Public and Private Goals as you want before or after your Core Action.

Auxiliary Actions

Before each Core Action, you can perform one Auxiliary Action.

The Auxiliary Actions are:

  • Deliver to a Vendor
  • Sell a resource
  • Use a Worker card for its Secondary Action, if any
Deliver to a Vendor

As an Auxiliary Action, you can make one Delivery to meet a set of requirements on a Vendor card, as follows:

  1. Move a cube from your Storehouse or Orchard to an unoccupied reward space of the set of requirements you want to deliver.
  2. Remove the required resources from your storage area.
  3. Claim the fixed reward for the Delivery plus the reward of the space to which you moved your cube. If your reward includes a new resource, such as an apple, use one of the delivered resources to represent that new resource.
  4. Place any remaining delivered resources into your discard pile.

Each Delivery also provides Prestige at the end of the game.

You can only make one delivery per turn. You can meet the same set of requirements in a subsequent turn as long as there are unoccupied reward spaces.

Note that moving a cube out of your Storehouse upgrades the associated Owner's Action or hand limit. Moving a cube from your Orchard creates space for a tree.

Example:

(The draft's example box is empty.)

Sell a Resource

As an Auxiliary Action, you can sell any one resource from your Storehouse, as follows:

  1. Remove a card from the relevant storage area and place it in your discard pile.
  2. Claim the reward for selling that resource:

As always, you can decide which of the stored cards you want to remove and discard.

Example:

(The draft's example box is empty.)

Table for rewards:

ResourceReward
Apple/Wood1 coin
Empty Barrel2 coins
Bottle of Cider1 prestige
Barrel of Cider2 prestige
Use a Worker Card for its Secondary Action, if any

Some Worker cards have a Secondary Action printed in the top right corner. These are not as powerful as Core Actions but can be a good way to use a Worker card if you cannot or do not want to use its Core Action.

If the reward is a resource, such as an apple, use the Worker card to create that resource in the relevant storage area. For other rewards, take the reward from supply and discard the Worker card.

Example:

(The draft's example box is empty.)

Core Actions

The Core Action options are:

  1. Perform an Owner Action.
  2. Play a Worker card.
  3. Recruit a Worker card.
  4. Recruit an Idle Layabout.

For Core Actions that involve playing cards into the Worker spaces in your Storehouse, fill the spaces from left to right so that it is clear which card is most recent.

Perform an Owner Action

As a Core Action once per round, you must perform one Owner Action, as follows:

  1. Move your Owner Meeple from the desk to an Owner Action space in the Office.
  2. Perform the selected action.

If the Owner Action space has been upgraded by the removal of its cube, perform the upgraded action. Upgrades happen when you Deliver to a Vendor or Achieve a Goal.

Example:

(The draft's example box is empty.)

Table of Owner Actions and upgrades:

Owner ActionUpgrade
Convert 2 apples into 1 bottle of cider (x1)Perform the action an additional time
Convert 2 wood into 1 empty barrel (x1)Perform the action an additional time
Gain 2 coinsGain an additional coin
Roll the Forager DiceGain an additional apple
Draw 3 cards and then discard 2 cardsDraw an additional card
Play a Worker Card

As a Core Action, if you have an empty Worker space, play a Worker card, as follows:

  1. Play a Worker card from your hand to an empty Worker space in your Storehouse.
  2. Optionally, perform the Core Action shown at the bottom of the Worker card.

It is permitted to play a Worker card even if you cannot or do not want to perform its Core Action. You might do this to avoid having to recruit an Idle Layabout, for example. In this case, simply play the card into the Worker space, and do nothing.

If the Core Action involves gaining or processing resources, see Understanding Cidery Resources.

If a card's Core Action involves recruiting another Worker card, place the recruited card into the same Worker space on top of the card you played. Optionally, you can immediately perform the Core Action of the recruited card.

Example:

(The draft's example box is empty.)

Appendix D provides a summary of Core Action icons.

Recruit a Worker Card

As a Core Action, if you have an empty Worker space, you can recruit a Worker card, as follows:

  1. Choose one of the four Worker cards displayed above the Recruitment strip.
  2. Pay the cost printed on the card minus any discount shown beneath the card.
  3. Place the card in an empty Worker space in your Storehouse.
  4. Optionally, perform the Core Action of the recruited card.
  5. Slide the remaining Worker cards to the right and draw a new Worker card to refill the display.

Example:

(The draft's example box is empty.)

Recruit an Idle Layabout

As a Core Action, if you have an empty Worker space, you can recruit an Idle Layabout, as follows:

  1. Take an Idle Layabout Worker card from supply and play it into an empty worker space in your Storehouse.
  2. Take one coin from supply.

Achieve a Goal

During each turn, in addition to your Auxiliary and Core Actions, you can reveal that you have achieved one or more Goals. These can be the Public Goals in the main play area and/or your Private Goal.

  1. If you are completing your Private Goal, reveal the Goal card.
  2. Demonstrate to the other players that you have achieved the Goal.
  3. Move one of the cubes from your Storehouse or Orchard to the Goal card.
  4. If there is a Prestige token on the Goal card, take it.

You will score Prestige for the Goal at the end of the game.

Note that you do not discard anything when you achieve a Goal. For example, when achieving a Goal that requires three barrels of cider, you do not discard those barrels. The only exception is the Goal to spend 10 coins as a charitable donation; for this Goal you return coins to supply.

For the Goal that requires you to end a round with three cards in hand, you can only achieve this goal after completing all other parts of your fourth and final Core Action of a round.

You can complete more than one Goal in the same turn.

Each player can complete each goal only once, with the first player to achieve each Public Goal receiving a bonus Prestige token immediately.

Moving a cube from your Storehouse upgrades one of your Owner Actions or your hand limits. Moving a cube from your Orchard creates space for a tree. You choose which cube to move to the Goal card.

Refresh Phase

If none of the End Game Conditions has been met, each player performs the following steps:

  1. Remove your Owner meeple from the Owner Action space it used this round.
  2. Discard all Worker cards from the Worker spaces in your Storehouse.
  3. Refresh your hand according to the hand limits shown on your Storehouse:
    • a. Optionally, select one Worker card to keep in your hand for the next round.
    • b. Optionally, if you have upgraded your card retention limit, select a second Worker card to keep for the next round.
    • c. Discard any other Worker cards.
    • d. Draw cards to refill to the hand size shown in your Storehouse. At the start of the game, your hand size is five cards, and you can upgrade to six cards.

When all players have completed the above steps, discard the rightmost Worker card from the Recruitment strip, slide the remaining cards right and draw a new Worker card to fill the empty space.

Finally, pass the First Player barrel clockwise to the next player.

End Game

End Game Conditions

At the end of the Action phase, check to see whether any of the end game conditions have been met. If any condition has been met, skip the Refresh phase, and proceed to end game scoring.

The end game conditions are:

  • At least one player has removed all cubes from their Storehouse and Orchard.
  • The Recruitment deck is empty.
  • There are five Worker cards in the Worker discard pile in the main play area, indicating that you have already performed five Refresh phases, so this was your sixth and final round.

End Game Scoring

Before final scoring, each player sells all resources remaining in their storage areas for the usual rewards.

Each player then gathers all their cards together from their storage areas, their hands, their draw pile, their Storehouse, and their discard pile.

Then, use the Scorepad to calculate final scores by adding up:

  1. The value of all Prestige tokens collected during the game.
  2. The Prestige of Private and Public Goals achieved.
  3. The Prestige of Deliveries to Vendors.
  4. One Prestige for each Skilled and Master Worker card in players' decks.
  5. One Prestige for every 8 coins. (Retain any leftover coins in case of a tie break.)

The cidery with the most Prestige is the winner and becomes the most famous cidery in the land!

In case of a tie, the tied player with the most leftover coins wins. If still tied, the player with the most Master Worker cards wins. If still tied, victory is shared.

Solo Game

This section is a placeholder in the draft ("To be added"); no solo rules are printed.

Appendix A: Worker Card Descriptions

Core Workers

  • Idle Layabout (x3): No Core Action. Can only be used to represent a stored resource or be discarded during the Refresh phase.
  • Apple Picker (x2): Harvest 1 apple for every tree in your orchard.
  • Woodcutter: Harvest 1 wood for every tree in your orchard.
  • Planter: Pay 3 coins and add a tree to a space in your orchard (you must have space in order to perform this action), this can be performed up to three times.
  • Presser (x2): Pay two apples to create one bottle of cider, up to 3 times AND/OR pay four apples and a barrel to create one barrel of cider.
  • Cooper: Pay three wood to make one empty barrel, up to 2 times. For every barrel made in this way receive 1 prestige.
  • Exchange Student: Copy the action of the last-played worker card on an opponent's player board. Note: Master workers cannot be copied.
  • Forager: Roll the Forager Die and gain resources accordingly.
  • Recruiter: Recruit a Worker from the Recruitment strip for a discount of 2 coins in addition to the discount printed on the Recruitment strip. Place the new worker on top of the Recruiter and perform its Core Action.

Skilled Workers

Cost 6 coins.

  • Apprentice: Copy one of the Worker cards you have already played this round. Note: Master workers cannot be copied.
  • Investor: EITHER Gain 3 coins OR Remove this card from the game and gain 8 coins and place an Idle Layabout from supply into the worker space vacated by the Investor.
  • Orchard Overseer: Roll the Forager Die to gain resources AND perform one basic Owner action. Note that the Orchard Overseer cannot take advantage of upgraded Owner actions.
  • Manager: Draw 4 cards and add them to your hand AND THEN Discard 2 cards from your hand.
  • Forager Planter: Pay 2 coins to add a Tree to a space in your Orchard (you must have space in order to perform this action) AND roll the Forager Die and gain resources accordingly.
  • Trader: EITHER pay 1 apple and gain 2 wood up to two times OR pay 1 wood and gain 2 apples up to two times.
  • Advertiser: For every bottle and/or barrel of cider in your Storehouse, you may pay 3 coins to gain 1 Prestige token.
  • Carpenter: Remove one tree from your Orchard card, to gain two empty barrels in your Storehouse.

Master Workers

Cost 8 coins.

  • Professor: Copy any Worker card Core Action visible in any Storehouse. Master workers cannot be copied.
  • Master Planter: Gain 1 tree in your orchard and gain a Prestige token.
  • Bottler: Pay 2 coins and 6 apples to gain 4 bottles and a Prestige token.
  • Master Presser: Pay 2 coins, 6 apples and 2 empty barrels to gain 2 barrels of cider and a Prestige token.
  • Apple Collector: Harvest 6 apples.
  • Wood Collector: Harvest 6 wood.
  • Master Cooper: Gain one barrel and a Prestige token.
  • Master Procrastinator: This card has no main action but can be discarded as an auxiliary action to gain 1 prestige.
  • Master Forager: For every tree in your Orchard, Harvest either a wood or an apple AND roll the Forager Die and gain resources accordingly.
  • Business Partner: Perform two different Owner actions. The Business Partner can take advantage of upgraded Owner actions if available.

Appendix B: Vendor Card Summary

The bonuses provided by each Vendor are shown in the following table:

VendorDelivery 1BonusDelivery 2Bonus
Supermarket4 bottles of cider2 apples1 bottle of cider1 apple
Cider Festival2 barrels of ciderOne Forager dice action (with reroll)1 barrel of ciderOne Forager dice action
Farmer's Market1 barrel of ciderDraw 2 cards3 bottles of ciderDraw 1 card
Bar1 barrel of cider1 Idle Layabout*4 bottles of cider1 Idle Layabout*
Golf & Country Club2 barrels of cider2 wood

* This reward is compulsory and must be added to your discard pile.

** You must have space on your Orchard card to gain this reward.

Appendix C: Goal Cards Summary

  • Have 8 stored wood
  • Have 8 prestige tokens
  • Have 10 stored apples
  • Have 15 coins
  • Have 6 trees in your orchard
  • Have 8 cards in your hand
  • Have 3 barrels of cider
  • Complete 3 identical deliveries to the same Vendor
  • Have 5 bottles of cider
  • Have 2 bottles, one empty barrel, 4 wood and 4 apples
  • Have 3 idle layabouts in hand
  • Have 4 empty barrels

Appendix D: Core Action Icons

The Core Action of each Worker card is depicted by icons at the bottom of the card. Each Worker card is fully described in the appendix. The following table provides an overview of the iconography.

Icon / ActionMeaning
Gain coins or PrestigeTake tokens from supply and add them to your player area.
Gain apples or woodFor each apple or wood gained, tuck a card from your hand or the top of your draw pile into the apple or wood storage area, subject to the storage limit of the area. Some cards give a specific number of apples and wood. Some cards give apples or wood according to the number of trees on your Orchard card.
Roll the Forager dieRoll the Forager die and gain resources or tokens, accordingly, as above.
Process resourcesIf an action includes an arrow, it processes resources into other resources (for example, wood into barrels). The resources to the left of the arrow are processed to create the resources to the right. The process can be repeated the number of times shown above the arrow. An infinity symbol means that you can repeat the process as many times as you want, subject to resource availability and storage limits. The resources that you gain are selected from the resources that you process. For example, when processing three wood to make one barrel, take three cards from your wood storage area and use one as a barrel in your barrel storage area, and discard the other two. You can look at the cards to decide which to store and which to discard. If a processing action gives more than one reward, you may take one reward and forego another. For example, if a card allows you to process three wood into a barrel and a Prestige, but your barrel storage area is full, you may still process three wood and take the Prestige.
Plant treesPay the cost indicated to take a Tree from supply and place it in an empty space on your Orchard card. You cannot plant a tree if you do not have free space on your Orchard card. You may repeat the action if you have the necessary coins and space.

Appendix E: Auxiliary Action Icons

Some Worker cards have an Auxiliary Action printed in the top right corner. These are not as powerful as Core Actions but can be a useful way to use a card that you do not plan to play for its Core Action.

Icon / ActionMeaning
appleUse a card from hand or the top of your draw pile to create an apple in your apple storage area.
woodUse a card from hand or the top of your draw pile to create a wood in your wood storage area.
coinTake a coin from supply.
prestigeTake a prestige from supply.
  • Achieve a Goal
  • Refresh Phase
  • 2 bottles of cider
    1 wood
    County Fayre1 barrel of cider & 2 bottles of ciderGain 1 tree**1 bottle of ciderGain 1 tree**
    Recruit with an extra discountRecruit a worker from the Recruitment strip. Pay the cost printed on the chosen card minus the discount printed on the Recruitment strip and the discount printed on the card you are playing. Place the new card on top of the card that provided the extra discount. You may then perform the Core Action of the new card, if possible.
    Draw cardsDraw the indicated number of cards from your draw pile into your hand. You can exceed your hand size.
    Discard cardsDiscard the indicated number of cards from your hand to your discard pile. This action is usually accompanied by a Draw cards action. For example, the Manager allows you to draw four cards and then discard any two.
    Copy a card in your StorehouseCopy the Core Action of one card currently visible in a worker space in your Storehouse. Note that Master cards cannot be copied. Also, if a worker space contains more than one card (because one card has been used to recruit another) only the top card can be copied.
    Copy the most recently played card in an opponent's StorehouseCopy the Core Action of the most recently played worker on any one other player's Storehouse. Note that Master Cards cannot be copied. Also, if a worker space contains more than one card (because one card has been used to recruit another) only the top card can be copied.