Schweinebammel
Schweinebammel Rulebook
Table of Contents
Table of Contents
Contents
- 56 Pig cards (valued 1 to 10)
- 16 special cards (5 Farmers, 5 Pigs, 3 Lucky Pigs, 3 Dung Heaps)
- Rulebook
Setup
Shuffle all the cards thoroughly and deal 7 cards to each player. The remaining cards form the draw pile. Turn over one Pig card next to the draw pile. The player who imitates a pig best starts.
Playing the Game
Players take turns in clockwise order.
On their turn, a player performs one of the following three actions:
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Play an identical card
The player plays a Pig of the same value as the top card of the discard pile onto the discard pile.
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Play two cards forming an operation
To play 2 Pigs at once, the player must be able to form an operation using the top card of the discard pile and two cards from their hand. The player may form either an addition or a subtraction.
Example: Lucas can play a 3 and a 5 if:
- The discard pile shows a 2 (2 + 3 = 5)
- The discard pile shows an 8 (8 - 5 = 3)
The player announces the operation out loud when playing it: "2 plus 3 equals 5."
-
Play a special card
If the player does not want or cannot play a Pig card, they may play a special card.
Caution: apart from the Lucky Pig, played special cards are discarded onto a separate pile, so that the Pig on top of that pile is always visible.
The 4 special cards are as follows:
Roger the Farmer
If a player plays Roger the Farmer, the next player must play a Pig of the same value as the top card of the discard pile. If they cannot or do not want to, they must draw a card. The Farmer no longer applies to the next player.
The Lucky Pig
A Lucky Pig takes the value of any Pig from 1 to 10. It may be used, as the player chooses, to:
- Replace a Pig of the value imposed by the Farmer;
- Replace any Pig card discarded on the pile;
If a player cannot or does not want to play a card, they draw a card. Their turn is over, and it is then the next player's turn.
Important: When a player has only one or two cards left in hand, they must growl very loudly to announce it: once for one card, twice for two cards. If they forget, they draw 2 cards as a penalty.
When the draw pile is exhausted, the top card of the discard pile is set aside. The discard pile and the special cards pile are shuffled together to form the new draw pile.
End of the Round
A round ends as soon as a player has discarded their last card or has only Dung Heaps left in hand. It is time to count the points.
Scoring
Each player counts the points of the cards they still have in hand:
- Pig cards cost a number of points equal to their value.
- Roger the Farmer, the Lucky Pig and Hector the Pig cost 10 points each.
- Each Dung Heap costs 15 points.
- If a player holds all 3 Dung Heaps, they gain 30 points.
Points are recorded for each round, then the cards are shuffled and a new round begins. The next player, in clockwise order, starts the round.
End of the Game
The game stops after 4 rounds.
The player with the most points (or the fewest negative points) wins the game.