Schnipp Es!
Schnipp Es! Rulebook
Table of Contents
Table of Contents
Components
- 1 double-sided game board
- 2 soccer teams (three 3-part pawns each, in different colours)
- 1 soccer ball
- 2 goal cards
- 2 yellow/red cards
- 6 plastic bases
Setup
The game board is placed in the middle of the table. You can choose if you want to play on the lawn field or the clay court.
The goals are assembled as shown (1) and are placed on the game board as indicated (2). The card should not be pushed through to the bottom - the ball has to be able to pass underneath.
The players place their pawns in their half of the playing field (3). It is not allowed to place pawns in the center circle yet. The ball is placed on the kick-off point in the middle (4). The die (5) and the yellow/red cards (6) remain beside the field.
The game box is set aside the game board (7), whereas the remaining two plastic bases are used for the scoreboard (8).
In the 3-player-game two players play as team against the third player. In the 4-player-game the players compete in teams of two players each.
Movement
The players now in turns make their moves, which consists of two parts:
- Roll of the die and
- Flicking of the pawns
A) Roll of the die
At the beginning, both teams roll the die once. The team with the lower outcome receives kick-off – it may now place one of its pawns behind the ball and is to start (with its die result).
The active player rolls the die.
The die has to be rolled onto the game board and also has to remain there (featuring the referee).
When rolling the die against a pawn, a goal or the ball or the die is leaving the game board, the player's move ends and he receives a yellow card (see below: yellow and red cards).
B) Flicking of the pawns
The active player now can flick his pawns according to the die roll. He may split the result on the pawns he wants to use. However, each pawn cannot be flicked more than three times in a move.
[Diagram: a die roll of 4 may be split as 3x + 1x, 2x + 2x, or 2x + 1x + 1x. Flicking one pawn 4x is crossed out.]
The active player rolled a 4. He now may either flick one pawn 3 times and another one once or one pawn twice and another one twice as well or one pawn twice and the other two pawns once each. He may not flick the same pawn 4 times.
In a team of two players, at least 2 pawns have to be flicked (during one move). The teammates decide together who flicks first and how often. Each player flicks at least 1 pawn.
Special Incidents
In case of rolling a 1, the player may flick each of his pawns once. [Diagram: die 1 = 1x, 1x, 1x for three pawns.]
If the ball after flicking does not lie on the flattened side, it is turned on the spot.
For kicking away from the goal area, it is permitted to momentarily set aside the goal for flicking. It is to be replaced after the flick.
Foul and Early Ending of a Movement
In case a pawn tumbles because of flicking, the player's move ends directly. For each opponent pawn tumbling, the active player receives a yellow card. The tumbled pawns are set up on the spot where they are lying. If a pawn is rolling off the game board, it can be placed anywhere on the board by the pawn's owner, however, with a minimum distance to other elements (goal, ball, pawns, die) of a finger's breadth.
Yellow and Red Cards
In case a player receives a second yellow card, he flips the card on the red side and now has to remove one of his pawns from the game permanently. Afterwards he returns the yellow card. In case the player in the following again receives a red card, he again looses one of his pawns and when rolling a 3, 4 or 6 with the die, can only use it as a 3 (= maximum movement for a pawn). When receving the third red card, the player looses the game (regardless of the current score).
Line-Out, Goal-Out, Goal-Kick
If a pawn kicks or deviates the ball into line-out, the player's move is finished and the opponent player receives throw-in at the spot, where the ball has crossed the line. He may place one of his pawns behind the ball and may also replace one other pawn. The other player also is allowed to replace one of his own pawns.
If a pawn kicks or deviates the ball into the opponent's goal-out, the player's move is finished and the opponent player receives goal-kick. The ball is placed on the left or right corner of the 5m-area. The opponent player may place one of his pawns behind the ball and may also replace one other pawn. The other player also is allowed to replace one of his own pawns.
If a pawn kicks or deviates the ball into one's own goal-out, the player's move is finished and the opponent player receives corner-kick. The ball is placed on the appropriate corner. The opponent player may place one of his pawns behind the ball and may also replace one other pawn. The other player also is allowed to replace one of his own pawns.
When replacing pawns, a minimum distance of two finger's breadth to other elements (goal, ball, pawns, die) is mandatory.
End of the Game
The players agree upon a certain number of goals a player has to score to win (ideally 2 or 3 goals) or they agree upon a certain game time (for example 2 x 5 minutes).
Goal
The player is scoring when the ball is flicked underneath the goal card. The goal does count also in case the player's figure tumbles. However, non of the opponent's pawns may tumble (=foul). The scoreboard is revised accordingly.
The players subsequently place their pawns anywhere in their part of the field. The player who has not scored receives kick-off (same procedure as at the beginning of the game).
Player #2 scored and thus moves his plastic base from 0 to 1.
Optional Elements
(not included)
Poodles
The poodles have been a give-away at the SPIEL 2013 fair in Essen/Germany and can be placed with a minimum distance of 10 cm from the goals on the game board before placing the pawns. They complicate the game as barricades.
Apps
For all who like drama: There are certain Apps on the market allowing to add one's own football chants, cheers and dispraises. With a fingertip the players can express their emotions quite soundly.
Boosterpacks and Single Figures
If you need pawns in certain colours for your own championchips or for a play representing your favorite teams, on www.spielmaterial.de you will find up to 1,331 possible combinations for your pawns.
With two boosterpacks you can play a game of "FLICK IT!". Each boosterpack contains 3 pawns, 1 goal card and 2 plastic bases, 1 ball as well as 1 die. The goals are placed on a table with a flat surface with a distance of approximately 60 cm. The plastic bases are assembled as shown before in this rulebook. When playing without game board, the position of the line- and goal-outs are judged by the players.