Save Doctor Lucky on Moon Base Copernicus
Save Doctor Lucky on Moon Base Copernicus Rulebook
Table of Contents
Table of Contents
Rules
You need parts from the original Save Doctor Lucky game. Along with the original rules and cards, you also need to know the following about the Moon Base:
The Board: The Moon Base consists of four "wings" and a large central room, the "Core." Build all four wings around the Core as shown below.
Diagram, "The Moon Base": four wings labelled A (upper left), B (upper right), C (lower right) and D (lower left) radiate from a central room labelled "core".
For purposes of movement and sight lines, the Core counts as one large open room. For the two Aid Cards for which it matters, the Core is not part of any wing.
Rooms: Moon Base Copernicus has a few new rooms, but each of them corresponds to a room in Save Doctor Lucky. The original room names are written in small print. The Core, for example, is equivalent to the Grand Ballroom.
Rocket Tubes: These are fast-moving transport slides that connect different areas of the moon base. A tube is like a doorway between two rooms, but you cannot see through it. Tubes that lead to exploded decks cease to function.
Forcefields: To keep Moon Base Copernicus from exploding even faster, the base has been outfitted with several airtight forcefields, marked by dashed lines. You can see through these forcefields, but you can't move through them. For whatever reason, they don't stop Doctor Lucky.
Monitors: Many rooms on the Moon Base are connected by a closed-circuit security system. Every room with a Monitor (TV icon) can see into every other room with a Monitor.
Exploding Wings: As in the original game, you divide the remaining cards into four parts and put one part by each wing. However, in this game you draw cards from the wing you are on, not the highest wing. (In the Core, you may draw from any deck.) When a deck empties, the corresponding wing explodes. All the characters in that wing move into the Core, with the exception of Doctor Lucky, who moves into the highest numbered room in the next wing. If the last wing explodes, the game is over and no one wins.