Sardinia (fan expansion for Ticket to Ride)
Sardinia (fan expansion for Ticket to Ride) Rulebook
Table of Contents
Table of Contents
Map
The map is 50x70 cm. It contains 45 cities and 268 car spaces (20 black, 21 white, 21 yellow, 21 red, 21 pink, 22 green, 22 orange, 23 blue and 97 grey). A Summary is printed in the lower right corner of the map, and a double-sided Summary card is included.
The author notes that the map can be played with the original rules of Ticket to Ride: Europe, but recommends the custom rules in this document.
- In 2 or 3 player games, each player starts with a reserve of 45 cars (as usual).
- In 4 or 5 player games, the author suggests reducing the reserve to 40 cars.
The rules below cover the custom rules: Ferries, Building Routes and Tunnels (with the Materials deck), the Destination Tickets, and the Bonus tickets.
Ferries
Ferry routes are identified by the Ship symbol on one of the spaces making the route. To claim a Ferry Route, a player must play a Locomotive card for each Ship symbol on the route, and the usual set of cards of the proper colour for the remaining spaces.
Round icons with letters or flags represent the overseas Cities/Countries reachable from the Sardinian seaports. A legend is printed on the left side of the map:
- C: Civitavecchia
- G: Genova
- L: Livorno
- N: Napoli
- P: Palermo
- Corse
- France
- España (Spain)
Example: claiming the Ferry Route from Porto Torres to Genova requires 3 orange Train cards and a Locomotive card.
Building Routes
Some routes on the map do not exist in real geography. These routes are marked by the Railway symbol on at least one of the spaces making the route.
To claim a Building Route, a player must play specific Materials cards for each Railway symbol on the route, in addition to the usual set of coloured cards. Read the Materials section for detailed explanations.
A player who claims this route gains +2 extra points for each Railway symbol on the route (as shown in the Summary).
Tunnels
Tunnels are identified by the Tunnel symbol featured on some spaces. These work just like Railway spaces.
To claim a route with Tunnels, a player must play specific Materials cards for each Tunnel symbol on the route, in addition to the usual set of coloured cards. Read the Materials section for detailed explanations.
A player who claims this route gains +3 extra points for each Tunnel symbol on the route (as shown in the Summary).
Materials
The author designed a new deck of 54 Materials cards:
- 12 Wood cards
- 12 Rails cards
- 12 Stones cards
- 10 Railway cards
- 8 Tunnel cards
Setting
- Shuffle the Materials cards and deal a starting hand of 3 cards to each player.
- Place the remaining deck of Materials cards near the board, face down.
Materials Summary Card
The double-sided Materials Summary card shows how to make the Railway and Tunnel cards:
- Railway card = 1 Wood + 1 Rails.
- Tunnel card = 1 Railway card + 1 Stones.
- Tunnel card (alternative) = 1 Wood + 1 Rails + 1 Stones.
The Summary card also shows that a Railway symbol is claimed with a Railway card, and a Tunnel symbol is claimed with a Tunnel card. Examples of claiming routes with Materials are given below under "Claiming Building Routes".
Tickets
The author created 50 Destination Ticket cards:
- 12 long routes, with a blue background
- 38 regular routes
The distribution of the Tickets follows the official rules of Ticket to Ride: Europe, as the author quotes them:
- Take the deck of Destination Tickets and separate the long routes (with a blue background) from the regular routes.
- Shuffle the long routes, and randomly deal 1 to each player. Put any remaining long routes back in the game box without letting anyone see them.
- Now shuffle the regular Destination Tickets, deal 3 to each player and place the remainder in a draw pile face down.
- At the beginning of the game, before taking their first turn, players must choose which Destination Tickets they will keep from among those they were initially dealt. Each player must keep a minimum of 2 tickets, although they may keep more.
- Put any Destination Tickets you wish to discard back in the game box without letting any of the other players see them. The Tickets that are put away may either be long routes or regular ones. The tickets you decide to keep are held until the end of the game.
Example cards printed in the rules: a long route, Olbia - Calasetta, worth 20; a regular route, Cacliari - Arbatax, worth 8.
Multi-way Tickets
The author was inspired by the special Destination Tickets of the official Ticket to Ride: Switzerland edition, and created 9 Multiway Tickets to add a little more strategy to the game:
- 2 of the 12 long routes
- 7 of the 38 regular routes
Some oversea Cities/Countries are reachable from different Sardinian seaports, so a player must plan the most convenient path, depending on the game situation. Successfully completed tickets have a single value, regardless of the chosen routes.
Pay attention! A Multiway Ticket is valid for only one path (freely chosen).
Example cards printed in the rules: a 3-Way Ticket, Dorgali - Corse, worth 10; a 4-Way Ticket, Sorgono - Genova, worth 13.
Bonus
As in the original Ticket to Ride, at the end of the game players can score bonus points. The author created 3 Bonus Tickets. Choose one to customize your game, or use two or three together for a very exciting game.
Sardinia Express
This bonus ticket works like the European Express bonus in Ticket to Ride: Europe:
- The player(s) who have the Longest Continuous Path on the board gain +10 bonus points (see original rules for more details).
Sardinia Touring
This bonus ticket works like the Globetrotter bonus in Ticket to Ride USA 1910 Expansion:
- The player(s) gain +15 bonus points for the Most Completed Tickets.
Sardinia Ferries
A new bonus ticket to add more challenge:
- The player(s) gain +10 bonus points for the Most Trains on Ferry Routes.
Draw Cards Action
As usual, the player may draw 2 cards per turn. Either of these cards can be drawn from:
- the 5 face-up Train cards
- the top of the Train deck
- the top of the Materials deck
If a player selects a face-up Locomotive card, he can still draw a Materials card (not Train card, as official rules).
A player may have in his hand any number of Train cards, but a maximum of 8 Materials cards. If the player has 8 Materials cards in his hand, he must first discard unwanted cards and then draw other ones from the Materials deck. When the deck is exhausted, you can reshuffle the discards to have a new deck.
Claiming Building Routes
To better explain how to claim Building Routes, the author created a double-sided Materials Summary card. The examples below are printed on the map page:
- To claim Nuoro - Dorgali route, you must play at the same turn: 1 Yellow (or Pink) Train card + 1 Wood and 1 Rails cards (or 1 Railway card). Score: 3 points.
- To claim Tirso - Sorgono route, you must play at the same turn: 2 Train cards of the same colour + 1 Wood and 1 Rails cards (or 1 Railway card). Score: 4 points.
- To claim Sorgono - Nuoro route, you must play at the same turn: 3 Train cards of the same colour + 1 Wood, 1 Rails and 1 Stones cards (or 1 Railway and 1 Stones cards, or 1 Tunnel card). Score: 7 points.
- To claim Dorgali - Arbatax route, you must play at the same turn: 4 Train cards of the same colour + 2 Wood, 2 Rails and 1 Stones cards (or 1 Tunnel and 1 Railway cards, or any other valid combination). Score: 12 points.
Score
Remember that a player that claims Building Routes gains +2 extra points for each Railway symbol and +3 extra points for each Tunnel symbol on the route (as shown in the Summary on the map). See the examples above.
End of the author's rules.