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Sagrada: The Great Facades – Passion thumbnail

Sagrada: The Great Facades – Passion

Expansion for Sagrada

Sagrada: The Great Facades – Passion Rulebook

Table of Contents

Table of Contents

  • What's New?
  • Inspiration Module
    • Player Setup
    • Inspiration Abilities
    • Inspiration Cards
  • Rare Glass Module
    • Game Setup
    • Player Turns
    • Rare Glass Boards
    • Rare Glass Dice
  • Rare Glass Private Objectives
    • Player Setup
    • Private Objectives
  • Symmetry & Balance Public Objectives
    • Public Objectives

What's New?

  • Inspiration Cards - special abilities that give each player a unique advantage
  • Rare Glass Dice - unique dice that represent any color when placed in a window
  • Rare Glass Boards - unique ways to obtain Rare Glass Dice; one board replaces a tool card and costs favor tokens to use
  • Rare Glass Private Objectives - objectives that are used along with Rare Glass Dice & Boards to create new scoring opportunities
  • Symmetry & Balance Public Objectives - objectives that reward players for creating symmetry and balance in their window

Inspiration Module

This module introduces Inspiration Cards, which provide special abilities that give each player a unique advantage.

Player Setup

Before selecting a Window Pattern Card:

  1. Shuffle all Inspiration Cards together.
  2. Give 1 Inspiration Card to each player.
  3. Have each player reveal their Inspiration Card, placing it face-up near their player board.

Inspiration Abilities

  • Unless otherwise indicated, Inspiration Abilities may be used any time during a player's turn.
  • Some Inspiration Cards may only be used once per round or once per game. After using an Inspiration Ability, flip the card over (face-down) to indicate that it was used. Turn any "once per round" Inspiration Cards face-up at the beginning of the next round.

Inspiration Cards

The rulebook shows three of the six Inspiration Cards. Each card's printed text is given under its name.

Inspiration - Luck Once per Round, you may re-roll a drafted die. If you can't place the die, return it to where it came from.

Inspiration - Resourcefulness Once per round, after drafting, you may spend 1 Favor Token to swap the drafted die for a die from the Round Track.

Note: the final words of this card are cut off at the page edge in the source. The visible text ends "…for a die fro…" and "…Round T…", which is consistent with "from the Round Track."

Inspiration - Wisdom At the beginning of the game, lose 1 Favor Token. Once per round, using a Tool only costs you 1 Favor Token.

Rare Glass Module

This module introduces new dice that represent rare types of stained glass that can be placed in a player's window next to any color die. Rare Glass Boards allow players to acquire and place Rare Glass Dice in their windows. These dice pair with new Private Objectives offering new ways to score.

Game Setup

Before selecting Tool Cards:

  1. Randomly select 1 Rare Glass Board. Place it face-up in the middle of the play area.
  2. Roll 1 Rare Glass Die for each slot in the Rare Glass Board and place it in a slot.
  3. Only reveal 2 Tool Cards instead of 3.

Player Turns

  • As an action, a player may pay Favor Tokens to use a Rare Glass Board, taking a Rare Glass Die from it to place in their window. Unless otherwise indicated, this may be done at any time during their turn.
  • A players may only have 1 Rare Glass Die in their window. If a player already has a Rare Glass Die in their window, they may not use a Rare Glass Board.
  • If during the round there are no Rare Glass Dice on the Rare Glass Board, roll a new Rare Glass Die for each slot on the board and place it in a slot.

Rare Glass Boards

The rulebook shows three of the six Rare Glass Boards. Each board's printed text is given under its name.

Iridescent Glass Pay Favor Tokens equal to the number of empty spaces in your top row to place this die in your window.

Textured Glass Pay Favor Tokens equal to the number of empty spaces in your corners to place this die in your window.

Architectural Glass Badge: 2. Place this die in your window.

Note: the source shows the badge "2" above the text with no label beside it. It is transcribed as printed.

Rare Glass Dice

Rare Glass Dice have several unique properties that make them slightly different than standard dice:

  • These dice are not considered to be any color, so they never break color adjacency restrictions. Shade (value) adjacency restrictions still apply as normal.
  • These dice may be placed over any color restriction on a Window Pattern Card, but they must still obey shade (value) restrictions.
  • A space holding a Rare Glass Die is not considered empty. It will count toward completing its row, column, or diagonal.
  • These dice contribute to Row / Column Color Variety as if they were a unique color (i.e., a row completed with a Rare Glass Die—and otherwise filled with 4 uniquely colored dice—is considered to have no repeats and would count when scoring Row Color Variety).

Rare Glass Private Objectives

These Private Objectives give scoring opportunities based on the configuration of a Rare Glass Die and the dice around it in a player's window. These are only used when using the Rare Glass module.

Player Setup

  1. Shuffle all Rare Glass Private Objectives (as indicated by the Rare Glass Die on the back). These are used instead of any other Private Objective.
  2. Give 1 to each player, face-down. Players may secretly look at their Private Objective.
  3. Score these as normal at the end of the game.

Private Objectives

The rulebook shows three of the seven Rare Glass Private Objectives. Each card's printed text is given under its name.

Private Objective (card title area reads "Private"; no separate card name is printed) "Every unique color or value surrounding your Rare Glass Die."

Private Objective (card title area reads "Private"; no separate card name is printed) "Every die with the same value as your Rare Glass Die."

Private Objective (card title area reads "Private"; no separate card name is printed) "Sum of the highest value for each color adjacent to your Rare Glass Die."

Symmetry & Balance Public Objectives

These objectives can be mixed in with other Public Objectives when randomizing game setup. Scoring for these is similar to the base game private objectives.

Recommendation: Some of these new objectives score under conditions that are at odds with objectives from the base game. We recommend avoiding combinations like Vertical Color Balance and Column Color Variety, Horizontal Shade Symmetry and Row Shade Variety, etc.

Public Objectives

The rulebook shows two of the six Symmetry & Balance Public Objectives. Each card's printed text is given under its name. The number badge on each card is transcribed as printed.

Vertical Color Balance (badge: 3) Pairs of the same color in the same position on the top and bottom halves.

Horizontal Shade Symmetry (badge: 3) Pairs of the same value mirrored across the center column.