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Sagrada: The Great Facades – Glory thumbnail

Sagrada: The Great Facades – Glory

Expansion for Sagrada

Sagrada: The Great Facades – Glory Rulebook

Table of Contents

Table of Contents

  • Components
  • What's New?
  • Strife Module
    • Game Setup
    • Gameplay
    • Strife Dice Placement
    • Strife Dice Boards
    • Strife Tool Cards
    • Strife Public Objectives
    • Scoring
  • Pioneer Module
    • Game Setup
    • Gameplay
    • Pioneer Objectives
    • Scoring
  • Flourish Module
    • Game Setup
    • Scoring
  • Rivalry Public Objectives
    • Ties

Components

  • 6 Strife Dice Boards
  • 18 Gray Strife Dice
  • 12 Flourish Cards
  • 3 Strife Tool Cards
  • 15 Pioneer Objective Cards
  • 6 Rivalry Public Objective Cards
  • 6 Strife Public Objective Cards

What's New?

Strife Dice. Gray dice that are always in the draft pool. They have restrictions on where they can be placed and how they contribute to scoring that change with each game.

Strife Dice Boards. Restrictions for how gray dice are placed on a player's board.

Strife Tools & Objectives. Tools that interact with gray dice, and public objectives that score based on gray dice in a player's window.

Pioneer Objectives. Objectives that are awarded during the game to the player who achieves a goal before other players.

Flourish Cards. Risky private objectives that reward players for leaving a signature Flourish pattern in their window—but count against them if they aren't able to meet the objective.

Rivalry Public Objectives. Objectives that reward players based on how well they achieve a goal compared to other players. Some of these are only used along with the Strife module.

Strife Module

This module introduces gray Strife Dice gained from the public draft pool that may only be placed by meeting specific conditions, as shown on the Strife Boards. Strife Public Objectives determine how a player scores points with strife dice.

Game Setup

  1. Select a Strife Board at random and place it near the Round Track.

  2. Shuffle the Strife Tool Cards together and select one at random. Then select the remaining two Tool Cards as normal.

  3. Shuffle the Strife Public Objective Cards together and select one at random. Then select the remaining two Public Objectives as normal.

  4. Set 10 Strife Dice to the side near the Round Track forming a supply of Strife Dice.

  5. Set up the Dice Bag based on player count:

    • 2 Players: 10 dice of each base color / 4 Strife Dice (54 total)
    • 3 Players: 14 dice of each base color / 5 Strife Dice (75 total)
    • 4 Players: 18 dice of each base color / 6 Strife Dice (96 total)
    • 5 Players: 22 dice of each base color / 7 Strife Dice (117 total)
    • 6 Players: 26 dice of each base color / 8 Strife Dice (138 total)

    Set aside any remaining dice. They won't be used.

(The setup diagram on page 5 is numbered 1–4 and shows the Strife Board, Strife Tool Cards, Public Objectives and the Strife Dice supply.)

Gameplay

Each round, the draft pool will always have at least 1 Strife Die in it. When drafting a die, a player may gain a Strife Die from the draft pool as normal. However, Strife Dice may only be placed as indicated by the restrictions on the Strife Board.

  1. At the beginning of each round, draw dice (only 2 per player) from the bag to form the Public Draft Pool. Then roll and add 1 Strife Die from the supply into the Public Draft Pool.
  2. At the end of each round, place any remaining dice (including Strife Dice) on the Round Track as normal.

Strife Dice Placement

  • Strife Dice are gray, so they may be placed next to any other color dice and are considered a different color than non-Strife Dice.
  • Strife Dice must obey all placement restrictions as normal. They may not be placed on spaces with a color restriction or share an edge with other Strife Dice.
  • If a row/column has two Strife Dice in it, the row/column does not have all unique colors.
  • If a Strife Die is found to have been placed such that it breaks the restriction on the Strife Board, that player must remove dice of their choice until the restriction is no longer broken.

Example (diagram): gray dice cannot be placed diagonally to each other.

Strife Dice Boards

The legible restriction texts printed on the Strife Dice Boards are:

  • Gray dice may be placed on any color-restricted space but must still obey all other placement restrictions.
  • Gray dice may only be in the left, center, and right columns.
  • Gray dice may only be in the top or bottom rows.
  • Gray dice may not be diagonally adjacent to other gray dice.
  • Gray dice may only be in a space with a value restriction.

Transcriber's note: the PDF has six Strife Dice Boards, but only five restriction texts are legible in the text layer above. The restriction on the sixth board is not transcribed.

Strife Tool Cards

Each Strife Tool requires the Glory Expansion – Strife Module.

  • Strife Tool I: Change the value of your drafted die to the value of a gray die in your window.
  • Strife Tool II: Change the value of your drafted die to the value of a gray die in the public draft pool.
  • Strife Tool III: Swap a gray die and non-gray die between your window and the public draft pool. You must obey all placement restrictions.

Strife Public Objectives

Each of these objectives scores points based on gray (Strife) dice.

  • All Dice Are Gray at Night: 3 points per column with one or more gray dice.
  • Early Gray: 10/5 points for the sum of all gray dice closest to 10 (either above or below 10).
  • Gray Matter: Highest gray dice sum gains 5 points. Lowest gray dice sum loses 5 points.
  • Shades of Gray: Count of unique values of gray dice award 1/3/6/10/15/21 points total.
  • Gray Paradise: 6 points per pair of gray dice of the same value.
  • The Gray Divide: 10/5 points for the greatest distance between 2 gray dice.

Scoring

Except for public objectives that refer to Strife Dice specifically, these dice do not otherwise impact scoring any differently than other dice.

Pioneer Module

This module introduces Pioneer Objectives. These cards are worth points at the end of the game. During the game, they are awarded to players for being the first to craft their window to achieve a specific goal. These objectives have a Pioneer icon on them.

Game Setup

Shuffle all Pioneer Cards together and reveal the top 3 cards, placing them below the Public Objective Cards. These are available for all players to attempt to achieve first.

Gameplay

At the end of a player's turn, they may collect each Pioneer Card where they met its goal. Players keep collected Pioneer Cards face-up near their Player Board.

New Pioneer cards are not revealed once a player collects one.

Clarifications

  • If a player moves or changes their dice (such as with a tool or ability) in a way that would cause one of their Pioneer Cards to no longer have their goal met, that player still keeps that Pioneer Card.
  • If a player must ever remove dice from their board for breaking a restriction, they must discard any Pioneer Cards that no longer have their goal met, even if the removed dice were not previously included in the goal.

Pioneer Objectives

Transcriber's note: this PDF contains 15 Pioneer Objective cards. The goals below are the ones legible in the text layer, with points where they could be read. The remaining Pioneer cards are not transcribed here; their goals and points are printed on the physical cards.

  • Pioneer Objective I: First to fill the top half of their window. (3 points)
  • Pioneer Objective II: First to complete the outer frame of their window. (3 points)
  • Pioneer Objective IV: First to complete a 3 x 3 area anywhere in their window. (3 points)
  • Pioneer Objective VI: First to have 3 dice of 3 different colors each. (3 points)
  • Pioneer Objective IX: First to have an orthogonally connected cluster of all 6 numbers.
  • Pioneer Objective XIV: First to have a column of 4 unique colors and values.
  • Pioneer Objective XV: First to have a row with 5 unique colors and values. (7 points)

Scoring

Players score Victory Points for all Pioneer Cards they collected, moving their Player Marker up on the Scoring Track.

Flourish Module

Flourishes introduce a new type of private objective that award players points for creating a specific color pattern in their window. Each Flourish is made up of a pattern of two different colors located anywhere in their window.

Flourishes come with the risk of losing points if incomplete, so choose wisely how much you plan to show off.

Game Setup

Shuffle all the Flourish Cards together and give two to each player, face-down. Players may look at these cards at any time.

After selecting Window Pattern Cards, players may choose to discard one or both of their Flourish Cards; they will not gain or lose points for these during scoring. For each Flourish Card a player keeps, give that player an additional Favor Token.

Transcriber's note: the individual Flourish patterns and their point values are printed on the 12 Flourish Cards and are not transcribed here.

Scoring

Flourish Cards are completed if the shape on a player's board is made using exactly two colors, with all of the colors matching for each of the two different shaded patterns. The entire pattern can be located anywhere in their window, but it must be oriented as shown on the card.

During scoring, players reveal their Flourish Cards.

  • Players gain the points shown for completing the pattern with 2 different colors anywhere in their window.
  • Players lose the points shown for not completing the pattern with 2 different colors anywhere in their window.

(Diagram: a completed Flourish is marked "Flourish Complete!" and an incomplete one "Flourish Incomplete!".)

Rivalry Public Objectives

These competitive objectives can be mixed in with other Public Objective Cards when randomizing game setup. These objectives have a Rivalry icon on them. Rivalry objectives that care about Strife dice should only be used when playing with the Strife Module.

Scoring for these is different than the base game objectives. When scoring, each player will compare how well they achieved the objective and are awarded points based on their placement compared to other players.

  • Brightest Window: 12/8/5 points for the most dice of values 1, 2, or 3.
  • Darkest Window: 12/8/5 points for the most dice of values 4, 5, or 6.
  • Light to Dark: 12/8/5 points for the most columns ascending or descending by value.
  • Value Pairs: 12/8/5 points for the most diagonally adjacent pairs of the same value.
  • Value Link: 12/8/5 points for the largest diagonal link of the same value. (A link must contain 2 or more dice.)
  • Color Pairs: 12/8/5 points for the most diagonally adjacent pairs of the same color.

Ties

If two or more players are tied for a given place, split the point values for that many places (rounded down) to all tied players. For example, using the objective shown above with two players tied for 1st place, each get 10 points: (12 + 8) / 2. If two players are then tied for 2nd place, they each get 2 points: 5 / 2.