Sabika
Sabika Rulebook
Table of Contents
Table of Contents
- Components
- Game Setup
- Overview and Objective
- Important Concepts in Sabika
- How to Play
- Phase 1. Actions
- Main Actions
- Secondary Actions
- Phase 2. End of Round
- End of Game
- Clarification of Poem and Trade Cards
- Advanced Mode
- Solo Mode
- Credits
Components
- 1 two-sided Main Board
- 24 Storehouses
- 16 Starting Storehouses
- 21 Major Constructions (9 Era I purple, 12 Era II blue)
- 1 Raw Materials / Goods Bag
- 10 Starting Tiles
- 9 Seals
- 9 Sultan's Wishes Tiles (3 each of letters A, B and C)
- 1 Rulebook
- 1 Reference Sheet
- 4 Workshops
- 16 Workers (Master Builders, Merchants, Poets): per player, 2 Master Builders, 1 Merchant and 1 Poet
- 8 Sultan's Workers (4 Master Builder, 2 Merchant, 2 Poet)
- 36 Ships (9 per player)
- 4 Prestige Point Tokens
- 4 Paria Tokens
- 4 Favour Tokens
- 105 Materials: Gypsum x30, Wood x30, Marble x25, Glazed Ceramic x20
- 1 Narrator Token
- 90 Cards: 36 Minor Construction, 4 Architectural Balance, 22 Minor Poem, 20 Major Poem, 8 Trade
- 12 City Tiles
- 3 Cancellation Tiles
- 1 Starting Player Token
- 24 Raw Materials/Goods: Sugar cane/Sugar x8, Clay/Pottery x8, Silk/Clothes x8
- Advanced Mode: 14 Event Tiles
- 43 Dinars (values 1 x28, 5 x10, 10 x5)
- Solo mode: 4 Worker Tiles, 26 Worker Cards, 1 Action Board
Game Setup
Example setup for 3 players is illustrated in the rulebook.
Rondel Setup
A. Place the Main Board on the table on the side corresponding to the number of players: 1 or 2 players on one side, 3 or 4 players on the other. In 3-player games, use the 3 Cancellation Tiles to cover the 3 squares that are only used for 4-player games.
B. Place the Sultan's Workers on the squares marked with the matching silhouettes. No Sultan's Workers are placed in 4-player games.
C. Place all the Raw Materials/Goods into the Raw Materials/Goods Bag and mix them well. Next, take one randomly selected Token from the Bag for each marked square on the board. Place one Token on each square, ensuring the Raw Materials side is face up.
D. Place the Dinars and Materials at the side of the Main Board to create a Reserve within reach of all players. Next, place 1 Marble on each marked square.
Note: The Materials and Dinars are unlimited. If they run out, use any other component as a substitute.
Main Board Setup
E. Place the Narrator Token on the first space of the Round Track.
F. Shuffle the Sultan's Wishes Tiles face down, choose 3 Tiles, one Tile of each letter (A, B and C), and randomly place one Tile on each of the spaces of the Round Track outlined by the dotted lines. Remove the remaining Sultan's Wishes from the game.
G. Place the Major Construction Tiles face up, filling the hexagonal spaces to the left and right of the Rondel, ensuring that the 9 purple Era I Tiles and the 12 blue Era II Tiles are placed on the spaces to the left and right of the Rondel respectively.
Note: In a 2-player game, remove the marked blue Major Construction Tiles, so that only 9 Tiles will be placed to the right-hand side.
H. Shuffle the 24 Storehouse Tiles face down. Create 2 equal piles of 12 Tiles and place one pile on each of the corresponding spaces to the left and right of the Rondel. Next, draw 2 Tiles from the top of each pile and place them face up on the 4 corresponding spaces.
I. Shuffle the Minor Construction Cards and place the Deck in the corresponding space to the left of the Rondel. This forms the Draw Deck. Next, draw the first four Cards and place them on the 4 adjacent spaces to the Draw Deck.
J. Shuffle the Minor Poem Cards and place the Deck in the corresponding space to the right of the Rondel. Next, draw Cards and place them on the spaces next to the Minor Poem Deck according to how many players there are: 4 Cards for 3 players and 3 Cards for 2 players. In a 4-player game, place the Minor Poem Deck to the side of the Main Board and fill the newly revealed space with an extra Minor Poem. Therefore, in a 4-player game there will be 5 Minor Poems available.
K. Shuffle the Major Poem Cards and draw 2 for each player in the game (4/6/8 Major Poems for 2/3/4 players), keeping in mind that each Major Poem must have a different letter. If you draw a letter which you already have, discard it and draw another. Next, place the drawn Major Poem Cards on the spaces below the Rondel, filling the central 4 spaces for a 2-player game, 6 spaces for a 3-player game and all 8 spaces for a 4-player game. Remove the remaining Major Poem Cards from the game.
L. Shuffle the City Tiles face down and place one Tile face up, chosen randomly, on the spaces above each of the 9 Cities of the Map. Next, place 1 Seal on the left-hand side of each City's illustration. Remove the remaining City Tiles from the game.
M. Shuffle the Trade Cards and randomly draw 1, placing it face up on the corresponding space on the Map. Remove the remaining Trade Cards from the game.
Player Setup
Each player must choose a colour and take:
N. 1 Workshop, 4 Starting Storehouses (placed on the corresponding spaces of the Workshop) and one randomly selected Architectural Balance Card (placed above the Workshop).
O. The 4 Workers of their colour: 2 Master Builders, 1 Merchant and 1 Poet, which are placed standing up in the Workshop.
P. The Prestige Point Token of their colour, which is placed on space 5 of the Prestige Track.
Q. The Paria Token of their colour, which is placed on space 0 of the Paria Track.
R. The Favour Token of their colour which is placed on the starting space of the Sultan's Favour Track (the Lion Fountain at the top of the Main Board).
S. The 9 Ships of their colour, which are placed in the Kingdom of Granada on the Map of the Main Board.
T. 2 Starting Tiles, secretly choose one and discard the remaining one face down. Once all players have done this, they all reveal their Starting Tiles simultaneously. The player that has chosen the Starting Tile with the highest number (T1) will receive the Starting Player Token. Next, each player earns the Resources and Bonuses indicated on their chosen Starting Player Tile (T2) as well as a starting number of Dinars which depends upon player turn order (T3). To define the turn order, rearrange the Paria Tokens in a pile, so that the Counter of the starting player is at the top, the Counter of the player to their left immediately below and so on.
Overview and Objective
Over 5 rounds, players will move their Workers around 3 Rondels in order to choose the actions they will carry out. Each Rondel focuses on a different scenario: the construction of the Alhambra, the carving of Poems in its halls and the export of Goods along the trade routes, the aim being to obtain the Prestige Points necessary to achieve victory.
At the end of each round, tributes (Parias) will be paid, the Sultan's Wishes will be checked and Events may be triggered that change some of the game rules. After the end of the fifth round, an additional tally of Prestige Points will be made, after which the winner of the game will be determined.
Important Concepts in Sabika
Resources
In Sabika there are 4 different Resources: Dinars, Materials, Raw Materials and Goods.
Dinars are the currency of the time. Dinars do not need to be placed in your Storehouse, so when you earn Dinars, take them from the Reserve and place them next to your Workshop; when you have to pay Dinars, return them to the Reserve. There is no limit to the number of Dinars you can have.
Materials are used to build the Alhambra and carve the Poems. There are 4 different Materials: Gypsum, Wood, Marble and Glazed Ceramic. The Materials you use when constructing buildings or carving Poems will earn you an amount of Prestige Points depending on the value of the Materials used.
Raw Materials and Goods: Goods are used to trade with other cities and establish a Trade Relationship with them, which in the game we call 'exporting'. They are represented by Tokens that on one side show a Raw Material, and on the other side show that same Raw Material once it has been processed, that is to say converted into a Good. The three Raw Material / Good pairs are: Sugar cane / Sugar, Silk / Clothes, and Clay / Pottery. To be able to export, it is essential to have previously converted the Raw Material into a Good.
Upon receiving a Raw Material:
- A. You must always take it from those available in the Rondel. In each round there is a limited number of Tokens; if they run out you cannot get more until the next round of the game.
- B. Next, place it on its corresponding Processing Space in your Workshop. Each space only has room for 1 Raw Material of the indicated type.
Whenever you obtain a Raw Material that you already have on a Processing Space in your Workshop, instead of taking the Token from the Rondel, process the corresponding Raw Material you already have into its respective Good. To do this, flip the Token over and place it face up on the Goods side in one of your Storehouses.
Example: One player earns 1 Clay from the Rondel (A), but they already have 1 on the Processing Space of their Workshop (B), therefore, they leave the Token on the Rondel in place and flip over the one in their Workshop, thus obtaining Pottery which they must immediately place in one of their Storehouses (C).
You can also process Raw Materials into Goods by carrying out the Process Action. In this case, choose any of the Raw Materials Tokens you have on the Processing Spaces of your Workshop, flip the Token over and place it face up on the Goods side in one of your Storehouses.
Finally, there are several ways in the game to get Goods directly. In this case, choose a Raw Material from the Rondel, flip the Token over and place it face up on the Goods side in one of your Storehouses.
Storehouses
You must always store the Materials and Goods you earn in your Storehouses. When you use the Materials and Goods from your Storehouses, you must always return them to the Reserve (Materials) or discard them (Goods). You have 4 Storehouses in your Workshop and each Storehouse has an initial capacity for 1 Material or 1 Good. During the game, you can increase the capacity of your Storehouses. The capacity of a Storehouse is indicated by the Store Box icon: for each Store Box you can store 1 Material or 1 Good.
Important: You cannot move your Materials or Goods from one Storehouse to another. If you obtain Materials or Goods and you do not have enough space, you may return any Material or discard any Good from your Storehouses to the Reserve to make room for new ones.
Major and Minor Constructions
The Major Constructions represent the construction of the Alcazaba (Era I), the Generalife and the Nasrid Palaces (Era II). They award Prestige Points as well as Sultan's Favour and a Bonus.
The Minor Constructions represent the construction of Gardens, Towers and Windows. Like the Major Constructions, they award Prestige Points and a Bonus if an Architectural Balance is achieved with them.
Poems
There are 2 types of Poems you can carve: Minor and Major.
Minor Poems are divided into 2 colours, blue and red, and you must decide which colour to carve. The blue side of the Card grants a permanent Bonus that alters rules and limitations in your favour, while the red side grants an immediate Bonus in the form of Resources, actions, etc.
Major Poems are grey in colour and represent end game objectives that will earn you Prestige Points during the final scoring.
Parias
The Parias represent the tribute you must pay to the crown of Castile. At the end of each round, you must pay a certain number of them. During the game you can get Parias in different ways; each time you do so, advance your Paria Token by the corresponding number; when you have to pay tribute, move your Token back as many spaces as the Parias you need to pay.
Ships
The Ships are used to represent the Trade Relationships that will be established with other Cities in Europe, the Maghreb and the Near East. These Trade Relationships consist of exporting your Goods. By doing so, Prestige Points, Parias and a City Bonus are earned. Subsequently, these Trade Relationships can be consolidated, obtaining new Bonuses from them.
Prestige Points
Every time you earn Prestige Points (from now on referred to as PP), your PP Token advances; you can also lose PP, in which case you must move your Token back accordingly. The player who has accumulated the most PP after the final scoring is the winner of the game.
How to Play
A game of Sabika takes place over 5 rounds. The first 2 rounds correspond to Era I and the last 3 rounds to Era II. The Narrator Token, in addition to indicating the current round and Era, activates certain scoring, payments of Dinars and Events as it progresses. When the Narrator Token reaches the last space, there is a final scoring, after which the game ends.
Each round consists of the following 2 phases:
- Actions Phase
- End of Round Phase
Phase 1. Actions
The centre of the Main Board is dominated by a large Rondel, which in turn is divided into 3 interrelated Rondels. Each of them is centred on a different aspect of the game and houses its specialised Workers:
- A. Outer Rondel: Focuses on the construction of the Alhambra. Each player has 2 Workers in this Rondel, called Master Builders.
- B. Middle Rondel: Focuses on the procurement and processing of Raw Materials for export as Goods to the Cities on the Map. Each player has 1 Worker in this Rondel, called a Merchant.
- C. Inner Rondel: Focuses on the carving of the Poems that decorate the interior walls and halls of the Alhambra. Each player has 1 Worker in this Rondel, called a Poet.
In this phase of the game, players activate their Workers to carry out different actions. Starting with the player who holds the Starting Player Token, and proceeding clockwise, each player plays their turn as follows:
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First, choose one of your active Workers who is either in a Rondel or in your Workshop. A Worker is considered active when they are standing. When you have no active Workers, i.e. they are all lying down, your Action Phase is over.
Note: In the first round of play, all Workers are standing (active) in your Workshop.
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After choosing a Worker, you must decide whether they are going to Work or Rest. Once you have carried out one of these actions, it will be the next player's turn (in clockwise order).
Work
Complete the following steps in order:
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Move the chosen Worker, always in a clockwise direction, around its corresponding Rondel, ending its movement on a square. You may then carry out a Main and/or Secondary Action. In the case of the Outer Rondel, your 2 Master Builders can never occupy the same square. If the Worker you want to work is in your Workshop, place them directly on the square you want in the corresponding Rondel.
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Moving your Worker may cost Dinars: moving them 1 or 2 steps (where each square equals 1 step), or placing the Worker directly from your Workshop to its corresponding Rondel, is free. You may continue to move your Worker after 2 steps but each additional step after the second will cost 1 Dinar.
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Placing your Worker on the destination square may cost Dinars: pay 1 Dinar for each Worker of another player present on the destination square, regardless of whether they are active or not. The Sultan's Workers, present in 1, 2 and 3-player games, are considered to be Workers of another player for all purposes.
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Finally, lay your Worker down to indicate that they are now inactive and carry out the Main Action and/or a Secondary Action of the square where your Worker is located. You can carry out these actions in any order, but always complete one before performing the other.
Note: You must carry out one of the 2 actions, i.e. you cannot move your Worker to a square where you do not have the possibility of carrying out at least one action.
Rest
Place the chosen Worker on the corresponding space in your Workshop, lay them down to indicate that they are inactive, earn 3 Dinars and lose 1 PP. In the rare case that the chosen Worker was already in your Workshop, lay him down, earn 3 Dinars and lose 1 PP.
Note: You must Rest if you cannot carry out any action, whether that be a Main or Secondary Action.
Players take turns in a clockwise direction until all their Workers are inactive. Play then passes to the End of Round Phase.
Main Actions
Every square on the Rondels allows you to carry out 1 Main Action. The Main Actions vary depending on which Rondel you are.
Outer Rondel: The Construction of the Alhambra
The Main Actions of this Rondel are: Minor Quarry, Major Quarry, Storehouse and Construction.
Minor Quarry Action / Major Quarry Action
Take 3 Materials of your choice between the available options on the square in the combination that you wish (you can, for example, take 3 of the same type). The Minor Quarry offers Gypsum and Wood, while the Major Quarry offers Wood and Marble.
Storehouse Action
This action allows you to perform one of the following 2 options:
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Expand one of your Storehouses: Choose a Storehouse Tile from the 2 available next to the Rondel square (A) and place it on any of the 4 Storehouses in your Workshop without covering any Store Boxes (B). You then earn the PP indicated: 1 PP if it is the first time you expand the Storehouse (C) or 2 PP if it is the second time (D). Finally, earn the Bonuses indicated at the top of the Tile you have placed (E).
Note: Each Storehouse can be expanded a maximum number of 2 times. If Goods or Materials are present in the Storehouse you have expanded, place them on top of your new Storehouse Tile.
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OR Activate one of your Storehouses: Choose one of your visible Storehouses (topmost Tile) and earn its Bonus. Take into account that when you expand your Storehouse for the second time you will be covering the Bonus of the previous Tile, therefore losing the opportunity to activate its Bonus.
Note: The Starting Storehouse Tiles cannot be activated as they offer no Bonus. You therefore obtain only 1 PP upon expanding your Starting Storehouse Tiles.
Construction Action
When constructing, you must decide whether you are going to build a Major or a Minor Construction. Before you undertake a construction, even before you decide whether it will be Major or Minor, you can pay 1 Dinar to discard the 4 Minor Construction Cards from the Main Board and place new ones from the Deck. If you choose to do so, you earn 1 PP. You can only do this once per turn. Any Cards you remove are discarded face up. If the Draw Deck runs out, shuffle the discards to form a new Draw Deck.
Major Construction Action
You may only undertake constructions which correspond to the current Era:
- The purple coloured Tiles, located to the left of the Rondel, correspond to Era I (the first 2 rounds of the game).
- The blue coloured Tiles, located to the right of the Rondel, correspond to Era II (the last 3 rounds of the game).
Place on the Major Construction Scaffold corresponding to the current era:
- A. 1 Gypsum. This is the mandatory base Material for Major Constructions.
- B. Optionally, up to 2 extra Materials of your choice between Wood, Marble and Glazed Ceramic, to improve the quality of the construction. All the Materials you use must be of different types, i.e. you cannot use the same Material more than once.
Earn the corresponding PP depending on the value of the Materials which you have used:
- Gypsum earns 1 PP.
- Wood earns 2 PP.
- Marble earns 3 PP.
- Glazed Ceramic earns 4 PP.
After scoring these points, return the Materials from the Scaffold to the Reserve.
Next, choose one of the available Tiles from the current era, place it next to your Workshop and earn its Bonus, working from left to right:
- A. First, earn the Sultan's Favour: advance your Favour Token by 1 space on the Sultan's Favour Track, and earn the Bonus of that space or that of any of the previous spaces. If you reach or are already on the last space, earn 1 PP and the Bonus of any of the previous spaces.
- B. Next, earn the Construction Bonus. Once you have done this, flip the Tile over so that only the construction type is visible (Palace, Fountain or Door).
Minor Construction Action
Choose one of the available Minor Construction Cards and place on the Scaffold of the Minor Construction:
- A. The Material indicated at the bottom of the chosen Card: this is the mandatory base Material of that Card, which will always vary between Gypsum, Wood and Marble.
- B. Optionally, up to 2 extra Materials of your choice between Gypsum, Wood, Marble and Glazed Ceramic, to improve the quality of the construction. All the Materials you use must be of different types, i.e. you cannot use the same Material more than once.
Earn the corresponding PP depending on the value of the Materials which you have used and return the Materials from the Scaffold to the Reserve.
Finally, take the Card you chose and place it in one of the free spaces to the left or right of your Architectural Balance Card or another Minor Construction Card you have previously placed.
If after placing your Card you form a Ceramic Artwork of a single colour, you have achieved Architectural Balance which immediately earns you a Bonus. Depending on the colour of the Ceramic Artwork formed, these Bonuses are:
- Earn 4 Dinars or Parias in whichever combination you like (3 Dinars and 1 Paria, 2 Dinars and 2 Parias, etc.).
- Earn 1 Raw Material and 1 Good OR carry out an Export Action.
- Earn 1 Gypsum and 1 Glazed Ceramic OR carry out a Carve Poem Action.
- Earn 1 Dinar, then carry out one Storehouse Action.
If you fail to achieve a Ceramic Artwork of a single colour, you earn no Architectural Balance Bonus.
Each Architectural Balance Card has, on its right-hand side, half a Ceramic Artwork which can be combined with any colour (it is a wild card).
Middle Rondel: Exporting Goods
The Main Actions of this Rondel are: Export, Consolidate and Produce.
Export Action
Export your Goods to a City on the Map. Each City has an associated City Tile which determines the colour of said City, blue or red. These Tiles show:
- A. The Goods in demand in that City.
- B. The City Bonus that you will earn the first time that you export your Goods and establish a Trade Relationship with that City.
- C. The Bonus which you will earn after consolidating your Trade Relationship with that City.
To export, complete the following steps in order:
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Choose a City on the Map where you have no presence, i.e. where you don't have any Ships. If you already have a presence (a Ship) in a City, you cannot export to that City again, although you will be able to consolidate your Trade Relationship as we will see later.
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Pay the cost in Dinars indicated on the route you have to travel, starting from the nearest City where you have a presence or from the Kingdom of Granada, and ending in the chosen City.
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Take one of your Ships from the Kingdom of Granada and place it on the left-hand side of the chosen City illustration. If there is a Seal (you are the first player to arrive), take it and place it on the corresponding space in your Workshop.
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Export 1 or 2 of your Goods and place them next to the Raw Materials/Goods Bag, creating a Discard Pile. You earn 1 PP and 1 Paria for each Good you export: this is the base earnings for any Good, regardless of whether it is in demand in that City or not. If the Good is in demand in that City you will earn 1 additional PP and Paria.
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Finally, earn the City Bonus.
Each Seal can be used during the game in 2 ways: as 1 Dinar to make a payment OR as 1 Paria in the Tribute Phase. Remove it from the game when used in this way. You cannot use a Seal to advance your Paria Token. Each Seal you have in your possession at the End of Game will award you 1 PP.
Consolidate Action
This action represents the consolidation of the Trade Relationship you have previously established with a City by exporting Goods. To Consolidate, complete the following steps in order:
- Choose a City where you have one of your Ships placed on the left-hand side of the City's illustration.
- Move your Ship to the right-hand side of the illustration to indicate that you are consolidating your Trade Relationship with that City.
- If one or more opponents already has a Ship on the right-hand side of that City (they consolidated before you), they each get 1 PP and 1 Dinar from the Reserve.
- Finally, if the Tile associated with the City is red, you earn a Bonus Action that you must carry out immediately. If the Tile associated with the City is blue, you don't get anything immediately, but you earn whatever the Tile indicates during the Income Phase (at the End of Round).
Produce Action
- Earn a City Bonus: choose a City where you have a presence and earn the City Bonus indicated on the Tile associated with that City.
- Process up to 2 Raw Materials: Process up to 2 Raw Materials from your Workshop into Goods.
You can carry out one or both actions; if you carry out both, you can do so in any order that you wish.
Inner Rondel: Carving Poems
The Main Actions of this Rondel are: Carve Poem, Reactivate and Artisanal Labour.
Carve Poem Action
When carving a Poem, you must decide whether you are going to carve a Minor Poem or a Major Poem. Use the Poem Carving Scaffold on the Main Board to keep track of the amount of Dinars you have spent and of the Materials you have used.
Choose one of the available Poem Cards and place on the Carving Scaffold:
- A. Pay the cost of the Poem:
- Minor Poems are divided into 2 colours, blue and red, and you must decide which colour to carve. If you opt for blue, you must pay 1 Dinar plus 1 Dinar for each blue Poem you have already carved. If you opt for red, you must pay 2 Dinars plus 1 Dinar for each red Poem you have already carved.
- Major Poems, which are grey, cost 4 Dinars plus 1 Dinar for each grey Poem you have already carved. You can only carve a maximum of 2 Major Poems per game.
- B. 1 Material of your choice between Gypsum, Wood and Marble: this is the Mandatory Base Material for any Poem.
- C. And, optionally, up to 1 extra Material of your choice between Gypsum, Wood, Marble and Glazed Ceramic, to increase the quality of the carving. All the Materials you use must be of different types, i.e. you cannot use the same Material more than once.
Earn the corresponding PP depending on the value of the Materials which you have used and return both the Dinars and the Materials from the Scaffold to the Reserve.
Finally, take the Card you chose and place it in your Workshop:
- A. If it is a blue Poem, place it on the left side, sliding it under your Workshop or the last blue Poem you carved, so that only the blue part of the Card is visible. From now on, the effect indicated on the Card applies for the rest of the game.
- B. If it is a red Poem, repeat the same procedure, but on the right side, leaving only the red part of the Card visible. The effect indicated on the Card is applied immediately.
- C. If it is a grey Poem, place it at the bottom of your Workshop. Once you have 2 grey Poems, you cannot carve any more of this type. You will earn the PP indicated on the Poem in the Final Scoring Phase.
Reactivate Action
Reapply the effect of one of your red Poems.
Artisanal Labour Action
Earn 3 Dinars plus 1 additional Dinar for every 2 Poem Cards you have, regardless of their colour.
Secondary Actions
The Secondary Actions are located between 2 Rondels and allow you to:
- A. Earn 1 Raw Material or process one you already have into a Good. These actions are located between the Outer Rondel and the Middle Rondel.
- B. Earn 1 Material, which could be Marble, Gypsum or Wood. These actions are located between the Middle and Inner Rondel.
In order to carry out a Secondary Action, your Worker must end their movement on a square on the Rondel that is connected to a Secondary Action. Pay the cost in Dinars for the Secondary Action depending on which Worker you use:
Earn 1 Raw Material or process one you already have into a Good:
- A. Take the Raw Material that is found on the square. OR
- B. If the square is empty, process 1 Raw Material in your Workshop into a Good.
If you carry out the action with your Master Builder (Outer Rondel), you must pay 1 Dinar; if you carry out the action with your Merchant (Middle Rondel), you don't pay anything.
Earn 1 Material:
- A. Take the Marble occupying the square. OR
- B. If the square is empty, take 1 Gypsum or 1 Wood.
If you carry out the action with your Merchant (Middle Rondel), you must pay 2 Dinars; if you carry out the action with your Poet (Inner Rondel), you must pay 1 Dinar.
Phase 2. End of Round
Once all Players' Workers are lying down (inactive), the Action Phase ends and the End of Round Phase begins. In this phase, you must complete the following steps in order.
Income
Each player, beginning with the Starting Player and proceeding clockwise, receives income from all blue Cities in which they have consolidated their Trade Relationship. Some blue Poems may also provide income at this time.
Narrator
Advance the Narrator Token 1 space to the right.
If, upon advancing the Narrator Token, there is a Sultan's Wishes Tile present, the Sultan's Wishes will be scored. In this case, place the Sultan's Wishes Tile on the first empty space in the Tower to the left of the Round Track, starting at the top. Then, one by one, score all the Tiles in the Tower. Each element shown on the Tile earns the PPs indicated to its right. The Sultan's Wishes are only scored when a new Tile is added to the Tower, i.e. at the end of rounds 1, 3 and 5.
Finally, starting with the Starting Player and proceeding clockwise, each player must pay the mandatory number of Parias shown under the space to which the Narrator Token has advanced. This is the Tribute Phase. When paying Parias, you can combine the following options:
- Move your Paria Token back 1 space on the Paria Track for each Paria owed (the most common option).
- Pay 2 Dinars for each Paria.
- Discard 1 Seal for each Paria.
- Lose 1 PP for each Paria.
If upon moving your Paria Token along the Paria Track you land on a space occupied by other players' Tokens, place your Token on top, forming a stack.
The Sultan's Wishes
The Sultan's Wishes in the game are as follows:
- Earn PP for each type of construction you have of the ones shown. Your Major and Minor Constructions will help you to fulfil these wishes.
- Earn PP for every City in which you have a presence.
- Earn PP for every City in which you have consolidated your Trade Relationship.
- Earn PP for every Seal that you have.
- Earn PP for every blue Poem that you have.
- Earn PP for every red Poem that you have.
- Earn PP for every Poem that you have, independent of its colour.
Change the Active Event (Advanced Mode)
See Advanced Mode.
Reactivating Workers
All players stand their workers back up, including those in their Workshop, thus restoring them to their active state.
Then move all the Sultan's Workers 1 step clockwise (these Workers are always standing). In a 4-player game there are no Sultan's Workers in play.
Maintenance
Replace all the Materials, Raw Materials, Minor Construction Cards, Minor Poem Cards and Storehouse Tiles taken from the Main Board during the round in the following way:
- Place a new Raw Material, randomly drawn from the Bag, on each square. If no Raw Materials remain in the Bag, return all Raw Materials discarded during the game so far to the Bag to create a new Reserve.
- Place 1 Marble on each marked square.
- Place a new Minor Poem Card on every empty corresponding space.
- Place a new Minor Construction Card on every empty corresponding space.
- Place a new Storehouse Tile on each empty space, taking the Tile from the corresponding pile on each side of the Rondel.
Starting Player
The player who is in the lead on the Paria Track chooses the next Starting Player (they may choose themselves) and the Starting Player Token is passed to that player. If several players are tied on the Paria Track, the player whose Paria Token is on top of the pile is considered to be in the lead.
Era Change
The Era Change occurs when the Narrator Token reaches Space II on the Round Track. Remove all remaining Era I Major Construction Tiles (the purple Tiles to the left of the Rondel) from the game, thus ending that Era.
End of Game
The game ends immediately after the Action Phase of the fifth round. There is no End of Round Phase; this is replaced by the End of Game Phase. In this phase, you must perform the following steps in order:
Income
This step is identical to the Income Phase as explained at the End of a Round.
Narrator
Move the Narrator Token 1 space to the right (it will be placed on the final space), score the Sultan's Wishes (there will be 3 Tiles in the Tower) and pay the required Parias (6 Parias in this case), as explained in the End of Round Phase.
Major Poems
Every player scores points for each Major Poem that they have. Each player only scores their own Major Poems.
This rule is especially important in the case of Poems that score your position in terms of some majority. These Poems award 14 PP, 9 PP and 6 PP for first, second and third place, respectively; if you are fourth, you earn nothing. In the case of a tie for position, you earn the PP for the lower podium position. So, if you tie for first place you score 9 PP (the number of PP earned for second position). In 2-player games, the second position is ignored, so if you tie for first or second place, you earn the 6 PP for third place.
Type A Poems, whose score is relative to the Poems you own, count towards their own score.
Trade
Each player scores PP according to the Trade Card which is on the Map.
Leftover Seals, Resources and Dinars
Each player scores:
- 1 PP for every Seal they have.
- 1 PP for every Good they have.
- 1 PP for every Marble they have.
- 1 PP for every Glazed Ceramic they have.
- 1 PP for every 2 Dinars they have.
Winning the Game
The player with the most PP at the end of the game wins, becoming the most influential and important noble of the Nasrid period. In the case of a tie, the tied player with the most Major and Minor Constructions is crowned the winner. If there is still a tie after checking the number of Constructions, then the tied players share the victory.
Clarification of Poem and Trade Cards
Explanations of the Poem and Trade Cards are included on the Cards themselves. However, some of these Cards have been marked with an asterisk next to their number to indicate that they have a clarification in this section.
Minor Poems
- 1*: Earn 2 Dinars in each Income Phase (End of Round and End of Game). Additionally, if at the End of Round you become the Starting Player, you earn 2 PP. You do not earn any PP during the End of Game as no new Starting Player is selected.
- 4*: Earn 2 PP and the Bonus shown on any Major Construction Tile still available in the current Era, but you do not get the Tile (it stays in place) nor do you move your Favour Token.
- 5*: This effect applies when using 1 Wood or more, that is to say that if you use more than 1 Wood in a Major or Minor Construction, you get at most 1 additional PP and 1 Paria.
- 10*: When carving a Poem, this Scaffold allows you to use up to 2 extra Materials instead of 1, and also allows you to earn 1 additional PP for each Material you use, whether it be a base Material or extra Material.
- 14*: Place, at no cost, a Ship on the left-hand side of any City on the Map where you have no presence. If you want, you can export 1 Good (no more) and get the corresponding PP and Parias for it, the same as when you export Goods. Even if you are the first player to reach that City, you do not earn the Seal, and you do not earn the City Bonus. In subsequent turns, you can consolidate your Trade Relationship with that City in the usual way.
- 16*: This Card represents a special Storehouse in which you can store up to 2 Goods only. Each time you place 1 Good in this Storehouse you earn 1 PP and 1 Paria. This Poem adds 2 Store Boxes to your storage capacity which count towards any effect or scoring that mentions Store Boxes, including Major Poems B1 and B2.
- 17*: Carry out the indicated action on the right-hand side of a red City in which you have a presence (whether you have consolidated your Trade Relationship or not).
- 20*: When exporting, earn 2 PP and 2 base Parias for each Good you export, instead of 1 PP and 1 Paria which would normally be earned. As usual, if the Goods you export match the City's demand, you earn one additional PP and Paria.
Major Poems
- H4*: The Kingdom of Granada does not count in determining your chain of consecutive Ships.
Example: The pink player has Ships in Algiers, Florence, Cairo, Ragusa, Constantinople and Venice. Algiers is not part of their chain of consecutive Ships as the Kingdom of Granada does not count for this purpose and prevents the connection to Florence. Therefore, only the chain formed with Florence, Cairo, Ragusa, Constantinople and Venice counts.
Trade Cards
- 6*: The Kingdom of Granada does not count in determining your chain of consecutive Ships. See the example of the Major Poem H4* above.
Advanced Mode
Given the initial complexity of Sabika, we recommend playing the advanced mode after having played several games and gained a solid understanding of Sabika.
This mode consists of adding several Events that will alter some of the rules of the game, benefiting or hindering the players. To do this, make the changes indicated in the following sections:
Main Board Setup
Shuffle the Event Tiles, take 3 at random to create a face-down pile and place it in its corresponding place on the Main Board, to the right of the Rondel. Next:
- A. Flip the first Event Tile over and place it in the centre of the Rondel: this will be the Active Event at the start of the game.
- B. Flip over the second Event Tile and place it on top of the stack: this will be the Future Event.
End of Round: Narrator
If the Narrator Token has reached a space with the Event icon above it, you must replace the Active Event with the Future Event. Make the change after the Tribute Phase (payment of Parias). The Event being replaced is discarded. Next, flip over the last Event: this will be the next (and last) Future Event.
The Events
The Events change certain rules of the game when activated. There are 2 types of Events: positive, in green, numbered from 1 to 5, and negative, in red, numbered from 6 to 14. The effects of each Event are:
- 1: When carrying out transactions, pay 1 Dinar less each time you buy a Material or a Raw Material and earn 1 Dinar more each time you sell a Material or a Good.
- 2: Pay 1 Dinar less each time you carve a Poem.
- 3: Each Good you export earns you 1 more Paria.
- 4: You can use Materials of the same type, instead of different ones, both in Major and Minor Constructions, as well as when carving Poems.
- 5: Pay 1 Paria less in the Tribute Phase.
- 6: Pay 1 Dinar more each time you carve a Poem.
- 7: Each Material you use, both in Major and Minor Constructions, as well as when carving Poems, earns you 1 PP less than usual.
- 8: Pay 1 more Paria in the Tribute Phase.
- 9: Each route you travel when exporting, costs you 1 Dinar more.
- 10: Pay 1 Dinar to carry out the Consolidate Action.
- 11: Only the first step of your Workers is free, so you must pay 1 Dinar for each extra step after the first.
- 12: Pay 2 Dinars, instead of the usual Dinar, for each Worker that is not your own on the destination square.
- 13: Each Secondary Action costs 1 Dinar more.
- 14: In the Tribute Phase, pay 1 Dinar in addition to any Parias. If you cannot pay the Dinar, you lose 1 PP.
You can customise your games with the advanced mode, adding more negative than positive Events for a more demanding game, or adding more positive than negative Events for gentler games.
Solo Mode
Take on the automa Yusuf, another Nasrid nobleman who will compete against you for prestige and prominence in the history of the Kingdom of Granada.
Game Setup
Setup a game as if for 2 players, with the following exceptions:
Main board setup: Before placing the major Poems on the board, remove Card F1 from the game.
Each player: Yusuf takes his Action Board, instead of a Workshop, as well as all the components of the same colour, which he places in the usual way on the Main Board, except:
- His Workers, which he leaves standing next to his board.
- One of his Ships, which he places directly on the right-hand side (consolidating the Trade Relationship) of the nearest City to the Kingdom of Granada that meets the scoring criteria of the Trade Card on the Map. Yusuf earns that City's Seal. If there is more than one City that meets the criteria and is at the same distance from the Kingdom of Granada, you decide where to place his Ship.
Yusuf does not take the initial 4 Storehouses or the Architectural Balance Card. However, his board shows 4 Store Boxes reflecting his initial storage capacity, which will increase as he gets Storehouse Tiles.
Yusuf is the Starting Player for the first round, so he takes the Starting Player Token directly and does not earn, nor of course choose, any Starting Tiles.
Finally:
- Shuffle Yusuf's 4 Worker Tiles together to form a face-down pile next to his board.
- Separate Yusuf's Worker Cards into 3 Decks: Master Builder, Merchant, and Poet, and shuffle each Deck separately. Then place each Deck face down next to his board.
Yusuf's Action Board is a summary of the actions he will take during the game with his Workers, as well as a reminder of certain end-of-round and end-of-game exceptions.
Phase 1. Action
When it is his turn to play, Yusuf must reveal the top Worker Tile of his pile: this Tile will show which of his Workers to activate. Revealed Tiles remain face up until the End of Round, at which point the Draw Pile is re-formed.
Next, Yusuf reveals the top Card of the corresponding Worker Deck shown on the Tile. The revealed Card indicates: the square of the corresponding Rondel to which the Worker must move; the action to carry out after having moved the Worker; and finally, the PP and/or Parias that Yusuf earns.
Worker Cards are always resolved from top to bottom. Create an individual Discard Pile under each Deck, in which you will stack the Cards face up after they have been resolved. You can refer to these discarded Cards during the game. If you must draw a Card from a Deck and the Deck is exhausted, shuffle the discarded Cards and form a new Draw Deck.
Movement
Move the Worker to the square in the corresponding Rondel indicated at the top of the Card and lay the Worker down. Then discard the Raw Material and/or Marble from the Secondary Actions connected to that square if indicated on the Card by the icon. Yusuf does not pay any movement costs or costs if his Worker ends its movement on a square where any other Workers are present.
Special cases:
- If the Worker is already on the square indicated by the Card, simply lay it down.
- When Yusuf first activates a Master Builder in a round, he will have 2 Workers to choose from (both will be standing). In this case, move to the square indicated by the Card, using the Master Builder closest (in a clockwise direction) to that square.
- In the case of the Master Builders, Yusuf may have to move 1 of them to a square where the other is already present. In such a case, discard the Worker Card, without resolving it, and reveal a new one.
Note: At the start of the game, Yusuf's Workers are next to his board, so when they are activated, you simply have to place them on the indicated square of the Rondel.
Actions
Carry out the action indicated in the middle of the Card (not on the Rondel square to which the Worker has moved). If the Card shows no action then Yusuf does not carry out any actions. Some Cards display 2 action icons; in this case, carry out actions from top to bottom.
Yusuf does not manage any Resources (Materials, Raw Materials, Goods, Dinars), so he carries out all the actions on his Cards at no cost.
Master Builder
Major Construction Action: Take the highest numbered Major Construction Tile from the current Era that matches the Sultan's desired building type. Then place it next to his board and advance his Favour Token by 1 space, although Yusuf earns no Bonus from this. He also does not earn the Major Construction Bonus shown on the Tile. If no Major Construction Tile matches the Sultan's desired building type, simply take the Tile from the current Era with the highest number.
Minor Construction Action: Take the lowest numbered Minor Construction Card from the rightmost column on the Main Board, starting from the top, that matches the Sultan's desired building type. Then place it next to Yusuf's board. Yusuf never achieves Architectural Balances (and therefore earns the associated Bonuses), so you don't need to place the Cards he gets in any particular order. If no Minor Construction Card matches the Sultan's desired building type, take the Card in the rightmost column of the Main Board, starting from the top.
Storehouse Action: Take the Storehouse Tile, of the 2 available next to the Worker's square, which displays the most Store Boxes. If they all show the same number of Store Boxes, then take the one closest to the square and place it next to his Board. Yusuf does not earn any of the Bonuses shown on the Tile, but you must ensure that the Store Boxes he earns are visible. If there are no Tiles available next to the Worker's square, then take one of the available Storehouse Tiles next to the Storehouse square on the opposite side of the Rondel, following the same procedure.
Merchant
Export Action: Take one of his Ships from the Kingdom of Granada and place it on the left-hand side of a City that has a Seal and matches the scoring criteria of the Trade Card. In addition, that City must be the closest City to the Kingdom of Granada or to a City where he already has a presence. If there are 2 or more equidistant Cities, you decide which City to place his Ship in. Then take the Seal and place it next to his board, although Yusuf does not earn the City Bonus.
Special cases:
- If there are only Cities left that match the scoring criteria of the Trade Card, but without Seal, you must place his Ship in one of those Cities where he has no presence.
- If there are no Cities left that match the scoring criteria of the Trade Card, you must place his Ship in a City with a Seal.
- If there are no Cities left that match the scoring criteria of the Trade Card and no Cities with Seals, you decide in which City, of those that are closest, to place his Ship.
Since Yusuf does not manage any Resources, he does not export Goods.
Consolidate Action: Yusuf consolidates his Trade Relationship with a City where he has a Ship on the left-hand side of the City that matches the scoring criteria of the Trade Card. If he has a presence in more than one City that meets that requirement, you decide with which City he consolidates his Trade Relationship. He then moves his Ship to the right-hand side of the City. If it is a red City, Yusuf does not earn the immediate Consolidation Bonus. If on your turn, you decide to consolidate your Trade Relationship in a City where Yusuf has already consolidated his relationship previously, he earns 2 PP (instead of the usual 1 Dinar and 1 PP).
Poet
Carve Poem Action: The first time that Yusuf carves a Poem, take the highest numbered Minor Poem available and place it next to his board. The second time he carves a Poem, choose the last Major Poem in alphabetical order and place it next to his board. The third time he carves a Poem, take another Minor Poem. The fourth time take another Major Poem, and so on.
Yusuf can have no more than 2 Major Poems. When he reaches that number of Major Poems, he can only carve Minor Poems.
Do not overlap the Minor Poems that Yusuf manages to carve: both parts, blue and red, must remain in view. However, none of the effects of his minor Poems apply, i.e. he ignores them.
Scoring
Yusuf earns the PP and/or Parias indicated at the bottom of the Card. Some Cards show nothing in the lower half. In this case Yusuf earns nothing.
Phase 2. End of Round
This phase proceeds normally, with the following exceptions:
- Income. Yusuf does not receive any Income, even if he has consolidated his Trade Relationship with some blue Cities.
- Starting Player. If Yusuf is in the lead on the Paria Track then he will be the Starting Player for the next round. If you are in the lead on the Paria Track then you may decide who will be the Starting Player.
- Worker Tiles. After determining the Starting Player, shuffle Yusuf's 4 Worker Tiles again to form a new face-down Draw Pile.
Consequently, Yusuf scores the Sultan's Wishes and pays Parias in the usual manner. If he cannot pay the required Parias, his only option is to lose PP for each Paria he cannot pay (he does not lose Seals, even if he has them).
Clarifications:
- Each Minor Poem that Yusuf has serves either as blue or red Poems with regards to scoring the Sultan's Wishes.
- Yusuf scores every Poem Card that he has.
End of Game
This phase proceeds normally, with the following exceptions:
- Income. Yusuf does not receive any income, even if he has consolidated his Trade Relationship with some blue Cities.
- Leftover Seals, Resources and Dinars. Yusuf only earns 1 PP for each Seal he has given that he manages no Resources.
Consequently, Yusuf again scores the Sultan's Wishes and pays Parias in the usual manner. Additionally, he scores PP for the Major Poems that he has and the Trade Card on the Map.
Yusuf's special scores:
- Yusuf earns 1 PP for every Major Construction that he has.
- Yusuf earns 1 PP for every Minor Construction that he has.
- Yusuf earns 1 PP for every City in which he has a presence.
- Yusuf earns 1 PP for every City in which he has consolidated his Trade Relationship.
- Yusuf earns 1 PP for every Poem Card that he has.
Clarifications:
- Major Poem A3: Each Minor Poem Yusuf has counts as either a blue or red Poem, so he needs two Minor Poem Cards and one Major Poem Card to form a trio of Poems of different colours.
- Major Poem C3: Each Minor Construction Card Yusuf has counts as an Architectural Balance.
Difficulty
You can vary the difficulty of the game to your liking.
For a more relaxed game, play without the Events (Advanced Mode). We recommend this option for your first games, to learn the concepts of the game well.
For more demanding games, play with the Events (Advanced Mode): use 1 positive and 2 negative Events, or 3 negative Events for a bigger challenge. If this is still not enough, set Yusuf's PP Token to 10 PP (instead of 5 PP) at the start of the game.
If you choose to play with Events, Yusuf is unaffected by them and ignores their effects completely.
Credits
Author: Germán P. Millán. Illustrations: Laura Bevon. Graphic design and layout: David Prieto. Development and rules: Juan Luque and Rafael Sáiz. Translation: Adam Morrey. Proofreading: Jayne Broomhead. Ludonova S.L., 2022. All rights reserved.