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Runebound (Third Edition): Fall of the Dark Star – Scenario Pack thumbnail

Runebound (Third Edition): Fall of the Dark Star – Scenario Pack

Expansion for Runebound (Third Edition)

Runebound (Third Edition): Fall of the Dark Star – Scenario Pack Rulebook

Table of Contents

Table of Contents

  • Components
  • Incorporating this expansion
  • Expansion Icon
  • Component Notes
    • Prophetic Visions
    • Dark Shards
    • Scenario Card: Fall of the Dark Star
  • Tactics
  • Corruption Cards
  • Multi-Hero Combat

Components

  • 1 Plastic Figure
  • 1 Hero Card
  • 30 Adventure Cards
  • 1 Scenario Card
  • 10 Story Cards
  • 15 Corruption Cards
  • 3 Combat Tokens

Incorporating this expansion

Before playing your first game using Fall of the Dark Star, complete the following steps to incorporate the expansion contents into those from the base game:

  • Add the scenario, story, and adventure cards to their supplies. These components are used as a part of the Fall of the Dark Star scenario.
  • Add the hero sheet and combat tokens to their supplies.
  • Add the new corruption cards to the game box. These are used as a part of the Fall of the Dark Star scenario.

Expansion Icon

Some cards found in this expansion are marked with the Fall of the Dark Star expansion icon to distinguish these components from those found in the base game and other expansions. Cards not marked with the expansion icon are instead marked with their related scenario art.

Component Notes

These notes are printed on the expansion's scenario card and combat tokens. Heart symbols on the scenario card are read as health.

Prophetic Visions

These tokens are prophetic visions. Once during his or her turn, a hero may spend 3 prophetic visions to gain 1 dark shard.

Dark Shards

These tokens are dark shards. A hero has +2 health for each of his or her dark shards.

Scenario Card: Fall of the Dark Star

  • Setup: Set aside the corruption deck.
  • Each time a hero gains a dark shard, that hero also draws 1 corruption card. Each time the ability on a corruption card is triggered, the affected hero can choose to discard 1 prophetic vision to cancel that ability's effects.
  • At the end of Act 2, resolve the prophecy found on the opposite side of this card.

Tactics

Tactics is a new combat symbol that can be spent to copy other symbols in play. As a combat action, a player can spend one Tactics symbol from his or her combat pool as a copy of a symbol showing on any other token in any combatant's combat pool.

Additionally, when a player is about to take damage, that player can spend one Tactics symbol from his or her combat pool as a copy of a symbol that would allow him or her to block or prevent that damage.

Finally, the spending of Tactics symbols follows these restrictions:

  • Tactics cannot be spent in conjunction with other tokens. For example, a hero cannot spend Tactics as a copy of the [running-figure symbol] while also spending 3 [running-figure symbol] worth of other tokens. These must be done as separate combat actions.
  • Since only enemies can spend the [dark-circle symbol] and only heroes can spend the [running-figure symbol] or the [crossed-figure symbol], a hero cannot spend Tactics to copy the [dark-circle symbol] and an enemy cannot spend Tactics to copy the [running-figure symbol] or the [crossed-figure symbol].
  • Since the Tactics symbol is spent when it is used, it cannot be used to copy the effect of a [spiral symbol].
  • When Tactics is spent to copy a symbol with a number modifying it (e.g., 2 [running-figure symbol]), the number is also copied.

Transcriber note: the rules sheet prints these symbols as icons only, and the text layer does not name them. They are described above by appearance. The Tactics symbol is named in the printed heading.

Corruption Cards

Corruption cards are a new card type used in the Fall of the Dark Star scenario. After choosing this scenario during setup, shuffle all corruption cards together into a deck and place it within easy reach of all players. Whenever the corruption deck is empty, shuffle its discard pile to create a new facedown deck.

Multi-Hero Combat

During the Fall of the Dark Star scenario, heroes will enter into a multi-hero combat. This combat follows the same rules and phases as normal combat with the following exceptions:

  • During the Cast Phase, if two or more heroes tie for initiative, the hero earliest in the turn order goes first.
  • During the Action Phase, instead of alternating actions between two players, play begins with the player with initiative and proceeds clockwise to each player in turn.
  • When a hero is defeated, combat does not immediately end. Instead, combat immediately ends when all heroes except one have been defeated.
  • When a rule or ability used by a hero states to be used against his or her foe, that hero must choose one foe in the combat.