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Runebound (Third Edition): The Mountains Rise – Adventure Pack thumbnail

Runebound (Third Edition): The Mountains Rise – Adventure Pack

Expansion for Runebound (Third Edition)

Runebound (Third Edition): The Mountains Rise – Adventure Pack Rulebook

Table of Contents

Table of Contents

  • Components
  • Incorporating this expansion
  • Expansion Icon
  • New Adventure Cards
    • Adventure card shown on the components page
  • Asset and Skill Decks
  • Charge
  • New Components (as shown on the components page)
    • Hero: Nanok of the Blade
    • Asset card: Dead Man's Compass
    • Skill card: Wild Heart

Components

  • 1 Plastic Figure
  • 1 Hero Card
  • 15 Adventure Cards
  • 14 Combat Tokens (3 Hero, 11 Asset)
  • 20 Asset Cards
  • 10 Skill Cards

Incorporating this expansion

Before playing your first game using The Mountains Rise, complete the following steps to incorporate the expansion contents into those from the base game:

  • Add asset set E to the supply of asset cards. This set can be chosen as one of the three asset sets during setup.
  • Add the "Song of the Mountains" skill set to the supply of skill cards. This set can be chosen as one of the six skill sets during setup.
  • Add the adventure cards to the supply of non-scenario adventure cards.
  • Add the hero sheet and combat tokens to their supplies.

Expansion Icon

Most cards found in this expansion are marked with the The Mountains Rise expansion icon to distinguish these components from those found in the base game and other expansions. Skill cards are marked with their own unique skill set icon.

New Adventure Cards

This expansion includes 5 new non-scenario cards for each adventure deck. When assembling adventure decks during setup, shuffle all non-scenario cards for each type (combat, exploration, and social) together and then deal cards out from each of those into decks of 20 non-scenario adventure cards. Then, shuffle in the adventure cards associated with the chosen scenario. This will leave 30 cards in each adventure deck.

Adventure card shown on the components page

The insert shows the front of one of the new adventure cards, "The Miners' Guild". Its printed text is:

The Miners' Guild (Quest)

A group of Dwarvish miners high in the mountains control a substantial portion of the area's mineral supply.

  • Action: 1 [icon]: Explore Yrthwright's Forge.
  • I. Catch your breath after a long climb. Rest for free.
  • II. Locate the creditor. Spend 1 [icon] to gain 1 [trophy-type icon] trophy.
  • III. Reach a deal. Gain 1 [trophy-type icon] trophy and take 1 goods in any market.

Asset and Skill Decks

During setup, players choose three asset sets to form the asset deck for the game. Then, players choose two [set icon], two [set icon], and two [set icon] skill sets to form the skill deck for the game. If all players cannot agree on which sets should be chosen, players should instead randomly select the three asset sets, two [set icon], two [set icon], and two [set icon] skill sets.

Charge

Charge is a new type of damage that appears on combat tokens. As a combat action, a combatant can spend X Charge to deal X unblockable damage to his or her foe. During a combat round, after a combatant has spent Charge, that combatant cannot block damage.

New Components (as shown on the components page)

Hero: Nanok of the Blade

Nanok of the Blade has the following setup ability, printed on his hero card:

  • Setup: You may move to a [adventure gem icon] adventure gem within 3 hexes.

The hero card's printed stat values are 2 and 3; the insert does not name the symbols beside them, so they are not transcribed here.

Asset card: Dead Man's Compass

  • Name: Dead Man's Compass
  • Cost: 3
  • Set: E
  • Type: Equipment
  • Text: You can adventure in a hex adjacent to a faceup adventure gem instead of in that gem's hex.

Skill card: Wild Heart

  • Name: Wild Heart
  • Text: When you rest in the wilderness, you heal 2 additional damage and draw 1 skill card.