Runebound (Third Edition): The Gilded Blade – Adventure Pack
Runebound (Third Edition): The Gilded Blade – Adventure Pack Rulebook
Table of Contents
Table of Contents
Components
- 1 plastic figure
- 1 hero card
- 15 adventure cards
- 20 asset cards
- 10 skill cards
- 12 combat tokens: 3 hero tokens and 9 asset tokens
Incorporating This Expansion
Before playing your first game using The Gilded Blade, complete the following steps to incorporate the expansion contents into those from the base game:
- Add asset set D to the supply of asset cards. This set can be chosen as one of the three asset sets during setup.
- Add the "Power of Profit" skill set to the supply of skill cards. This set can be chosen as one of the six skill sets during setup.
- Add the adventure cards to the supply of non-scenario adventure cards (see "New Adventure Cards" for rules on using these cards during a scenario).
- Add the hero sheet and combat tokens to their supplies.
Expansion Icon
Most cards found in this expansion are marked with the The Gilded Blade expansion icon to distinguish these components from those found in the base game and other expansions. Skill cards are marked with their own unique skill set icon.
New Adventure Cards
This expansion includes 5 new non-scenario cards for each adventure deck. When assembling adventure decks during setup, shuffle all non-scenario cards for each type (combat, exploration, and social) together and then deal cards out from each of those into decks of 20 non-scenario adventure cards. Then, shuffle in the adventure cards associated with the chosen scenario. This will leave 30 cards in each adventure deck.
Asset and Skill Decks
During setup, players choose three asset sets to form the asset deck for the game. Then, players choose two [asset-set icon], two [asset-set icon], and two [skill-set icon] skill sets to form the skill deck for the game. If all players cannot agree on which sets should be chosen, players should instead randomly select the three asset sets, two [asset-set icon], two [asset-set icon], and two [skill-set icon] skill sets.
Note: the insert shows these set choices as set icons, not names. The bracketed placeholders stand in for those icons; the set names are given in the base game rulebook.
Tactics
Tactics is a new combat symbol that can be spent to copy other symbols in play. As a combat action, a player can spend one Tactics symbol from his or her combat pool as a copy of a symbol showing on any other token in any combatant's combat pool.
Additionally, when a player is about to take damage, that player can spend one Tactics symbol from his or her combat pool as a copy of a symbol that would allow him or her to block or prevent that damage.
Finally, the spending of Tactics symbols follows these restrictions:
- Tactics cannot be spent in conjunction with other tokens. For example, a hero cannot spend Tactics as a copy of an agility symbol while also spending 3 agility symbols worth of other tokens. These must be done as separate combat actions.
- Since only enemies can spend the [skull] symbol and only heroes can spend the agility symbol or the [spiked-burst] symbol, a hero cannot spend Tactics to copy the [skull] symbol and an enemy cannot spend Tactics to copy the agility symbol or the [spiked-burst] symbol.
- Since the Tactics symbol is spent when it is used, it cannot be used to copy the effect of a [small round symbol] symbol.
- When Tactics is spent to copy a symbol with a number modifying it (e.g., 2 agility symbols), the number is also copied.