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Runebound: Rituals and Runes

Expansion for Runebound: Second Edition

Runebound: Rituals and Runes Rulebook

Table of Contents

Table of Contents

  • Rituals
  • Setup

Rituals

Rituals are Items, meaning that they can be purchased in towns, lost when a Hero is knocked out, and so on. There are no limits to the number of Rituals a Hero can have, with one exception: A Hero may not possess two Rituals that share capitalized words in the title. For instance, a Hero may not have both Inner Fire and Outer Fire. When a Ritual Item is first acquired, whether it's purchased or taken it from another character, it has no abilities. At the bottom of each Ritual Item card are five terrain symbols. During a Movement step, whenever any of the rolled movement dice result in terrain symbols that are on any of rituals owned by that Hero, those dice may be expended to empower a ritual instead of for movement. Place a counter (we recommend ◗ counters) on the Ritual on top of the terrain symbol rolled. Multiple movement dice may be expended in this way each turn. Once all of the symbols are filled, the Ritual may be used like any other item by that Hero. But, if the Ritual changes owners, it must be re-empowered.

Setup

Simply shuffle the Rituals and Runes cards into the market deck.