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Rum & Bones: Skullkickers

Expansion for Rum & Bones

Rum & Bones: Skullkickers Rulebook

Table of Contents

Table of Contents

  • Captain Cherry Cutlass – Captain
    • Hook, Line, and Sinker (Attack, coin cost 0)
    • Rutilus the Ruby Blade (Attack, coin cost 6)
    • Taking [name hidden] (Ability, coin cost 4)
  • Kusia the Assassin – Swashbuckler
    • Elven Assassin (Attack, coin cost 0)
    • Elvish Grace (Ability, coin cost 4)
    • Curse of the [name partly hidden] Marsh (blue icon, coin cost 2)
  • Rolf "Shorty" Copperhead – Brute
    • The Bigger They Are (Attack, coin cost 0)
    • Axe and You Shall Receive! (Attack, coin cost 5)
    • Dwarf Toss! (blue icon, coin cost 3)
  • Rex "Baldy" Maraud – Gunner
    • KRAKOW!!! (Attack, coin cost 0)
    • Nemesis Shot (Attack, coin cost 3)
    • [first word hidden] A' BLAZIN! (Attack, coin cost 6)
  • First Mate Drissle – Quartermaster
    • Aye-Aye Assistance (Attack, coin cost 0)
    • Ship Shape (Ability, coin cost not legible)
    • [first word hidden] Orders (Ability, coin cost not legible)
  • Source Gaps and Discrepancies

Captain Cherry Cutlass – Captain

Captain. Hit Points: 10.

Hook, Line, and Sinker (Attack, coin cost 0)

If this Attack is performed on an enemy ship, Cherry gains +1 To Hit and 1 coin.

Dice: 4, To Hit: not legible in source (die face shows "+"), Range: 1.

Rutilus the Ruby Blade (Attack, coin cost 6)

Heroes may be targeted first in the priority order. Heroes [text hidden by miniature] Attack are KO'd.

Dice: 1, To Hit: not legible in source (die face shows "+"), Range: 1.

Taking [name hidden] (Ability, coin cost 4)

Text not legible in source; the miniature covers almost all of it.

Kusia the Assassin – Swashbuckler

Swashbuckler. Hit Points: 8.

Elven Assassin (Attack, coin cost 0)

Deals +1 Damage per Hit to Heroes while on an enemy ship.

Dice: 3, To Hit: not legible in source (die face shows "+"), Range: 1.

Elvish Grace (Ability, coin cost 4)

Move Kusia up to 5 Zones. May move through Zones containing enemies.

Curse of the [name partly hidden] Marsh (blue icon, coin cost 2)

When an enemy Hero suffers Damage, that Hero suffers [number not legible] additional Damage.

Skill type: the blue icon and triggered wording suggest a Reaction, but the type is not printed legibly in source. Title and the additional-Damage amount are partly hidden by the miniature and are not legible in source.

Rolf "Shorty" Copperhead – Brute

Brute. Hit Points: 12.

The Bigger They Are (Attack, coin cost 0)

If this Attack KO's a Hero or Bosun, Rolf gains 2 additional coin.

Dice: 4, To Hit: not legible in source (die face shows "+"), Range: 1.

Axe and You Shall Receive! (Attack, coin cost 5)

For every Hit rolled, roll 1 extra die (these extra rolls may generate more extra dice).

Dice: 4, To Hit: not legible in source (die face shows "+"), Range: 1.

Dwarf Toss! (blue icon, coin cost 3)

When Rolf ends his move in a Zone with a [text hidden] ... Immediately perform a free [text hidden] from this Zone. [Text hidden] ... Rigging Check.

Skill type: the blue icon suggests a Reaction, but the type is not printed legibly in source. Most of the text is covered by the miniature and is not legible in source; the wording above shows only the fragments that can be read.

Rex "Baldy" Maraud – Gunner

Gunner. Hit Points: 8.

KRAKOW!!! (Attack, coin cost 0)

Heroes may be targeted first in the priority order.

Dice: 4, To Hit: not legible in source (die face shows "+"), Range: 2.

Nemesis Shot (Attack, coin cost 3)

Heroes may be targeted first in the priority order. Until the end of turn, Rex gains +1 die and +1 To Hit Heroes that have been Hit by this Attack.

Dice: 3, To Hit: not legible in source (die face shows "+"), Range: 2.

[first word hidden] A' BLAZIN! (Attack, coin cost 6)

Partly hidden by the miniature. Legible fragments: "...the priority order." and "...against all enemy ... within range."

Dice: 5, To Hit: not legible in source (die face shows "+"), Range: 3.

First Mate Drissle – Quartermaster

Quartermaster. Hit Points: 10.

The card photograph is taken at an angle and the text is soft. Values are read as far as the source allows.

Aye-Aye Assistance (Attack, coin cost 0)

1 friendly Hero on an enemy ship may remove 1 Damage OR gain 1 coin.

Dice: not legible in source, To Hit: not legible in source, Range: 1.

Ship Shape (Ability, coin cost not legible)

1 enemy Hero within 2 Zones suffers SLOW. If they are on your ship, they also suffer BLEED.

[first word hidden] Orders (Ability, coin cost not legible)

[Text hidden.] ... gains +1 Zone per Move.

Source Gaps and Discrepancies

  • No rules sheet: the only source is the printed Hero cards. There is no separate rules text, Level 2 side or component list for this set, and none has been inferred.
  • To Hit values: on every Attack the To Hit value is shown as a die face with a "+" symbol, and the number on that die face is not legible in these photographs. All To Hit values are marked "not legible in source" and need checking against the physical cards.
  • Hidden text: the miniatures cover parts of several cards. Hidden names and text are marked "not legible in source" and are not filled in from memory or from other sets. The affected entries are Rutilus the Ruby Blade, Taking [name hidden], Curse of the [name partly hidden] Marsh, Dwarf Toss!, the Rex third Attack title, and the Drissle Orders title and text.
  • First Mate Drissle: the card is photographed at an angle. Its Aye-Aye Assistance dice and To Hit values, and the coin costs of Ship Shape and the Orders skill, are not legible in source.
  • Skill types: the blue-icon skills (Curse of the Marsh and Dwarf Toss!) are not printed legibly enough to confirm whether they are Reactions. The type shown above is an inference, to be checked against the physical card.
  • Not included: the box photograph (image 2688640) and miniature-only photographs contain no rules text.