Rum & Bones: Second Tide – Deep Lords Heroes Set #1
Rum & Bones: Second Tide – Deep Lords Heroes Set #1 Rulebook
Table of Contents
Table of Contents
Reading the Hero Cards
- Each skill has two faces: a Level 1 face (labelled "Lv.1", with a gold coin marker and upward chevrons above it) and a Level 2 face (labelled "Lv.2", with a red seal and no coin marker). The Level 2 face is the upgraded side of the same skill.
- Where a Level 2 face says "flip this skill to Level 1," the skill is turned back to its Level 1 face.
- Basic attacks are marked with a red Basic Attack label on the card.
- Attack lines show the attack dice as printed: a number of crossed-blades icons, then a die icon with a plus sign, then a number of gun icons. For example, "3 [crossed-blades] + [die] + 1 [gun]" is printed as: 3 crossed-blades icons, a die icon plus, and 1 gun icon.
- Gold coin markers printed on Level 1 faces are transcribed as the number printed on them. The card text does not explain their use.
- A die icon inside card text ("If a [die] is rolled") is transcribed as the die icon; the die face is part of the icon.
- Skills whose Level 1 face reads "No effect until Leveled Up." are transcribed exactly as printed.
Captain Triton
Tide Caller
Type: Basic Attack.
- Level 1 (coin 5, upward chevrons): If a [die] is rolled, draw 1 Tide Card. Attack dice: 3 crossed-blades icons, a die icon plus, 1 gun icon.
- Level 2: If a [die] is rolled, draw 1 Tide Card, and your opponent must discard 1 Tide Card. Attack dice: 5 crossed-blades icons, a die icon plus, 1 gun icon.
Tidal Control
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Level 1 (coin 4, upward chevrons): Look at the top 2 cards of your opponent's Tide Deck. Discard 1 of those cards, and then place the other on top of their Tide Deck.
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Level 2: Look at the top 2 cards of your opponent's Tide Deck. Discard 1 of those cards, and then place the other in your hand (it goes into its owner's discard pile when played),
Printed as shown. The Level 2 text ends with a comma in the card scan; no further words are printed on the face.
You Are Not Worthy!
- Level 1 (coin 3, upward chevrons): No effect until Leveled Up.
- Level 2: When an enemy plays a Tide Card. Increase your Kraken Pool by 1: Cancel the effects of that Tide Card. Flip this skill to Level 1.
Euryale
Gorgon's Gaze
Type: Basic Attack.
- Level 1 (coin 3, upward chevrons): No effect until Leveled Up. Attack dice: 3 crossed-blades icons, a die icon plus, 2 gun icons.
- Level 2: You may have Hits cause BLEED, BLIND, SILENCE, SLOW, and STUN. If you do, flip this skill to Level 1. Attack dice: 3 crossed-blades icons, a die icon plus, 2 gun icons.
My New Pet
- Level 1 (coin 4, upward chevrons): No effect until Leveled Up.
- Level 2: Target 1 enemy Hero within 2 zones and roll 3 dice. For each [die] plus, make 1 action with that Hero (You control them, and they may target friendly zones with attack.). Flip this skill to Level 1.
Lasher Tendrils
- Level 1 (coin 3, upward chevrons): No effect until Leveled Up.
- Level 2: When an enemy Hero within 2 zones targets Euryale's zone with an attack. Roll 2 dice. For each [die] plus, deal that Hero 2 damage and BLIND (This is resolved before the attack). Flip this skill to Level 1.
Spyridon
Skewer
Type: Basic Attack.
- Level 1 (coin 4, upward chevrons): If all attacks Hit a Hero, deal that Hero 1 additional damage. Attack dice: 3 crossed-blades icons, a die icon plus, 1 gun icon.
- Level 2: If all attacks Hit a Hero, deal that Hero 2 additional damage. Attack dice: 3 crossed-blades icons, a die icon plus, 1 gun icon.
Coiled Strike
- Level 1 (coin 4, upward chevrons): May prioritize Heroes. Hits deal 5 damage to Heroes. This attack costs 2 actions to make. Attack dice: 1 crossed-blades icon, a die icon plus, 1 gun icon.
- Level 2: May prioritize Heroes. Hits deal 5 damage to Heroes. This attack costs 2 actions to make. Attack dice: 2 crossed-blades icons, a die icon plus, 2 gun icons.
Sudden Dash
- Level 1 (coin 3, upward chevrons): Move Spyridon up to 4 zones.
- Level 2: Move Spyridon up to 4 zones. He may move through, but not end in, zones containing enemies.
The Elder Below
Horror Unleashed
Type: Basic Attack.
- Level 1 (coin 5, upward chevrons): If The Elder Below has 8 or more damage, this attack gains +1 to Hit and +1 range. Attack dice: 4 crossed-blades icons, a die icon plus, 1 gun icon.
- Level 2: If The Elder Below has 8 or more damage, this attack gains +2 to Hit, may prioritize Heroes, and gains +2 range. Attack dice: 6 crossed-blades icons, a die icon plus, 1 gun icon.
Whispers of Madness
- Level 1 (coin 4, upward chevrons): Heal The Elder Below up to 1 damage per Hit. Attack dice: 3 crossed-blades icons, a die icon plus, 2 gun icons.
- Level 2: Heal The Elder Below up to 1 for each Hit. You may roll this attack against all enemy Heroes, regardless of range. If you do, flip this skill to Level 1. Attack dice: 3 crossed-blades icons, a die icon plus, 2 gun icons.
Unknown to Death
- Level 1 (coin 4, upward chevrons): No effect until Leveled Up.
- Level 2: When The Elder Below is KO'd. Increase your Kraken Pool by 1: The Elder Below is not KO'd. Instead, place him on a friendly deployment point at 4 HP. Flip this skill to Level 1.
Tick Tock
Accelerate
Type: Basic Attack.
- Level 1 (coin 5, upward chevrons): This attack gains +1 die for each Basic Attack Tick Tock has made this turn. Attack dice: 4 crossed-blades icons, a die icon plus, 1 gun icon.
- Level 2: This attack gains +1 die and +1 To Hit for each Basic Attack Tick Tock has made this turn. Attack dice: 4 crossed-blades icons, a die icon plus, 1 gun icon.
Chrono Rush
- Level 1 (coin 3, upward chevrons): No effect until Leveled Up.
- Level 2: During a friendly Hero's turn. Choose 1: That Hero may move up to 3 zones for free, or may re-roll all dice on 1 attack. Flip this skill to Level 1.
Time Freeze
- Level 1 (coin 3, upward chevrons): No effect until Leveled Up.
- Level 2: When an enemy Hero activates. Increase your Kraken Pool by 1: That Hero suffers SLOW and STUN. Flip this skill to Level 1.