ROVE: Icy Incidents
ROVE: Icy Incidents Rulebook
Table of Contents
Table of Contents
Components
- 6 Movement cards, marked with a snowflake symbol in the lower right corner
Setup
Set up the base game normally. In step 2, shuffle any number of the three expansions Icy Incidents, Energetic Experiments and Planetary Problems (always all 6 cards of each expansion you choose) into the mission deck, before you draw your hand cards.
Movement Cards
Unlike the movement cards of the base game, there is no higher movement-point value for completing a module pattern here. Each movement card of this expansion therefore has one fixed movement-point value.
New Rule: Freeze
Each movement card names 2 specific modules that are frozen.
While a module is frozen, you cannot perform its standard movement. It can still be moved and shifted by module effects, including by effects of other frozen modules.
Note: If "The Motor" is not frozen, you can use it to move frozen modules.