ROVE: Crawler
ROVE: Crawler Rulebook
Table of Contents
Table of Contents
Parasite (1 card)
An alien parasite has nested itself in your – CINEMA – and is slowly but surely taking over the – PARCEL DELIVERY. But nothing is more important than your – CHRISTMAS GOOSE! You must complete it successfully – no matter what happens!
Setup
Set up the base game normally, then place the module "The Parasite" on top of the module "The Brain" (or "Brain 2.0"), so that it covers it.
This expansion consists of one new module: the Parasite, which moves about on your modules and paralyses them.
New Rule: Paralysed Modules
The Parasite must always lie on a module, and the module the Parasite is currently lying on counts as paralysed. A paralysed module counts as not present. It cannot perform its standard movement or its effect. If an effect or state would do something to a paralysed module, nothing happens to it.
Moving the Parasite
You may move the Parasite at any time for 1 movement point to an adjacent module (touching by edge or corner).
The Parasite as a Target
The module "The Parasite" counts as a module for module effects and states. The Parasite can therefore also be chosen as a target by these. However, when you move the Parasite in this way, always also move the module it is currently lying on, as if the two were a single card.
Module Patterns
The Parasite also has a big advantage: when fulfilling module patterns on movement cards, the space with the paralysed module (and of course the Parasite) counts as a module of your choice.
Note: This applies only to module patterns on movement cards, not to module patterns on mission cards!
Module Effect of the Parasite
Like every other module, the Parasite has a unique effect that can be used once:
The Parasite: Place the Parasite (without the module it is lying on) onto another module. Then turn the Parasite over to its inactive side.