ROVE: Alien Activities
ROVE: Alien Activities Rulebook
Table of Contents
Table of Contents
Setup
Each sub-expansion of the ROVE SYSTEMUPDATE set works in setup exactly like the Faszinierende Flora (Fascinating Flora) expansion of the base game: set up the base game normally, and in step 2 shuffle any number of the expansions into the Mission deck (always all 6 cards of each expansion) before drawing your starting hand.
Each card of this expansion has a symbol in its lower right corner, so you always know which expansion a card belongs to.
Energetic Experiments
The native aliens really have a lot going for them! Maybe you can even help each other?
Unlike the movement cards of the base game, there is no higher movement point value for fulfilling a module pattern here. Each of these movement cards therefore has a single, unambiguous movement point value.
New Rule: Set the Tempo
Each movement card of this expansion names 1 specific module that sets the tempo: each module moves (with its standard movement) like the named module. Movements caused by module effects are of course excluded.