Root: Landmarks Pack
Root: Landmarks Pack Rulebook
Table of Contents
Table of Contents
Landmark Set-Up
Appendix A, Step 5 of the Law of Root, as printed.
As a group, you may choose to use landmarks (Appendix L). If so, you may ignore or override the placement of the Tower and Ferry pieces in Maps (Appendix M).
A.5.1 Step 1: Choose
As a group, choose if you're playing with one or two landmarks, and remove any landmark cards you do not want to play with.
A.5.2 Step 2: Deal and Collect
Shuffle the chosen landmark cards, deal out the chosen number, and collect the landmark piece shown on each dealt card.
A.5.3 Step 3: Set Up
The last player in turn order sets up one drawn landmark as described on its card. If you chose to play with two landmarks, the second-to-last player in turn order sets up the other drawn landmark as described on its card.
Missing from this source: the set-up instructions printed on each landmark card.
Landmarks Pack Components
Appendix C.10 of the Law of Root, as printed.
C.10.1 Cards
1 Setup/Rules, 6 Landmarks.
C.10.2 Wooden Pieces
4 Landmarks.
The Law does not name the six landmark cards or the four landmark pieces. Their names and the text of the Setup/Rules card are not in this source.
Landmarks: General Rules
Appendix L.1 of the Law of Root, as printed.
L.1.1 Safety
Landmarks cannot be battled, moved, covered, or removed, unless noted explicitly by a landmark.
L.1.2 Ownership
Landmarks are not owned by anyone and are not enemy pieces.
Individual Landmarks
Not transcribed. The per-landmark set-up and ability text is on the landmark cards and on the Setup/Rules card of the Landmarks Pack, which were not available to the transcriber. Use the physical cards for those rules.