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Rolling Realms: Origin Story Promo Pack thumbnail

Rolling Realms: Origin Story Promo Pack

Expansion for Rolling Realms

Rolling Realms: Origin Story Promo Pack Rulebook

Table of Contents

Table of Contents

  • Origin Story
  • Notes

Origin Story

USAGE: Use a # and write it on a card. When doing so, you must pay a resource to define its suit (if you can't pay, you can't play). Gain the two resources that are depicted below that card. Now match up the card you just filled with the pre-printed card on its left, which always leads the matchup or "trick". You win the matchup if your card is the same suit and has a higher # than the card to its left. You lose the trick if your card is equal or lower, or if it's another suit. The only exception is when you play the heart suit—it trumps all #s of other suits. E.g., you win a matchup with a 2 of heart over a 5 of pumpkin. But to beat a 3 of heart, you must play a 4 of heart or higher.

SCORING: Score 1 ★ for winning 3, 4, or 5 matchups. Score 3 ★s for winning 6, 7, or 8 matchups. Score 6 ★s for winning all matchups. Or score 4 ★s if you played at least 6 matchups and didn't win any.

SOLO COMPATIBILITY: For solo play, the 4 ★s you earn for not winning any tricks at all are scored at the end of the round. You start with 0 ★s and will earn ★s as you win tricks. If you don't win tricks, you earn 4 ★s at once at the end of the round. For this reason, you might want to exclude this realm from some chapters of the Beyond the Realmiverse solo campaign.

Notes

The printed promo card words the scoring more briefly as "Score 1/3/6 ★s for winning 3/6/9 matchups or 4 ★s if you win none (out of minimum 6)." The compendium wording above is transcribed as printed, since it is the full rules text.

The suit icons are not in the compendium's text layer. The heart suit is the pink heart icon, and the orange suit in the example is the orange pumpkin icon, named here by appearance.