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Rolling Realms: Minigolf Promo Pack thumbnail

Rolling Realms: Minigolf Promo Pack

Expansion for Rolling Realms

Rolling Realms: Minigolf Promo Pack Rulebook

Table of Contents

Table of Contents

  • Minigolf
  • Notes

Minigolf

USAGE: Every time you activate the realm, you may choose any one of the three lanes (even if another lane hasn't been finished yet). Mark the bottommost unmarked par hex (don't gain anything yet) and then fill the assigned # of circles bottom-up in that lane. Some circles have restrictions. You can never assign a # that would fill a circle not matching that # (e.g., you cannot assign a 6 that would fill a ≤5 circle), or that would overfill a lane (e.g., you cannot assign a 3 if only 2 circles are left).

When filling a lane's hole (the larger top circle), immediately gain the visible (i.e., unmarked) resources and ★s in that lane's par hexes.

SCORING: Score ★s from visible par hexes on finished lanes.

Notes

The printed promo card words the usage more briefly as "Choose a lane. Mark its bottommost unmarked par hex (don't gain anything), then fill a # of circles bottom-up. You can't use a # that would fill a circle not matching that # or that would overfill a lane," and words the lane's-hole reward as "When filling a lane's hole (top circle), gain that lane's unmarked par rewards and ★s." The compendium wording above is transcribed as printed, since it is the full rules text. The die faces in the two examples are printed as dice icons and are rendered here as the face values 6 and 3.

What game is this realm based on? It's not based on any standalone game. It's a nod to the Minigolf solo campaign that was included in the original Rolling Realms box. The gameplay of the realm is based on actual minigolf.