Roll Player FAQ
315 questions players ask · Updated Nov 10, 2026 · Full rulebook
Components and DiceExpansion
- How do you tell Monsters & Minions cards apart from base game cards?
- Is the Cursed Ring included in the base game?
- Are XP cubes a limited supply?
- When flipping a boost die, which face is the opposite side?
- Does the Spend XP/Gold cost summary card include the 3 Gold reveal-Minion option?
- Do you use all the dice regardless of player count?
- Do boost dice count as a color for Obnoxious or other color-matching scoring?
- Why are boost dice needed to play with five players?
- When scoring a split die, do you add all of its pips or choose one color's pips?
- When a Search card lets you find a die in the bag, do you choose its face or roll it?
- Is the gold supply limited, or can you run out?
- Who gets the 2 gold when a gold die is taken?
- Do gold dice count toward Class Color or other color goals?
Character Sheet and ClassesExpansion
- When Attune brings a card back from the Market discard, do you choose the card or draw it at random?
- When is the Druid's ability to return a discard card to the Market used?
- Can a Rogue use a Skill card when the alignment marker cannot move?
- Can a Rogue use several Skill cards in one turn without moving the alignment marker?
- Is the Thief's Constitution goal worth one or two Reputation Stars, and is the star count a misprint?
- Can a Monk discard a Market card and still use an attribute action and gain the 2 Gold in the same turn?
- Can the Monk's Enlightened ability trigger when another player discards a Market card?
- Can Sleight of Hand move a die to another row and let that row's ability work later?
- Can the Bard's Charming ability be triggered by something other than placing a die in Charisma, such as Concentrate?
- Can the Bard's second Market buy follow a hunt, a discard for Gold, or a discard from the Market?
- Can you buy a Trait card if your alignment marker cannot move in the arrow's direction?
- Do you have to be able to move your alignment marker to use a Skill card?
- If a Dexterity swap moves a die into the third space of a row, do you gain gold again?
- Are race attribute modifiers applied to each die, or to the row total, and do they count if the row overshoots its goal?
- Do players choose their class?
- Which two classes are on the purple class card?
- Which characters are in the base game?
- Are attribute scores capped at 18 when checking goals?
- Do attribute modifiers from race or items count in monster or minion fights?
- Do split dice in your starting dice give XP for the Tinkerer?
- Does the Magician's SLY ability move the alignment marker when it uses a Skill card?
- Can you spend the Ranger's gold on an Open Lock purchase?
- Does the white Crusader gain one extra honor token for each honor token received?
- Does the Crusader's extra honor token apply to honor gained from the Long-Tailed Weasel?
- When can the Scout use its ability that acts before the Market phase?
- Does the Enchanter's gold for boost dice apply during setup as well as the Dice Phase?
- When a card refers to a completed Attribute Row, does that mean a row with three dice, or one that also meets the class goal?
Market CardsExpansion
- Can you discard a Market card to gain 2 Gold instead of buying?
- Can a Rogue discard a Market card for 2 Gold and then use Move Silently to buy from the Market discard pile?
- Can a Rogue get the Concentrate Skill card early in the game?
- Do weapon cards such as Jeweled Dagger or Longsword count toward the Loyal trait's Attribute Goals?
- Do weapon cards or Courageous change the score checked by low-score traits such as Weak, Clumsy or Foolish?
- How many 1-dot and 2-dot Market cards go in the solo base game deck?
- How many Market cards are discarded at setup for two players or solo with Fiends & Familiars?
- How can you tell base game Market cards from expansion Market cards?
- Can a Longsword or Jeweled Dagger raise an attribute die above 6?
- Does the Tower Shield apply to more than one armor set?
- What does an incomplete set mean for the Tower Shield?
- Does the Tower Shield count as armor when an Adventure card such as Fire Breath checks for armor during a monster fight?
- Which Backpack goes in the Market when combining Fiends & Familiars with Monsters & Minions?
- Does storing dice on the Backpack extend the game, or give extra turns?
- Do you get attribute actions or gold when you store a die on the Backpack?
- Which version of the Backpack card should you use with each expansion combination?
- Does the Blessed Mace owner get a coin when players discard Market cards?
- Can you discard Armor cards, or only Weapons?
- Can you discard a weapon you bought without replacing it?
- Can you use the Crossbow discount on a new weapon, then discard the Crossbow to make room?
- What happens when the Market draw deck runs out during the game?
- Can you equip two pieces of armor on the same body part, such as a helm and a cowl?
- Can two Charisma tokens be spent on one Market purchase for a two-Gold discount?
- Can a card's cost be reduced below zero so you earn Gold, or can it be made free?
- Does a Jeweled Dagger's bonus count for Weak or Reckless trait requirements?
- Can you buy more than one Market card in a turn?
- When setting up the Market deck, do the single-dot and double-dot cards get shuffled together?
- Does the Longsword's bonus apply when fighting a Wyrmling, which is a hunt and not an attribute goal?
- Does the Market hold one extra card with Monsters & Minions, and does that also apply to the base game?
- Why is the Market deck split into two piles in the setup rules instead of one combined deck?
- Do Stoneskin and Tremor have any benefit, given that they cost Gold or XP equal to double the alignment position?
- What do the colors of the value circles and borders on Market cards mean?
- Does moving a die with Dexterity count as placing a die for Ancestral Blade's gold?
- How many hands of weapons can a player equip, and can you swap one weapon for another?
- Must you buy a card when you use the Haggle skill?
- Can you look through the Market discard pile?
- Is there a cap on how many Armor, Trait, or Skill cards you can own?
- Does the Loyal trait's completed-attribute-goals condition include the Familiar row?
- Do split dice count toward a four-of-a-color column requirement like the Honest trait?
- For the Reckless trait, do you count the attribute total or the individual dice?
- Does the Quarterstaff's extra 2 gold stack with the normal gold for completing a row?
- Can you use Open Lock when the Market has few or no cards?
- Does the solo AI trashing or discarding Market cards trigger the Spiked Club or Blessed Mace?
- Can Levitate choose a Boost die even though Boost dice are colorless?
- Which cards let you acquire cards from the discard pile?
Initiative CardsExpansion
- Does each Market card need its own Initiative card?
- Do you gain gold when you take an Initiative card?
- Which Initiative cards get gold, and what do the coin icons mean?
- Can you mark a claimed Initiative card with a tracking cube instead of moving the card?
- When Climb or Intimidate re-rolls dice onto Initiative cards in a two-player game, where do they go?
- In solo play, how do you place dice on the Initiative cards?
- Which side of the Initiative cards do you use for a two-player game?
- With Fiends & Familiars, are the Fiend cards placed on the Initiative cards face up or face down?
- How do you set up the Initiative cards with Fiends & Familiars?
- What does the arrow on the Fiends & Familiars Initiative card mean, and where does it go?
SetupExpansion
- How are the single-dot and double-dot Market cards arranged, and which are drawn first?
- Are Market cards removed during setup put in the discard pile or returned to the box?
- How is the Market deck set up with Fiends & Familiars, and which cards are removed?
- Why does Fiends & Familiars no longer remove 2-dot Market cards in setup?
- Why does the number of starting dice depend on player count during setup?
- How much starting gold does each player get in a five-player game?
- Why does every player start with the same gold in a five-player Monsters & Minions game?
- Can Roll Player be played with five players using only the base game?
- Can you add Monsters & Minions to the base game to play with five players?
- Does Fiends & Familiars alone support a fifth player?
- How many starting dice does each player get with five players when using Fiends & Familiars and Monsters & Minions together?
- Why does Fiends & Familiars move some setup dice placement into play until the Call to Adventure card is revealed?
- If you place a die on a familiar board during setup, do you take the familiar's action?
- Should the card counts in setup change when you add promo cards to the Market or Minion decks?
- How many Minion cards are removed during setup when playing with both expansions?
- In Monsters & Minions, are the Monster and Minion decks set up before or after players place their starting dice?
- Where can you place your starting dice, and must each die go in the leftmost space?
- Does placing starting dice on an attribute row trigger its attribute action?
- Do you gain 2 gold if a gold die is among your starting dice?
- Does the Thief get 4 gold for a gold die drawn during setup?
- How many Market cards do you set up for two or three players?
Overview of a RoundExpansion
- How much Gold do you get for placing a gold die from an Initiative card?
- Do you gain Gold for completing an Attribute Row, and do Quarterstaff or a gold die add to it?
- How do you get a Charisma token, and when can you spend it?
- Do unused Charisma tokens carry over to the next round?
- Can you have more than one Charisma token at the same time?
- Can an Attribute Action affect the die you just placed?
- What does the Dexterity attribute action do?
- After you complete an Attribute Row, can you still use that row's attribute action later?
- Can you buy more than one Market card in a single Market Phase?
- Can you discard a Market card instead of buying one, and do you still take a die?
- Do unbought Market cards stay in the Market for later rounds?
- Can you discard a Weapon card at any time to buy a replacement?
- Can you buy a Trait card if its alignment arrow cannot move?
- Do you roll new dice every round?
- Is each player's Gold open information?
- When can you banish a Fiend, and must you do it after taking an Initiative card?
- Can you still hire mercenaries when a Minion says to roll one combat die?
- Why is the Call to Adventure card placed at a different point for each player count in Fiends & Familiars?
- Why do Fiends & Familiars start with two-dice rounds?
- How many rounds does a two-player Fiends & Familiars game last?
- Can you play Fiends & Familiars with one die per round from the start instead of two?
- When can you spend XP to take an attribute action or remove an injury?
- On the last round, can you still spend XP to activate attribute powers before the monster fight?
- Once you pay Gold for a Minion in the Market Phase, must you fight it?
Using Skill CardsExpansion
- When can you use Climb, Intimidate or Negotiate to change dice on an Initiative card?
- Can you use a Skill card such as Negotiate on the same turn you buy it?
- Does Sleight of Hand let you place a die in any empty space, ignoring the left-to-right rule?
- Can you use Sleight of Hand before placing a die on your turn?
- When can you use a Skill card?
- How many Skill cards can you refresh in a round?
- How many Skill cards can you use in one turn?
- Can you use a Skill card during the Cleanup Phase of the final round?
- Is the Ranger's gain of 1 Gold after using a Skill card mandatory?
- Can you use a Skill card just to move your Alignment marker and skip its effect?
- Can a Skill card with a stated timing be used after that phase has passed, such as one gained in the final round?
- Can Sleight of Hand swap two dice within a full Attribute Row, or move a die past an open gap?
- Does a die moved by Sleight of Hand trigger the Attribute Action or Gold in its new space?
- Does moving a die with Sleight of Hand give the Bard's extra Market buy?
- Can you lower a die showing 1 to meet a Skill's cost, such as Pickpocket's lower-a-die gold?
- Can you activate Move Silently in the Dice Phase so you can buy from the discard pile in the Market Phase?
- Does Move Silently replace your normal Market purchase, and does it need an alignment move?
- Can Move Silently buy from the Market discard pile, and can you pick any card there?
- If Search swaps a die on your Character Sheet, do you gain 1 Gold?
- If Negotiate swaps a Gold die off your Character Sheet, must you pay back 2 Gold?
- If Negotiate moves a Gold die onto an Initiative card, do you gain 2 Gold when you later take that die?
- After using Negotiate, how are the dice on the Initiative cards reordered?
- Can Search take any die from the bag, or only a random one?
- Does Acrobatics have to keep the total change at zero, so you raise one die and lower another?
- Can Diplomacy copy an exhausted Skill card?
- When a Ranger uses a Skill copied through Diplomacy, does the Ranger gain Gold?
- Once a die has been selected, can you use a Skill before completing its Attribute Action?
- How does Climb work after you have already selected an Initiative die?
- Do you get the Speculate XP bonus if you keep the original face value?
- Does the Heavy Crossbow discount apply to cards bought with Haggle?
- With Haggle, can you buy as many Market cards as you want?
- Does the Heavy Crossbow discount apply when buying the top card of the Market deck with Open Lock?
- Can you use a Skill card when its Alignment move is blocked or impossible?
Game End and Final ScoringExpansion
- Does leftover Gold count as victory points at the end of a game?
- Can you discard a Weapon card before final scoring?
- Can you discard a Trait card?
- Does Courageous apply before Reckless is scored at final scoring?
- What is an Attribute Score for Reckless scoring?
- Does an Attribute Goal written as a single number mean exactly that number, or a minimum?
- Must you use Courageous's +2 or -2 attribute adjustment at final scoring?
- Does Courageous adjust one attribute by exactly 2, or by up to 2?
- Can a die count above 6 for attribute goals with the Jeweled Dagger or Longsword?
- Do the Jeweled Dagger or Longsword bonuses count when scoring Trait cards such as Reckless or Weak?
- Do gold dice count toward a trait that scores columns of four matching dice?
- Can one attribute bonus, such as Runic Bracelet's +1 to Strength, count toward two different Attribute Goals?
- Can Runic Armor's +1 to an attribute be used during the boss fight?
- What is the maximum number of points the Famous trait can give?
- Do Foolish, Clumsy or Weak give more than 2 stars if both of their conditions are met?
- Does the +1 bonus for a matching armor color require a complete armor set?
- Does the Armor class-color bonus apply once per set, or once per card?
- Do Injury and Honor tokens affect final scoring apart from the final monster roll?
- Does Courageous add combat dice against a monster when it helped meet an Intelligence goal during the Adventure phase?
- Do you record XP and Gold on the scoresheet before the final monster fight or after?
- Can you use Skill cards after the final Cleanup, during the game-end stage?
- Can mercenaries be hired with Gold, and what do they cost?
- Can you score a 17 or 18 Attribute Goal when a racial penalty lowers that row?
- Do split dice count as your class color for the Longsword's attribute bonus?
- How many dice are placed at game end when you have a Familiar board?
- Are the +1 and +2 dice adjustments from weapons like the Longsword, Jeweled Dagger and Ancient Tome mandatory when scoring Attribute Goals?
General Rules and VariantsExpansion
- Can you mix Monsters & Minions components into the base game?
- What do the Lenticular Monster cards add to the game?
- Are the Basilisk and Flayer monster abilities the same?
- Can you play with five players using some Monsters & Minions components without its other rules?
- Do Climb and Intimidate change dice already taken from Initiative cards?
- Can you use just the new Fiends & Familiars characters, Market or monster cards without the Fiends?
- If a Minion allows only one combat die, can a weapon's extra die still be added?
- Do the Jeweled Dagger and Courageous change die values during play?
Solitaire Rules
- How do you set up the Market and trash pile in a solo base game?
- How many starting dice do you roll in setup for a solo game?
- What is the difference between the discard pile and the trash pile in a solo game?
- Does the solo discard pile ever get reshuffled into the Market deck?
- In a solo game, which Market card is discarded when only one card is left in the Market?
- Do Blessed Mace and Spiked Club trigger when the AI discards a Market card?
- Do the solo reputation from Gold and the Greed trait stack?
- How is leftover Gold scored in a solo game compared with multiplayer?
- Does moving the leftmost Market card to the discard pile in solo count as a discard for card effects?
- In a solo game, do the two dice left on the Initiative cards go back into the bag at cleanup?
- In a solo game, when do you roll the enemy die relative to the Initiative card actions?
- In a solo game, what happens when the enemy die points to an empty Market position?
- Where does a card the Druid's Attune returns to the Market go in a solo game?
- Do the solo rules appear in every edition, and is any extra component needed?
Roll Player: Monsters & MinionsExpansion
- In Monsters & Minions solo play, what happens to the Market in the Market phase and at cleanup?
- How do the enemy dice remove Market cards in Monsters & Minions solo play?
- When both enemy dice are rolled in solo play, are the results added, does their order matter, and what happens on doubles?
- How many Initiative and Market cards are used each round in Monsters & Minions solo play?
- How is the Market set up in Monsters & Minions solo play, and are the setup discards removed from the game?
- In solo play, is the Chimera's reputation based on the combat roll total or on how far the roll exceeds its Strength?
- How is the Monster's color chosen in solo play?
- Do you get the Champion Bonus when you defeat a Monster in solo play?
- Why are the Monsters stronger in solo Monsters & Minions play?
- What do the 1P and Min or Max markings on Adventure cards mean?
- When an Adventure card compares players, such as fewest or most dice of a color, are players without its token counted?
- Can a player who has not gathered an Adventure token still get that card's reward?
- If several players tie for an Adventure card's benefit, do all of them get it?
- Can you look at a Location, Obstacle or Attack Adventure card again after you earn its token?
- Does the Spellbook's experience trigger every time a player looks at an Adventure card?
- What happens when Gather Power gives an Adventure token and you already hold all three?
- When you Scout the top three Minion cards, does the open active Minion count among them?
- What happens to a player who does not beat the Monster in Monsters & Minions?
- Do mercenary dice you hire stay in your dice pool for the rest of the game?
- Can you hire a mercenary after your combat roll, or only before rolling?
- Can you hire mercenaries or buy combat dice before rolling against the final Monster?
- After you spend XP to reroll a combat die, can you keep the first result if it was better?
- Does the Crusader's ability give an extra Honor token for every Honor token gained?
- Can you spend XP partway through an Adventure card, or decline its reward?
- Does swapping a trait with Disguise move your alignment marker?
- Does Courageous's attribute adjustment apply when an Adventure card checks an attribute?
- Do leftover XP cubes and Honor tokens score at game end?
- Does the Demon's flip-all-5s effect change your attribute dice?
- Can Bard's Move Silently buy one of its cards from the discard pile?
- What does the Kraken's 'remove all pairs of 6s' do to your dice?
- Can you hire no mercenaries and fight Life Drain with just your base die?
- Are XP tokens limited, and what happens when the supply runs out?
- When is the most-XP bonus from the LOA card counted, relative to mercenary hiring?
- When can you hire mercenaries after the Troll's throw attack gives combat dice to the player with the most XP?
- On a hunt, can you pay 3 Gold to replace the Minion as often as you like, and must you fight the last one?
- On a hunt, can you roll fewer combat dice than the Minion calls for, or take a lesser reward?
- Can a player go on a hunt after an earlier player already hunted this round?
- When does the Minion card change?
- How much do Charisma tokens reduce mercenary costs?
- Does the Kobold's combat die bonus count the dice in your Dexterity row?
- After Tumble (Stagger in the German edition) swaps a die, is the new die rolled and the dice pool reordered?
- If a Tremor or Stoneskin tracking token sits on an empty space, do you gain or lose anything?
- Can Levitate increase the face value of Boost Dice?
- Can Boost Dice satisfy the colour requirement of the Honest trait?
- Does the Backpack give you an extra turn, or let you store more dice than your sheet has room for?
- Do the Boost Dice and extra Attribute Dice go in the bag when you play solo with Monsters & Minions?
- Does the Halberd double the benefit of an Attack card?
- Can you look into the dice bag to see which dice remain?
- What does 'during character creation' mean on Monsters & Minions cards?
- How many Initiative cards are used, and which ones carry Gold?
- How do you tell Monsters & Minions Market cards apart from base game cards?
- For the Trustworthy trait, does a column count if it has exactly three matching dice or at least three?
- Does the Goblin's +1 combat die bonus require spending its 3 Gold, or just holding it?
- If you defeat a Minion with Steel Net but get no reward, do you keep the Minion card?
Roll Player: Fiends & FamiliarsExpansion
- How many Minion cards are removed from the top of the deck at setup when playing with both Fiends & Familiars and Monsters & Minions?
- With Fiends & Familiars, are Market cards removed only from the top of the deck, and does the game end with two-dot cards left?
- Which Initiative cards get Gold and Fiends at each player count with Fiends & Familiars?
- With Fiends & Familiars, do you keep the base game or Monsters & Minions Initiative cards?
- Do Familiar Boards count toward Attribute Goals, such as for the Loyal trait?
- When a Minion adds your attribute score to its combat roll, can you add extra dice such as mercenaries?
- Does a Fiend stay on an Initiative card that nobody takes, and do you replace it each round?
- In the Fiends & Familiars solo setup, do you remove cards from the two-dot Market deck?
- Does one Charisma token banish a Fiend?
- Does the Flame Imp's familiar action count as an attribute action for the Monk's trigger?
- If a Flame Imp discard leaves an empty Market slot, what happens to an enemy die that rolls into that slot?
- Why don't later players get extra starting Gold in a 5-player Fiends & Familiars game?
- Does the Familiar Board count as part of the Character Sheet, so that Attribute Actions and card references cover it?
- Do dice on the Familiar Board count toward column scoring such as Trustworthy?
- Can you spend 5 XP to activate the Familiar row?
- Does the Longsword's +1 to class-coloured dice apply to dice on the Familiar row?
- Must a Familiar action that raises a die by 2 raise it by exactly 2?
- Can you take a Familiar action and an Attribute Action in the same round?
- When Clarity removes a die and places it again, must it go in the leftmost empty space, and do the dice slide?
- Can the Druid return Call to Adventure to the Market to bring up another card?
- Does Fiends & Familiars require the Monsters & Minions expansion?
- Does the number of Minion cards removed at setup change with player count?
- Can Ancient Tome's +2 push a die above its printed value?
- How is a Split die scored when one of its colours shows a pip and the other shows nothing?
- Does a Split die count toward two different colour goals on a Familiar backstory?
- Do you have to keep the higher die result to gain the Jackalope or Speculate bonus?
- How do Fiends get placed on Initiative cards?
- What do the star values on some Monster cards mean?
- Do older Monsters from the base set give a Champion Bonus?
- Can you choose an Initiative card that already has a Fiend if you have an active Fiend?
- What does the double-arrow Initiative card mean?
- Can you banish a Fiend that sits on an Initiative card?
- Does Beastmaster apply to the boss Monster fight?
- Does Thinkerer trigger on your starting dice?
- When does a Fiend's effect start after you take it from an Initiative card?
- Does Fiend of Severance cancel a Tower Shield's bonus during scoring?
- Can you select two Boost Dice or two Split Dice in one turn and gain the Enchanter or Tinkerer bonus twice?
- Do you gain a coin for completing the Familiar row?
- Can starting dice be placed on the Familiar Board?
- Do class-coloured dice on the Familiar Board count toward your class colour total?