Roll n Cook
Roll n Cook Rulebook
Table of Contents
Table of Contents
Elements
The mystery ingredient (a dark ingredient icon marked with a swirl): can replace a basic ingredient to create a rare ingredient or make a recipe. Is necessary for the creation of brown sauce and sushi.
Basic ingredients (egg, salt, milk, butter, carrot, potato, tomato, cabbage, meat, fish): used to cook meals or create rare ingredients. Once circled, they are available at any time, but can only be used once and must therefore be crossed out.
Rare ingredients (cheese, dough/batter, flour, oil, sauce jar): used to cook certain meals or other rare ingredients. Mystery ingredients can NOT replace them.
The double ingredient box (an image showing two ingredients together, such as fish and tomato): can be obtained in certain rounds. Both ingredients are obtained if the box is selected. These ingredients can be used in different recipes and in different rounds.
Rare ingredient boxes: can be obtained in certain rounds. Noticeable with their darker backgrounds and their contours made of glorious light.
The little papers: are useless. They can still be useful if you want to note that you have no more ingredients available for cooking at that table, or for making very small drawings.
Hexagonal tables: they contain basic ingredients and can be used at any turn (hour). Like the rest of the ingredients, what's circled can only be used once.
Inventory list: used to keep track of your available ingredients. Circle a bullet point when you obtain or make an ingredient, cross it off when you use it.
The clock: visible above each table, you will find the plates that allow you to cook meals (one plate per meal), the time and the boxes to note the result of each of the 3 dice.
Cookbooks: show the ingredients required to cook a meal, the score for each cooked dish at the bottom right and the bonus for each dish at the top. Add up all the circled bonuses at the end.
The Stars: a good performance indicator, get at least one star to avoid failing. Legend has it that there are stars hidden beyond the 70 points mark. If you reach this point, your quest will be contacting the creator to find out your true worth.
Abilities: once the result of the dice is noted, it is possible to use one or more of them, then cross out the used boxes. Any combination is possible as long as the abilities are available. It is therefore possible to have up to 5 results during a round.
- Modify the value of a die by adding or removing 1 to the result. Please note that a 6 can become a 1 and a 1 can become 6.
- Modify the value of a die by choosing its new value.
- Use the result of a die a second time, adding one more result this turn.
- Add one more result, of your choice, to the already existing results. Don't note this result, or do it, whatever you like.
Rules
1. Rolling the dice
1.1. The game is played in 12 turns (hours). Each turn, cast 3 six-faced dice and note the result in the cases.
1.2. If you play with others, only one player casts the dice for everyone.
1.3. If a double or triple is rolled, you have the option to spend one of the duplicates to choose any value for the remaining duplicate(s), losing the die that was spent.
1.4. Example: a roll of 1, 1, 3 may become 1, X, and any chosen value for the remaining die (the spent duplicate is crossed out); a roll of 1, 2, 2 may become 1, X, and any chosen value for the remaining die.
2. Taking ingredients and cooking
2.1. Then, according to each result, take (cross off) either:
- A box corresponding to the result of the die, which contains a simple/double ingredient, between the 6 available this turn.
or
- 1 basic ingredient from the 6 hexagons that are available at any turn.
2.2. Each result and each box can only be used once.
2.3. A mystery ingredient can be used as any basic ingredient and cannot be replaced when needed in a recipe. Warning! It can't replace a rare ingredient.
2.4. After choosing a box, circle a bullet point corresponding to the ingredient(s) of that box, on the list, at the bottom of the page.
2.5. Any time, after writing down the dice, you can use one or more of the following actions any number of times (if possible):
2.5.1. Use one of the 4 abilities, then cross it off.
- adjust a die of +/-1
- choose the value of a die
- reuse a die
- create a 4th die and choose its value
2.5.2. Circle a rare ingredient on the right side of the list after crossing off the ingredients needed for its creation (no plate is needed for this action).
2.5.3. Cook a meal following a recipe at the right of the page if at least one empty plate is available this turn, cross off 1) a plate, 2) your ingredients and 3) circle a dish box over the recipe (from left to right).
3. End of the game
3.1. Following the last round (hour), compile the value of each meal box with the bonus indicated inside. Each box has the value specified under the meal.
3.2. For each rare ingredient left, score 1 point.
3.3. Add up everything.
3.4. According to your score, fill the stars at the top of the page. You need at least one star to win a solo play.
3.5. The player with the highest score wins. In case of a tie, the player with the most basic ingredients left is the winner. If there is still a tie, the player with the most unused plates wins.
Thank you for playing!
Components
The single-sheet game comes as a "Restaurant" score sheet showing, for each of the 12 hourly turns (10:00 through 21:00), a hexagonal table of 6 basic ingredients, a row of 6 boxes holding a simple or double ingredient (with rare-ingredient boxes marked by a darker background), and a clock strip with 3 boxes for noting that turn's dice results. Along the left edge runs the inventory list of basic and rare ingredients to circle and cross off. Along the bottom runs the row of cookbooks (recipes), each showing the ingredients required, a bonus value at the top, and a base score at the bottom right; a column of star thresholds (50+, 56+, 62+, 66+, 70+) sits at the right for scoring. A second, black-and-white printer-friendly version of the same sheet is also included.