RulesPal
Chat
Rulebook
Roll For It! Deluxe Edition thumbnail

Roll For It! Deluxe Edition

Roll For It! Deluxe Edition Rulebook

Table of Contents

Table of Contents

  • Contents
  • Setup
  • Game Play
    • On Your Turn
    • Ending Your Turn
  • Special Rule – "Take Back"
  • Winning the Game
  • Credits

Contents

  • Rules
  • 2 decks of Roll For It! Deluxe Edition cards (1 gold, 1 silver)
  • 48 dice (6 dice in 8 colors)

Setup

  • Each player chooses all six dice of one color.
  • For two-four players, choose either the gold or silver deck. Combine both decks for five-eight players.
  • Shuffle the Roll For It! Deluxe Edition cards and place the deck face down in the center of the table.
  • Deal three cards face up. If you're playing with five or more players, deal four cards instead.
  • All players roll two dice; the highest total goes first.

Game Play

Players take turns rolling their dice.

On Your Turn

1. Roll For It!

Roll your dice once per turn. The number of dice available for you to roll will change during the game, so you'll want to take great care in managing them as play progresses.

2. Match It!

Match the results of your roll with the dice images shown on the face-up Roll For It! Deluxe Edition cards, ignoring results that don't match any images. You can spread your dice out among the cards, but each die can be matched to only a single image on any one card. Place a die next to a matched card, not on it. Because all players are going after the same cards, multiple dice colors can be matched with a single card. Once a die is placed, it cannot be moved to another card. You may choose not to place a matching die or dice during your turn.

3. Score It!

You score a Roll For It! Deluxe Edition card as soon as you've matched all of its die images with dice of your own color; you cannot use other players' dice to score a card. A card is worth points equal to the number printed at the bottom.

Place the scored card in front of you, creating a staggered score pile with points visible to all players. All dice on a scored card are returned to their owners and can be used on the owner's next turn. Immediately flip a new card from the deck to replace the scored card.

If you still have rolled dice available to match from this turn, you may match them with any of the face-up Roll For It! Deluxe Edition cards, including the one you just flipped.

Ending Your Turn

After you have rolled, matched, and scored qualified cards, your turn ends and play passes to the person on your left. Matched dice remain with their cards until the cards are scored or unless you use the special Take Back rule at the beginning of your next turn.

Special Rule – "Take Back"

At the beginning of a player's turn, before rolling his or her dice, that player may choose to take back ALL of his or her dice from the cards and then roll all six of them. Roll for it!

Winning the Game

The first player to score 40 or more points wins!

Credits

  • Game Design: Chris Leder
  • Product Development: Ray Wehrs
  • Art Direction: Lazarus Chernik
  • Graphic Design: Lazarus Chernik
  • Editing: John Michael Arnaud
  • Project Management: Ray Wehrs

Special thanks to Echo and Lazarus Chernik, Karen Simon, Becky Leder, Alex Leder, Jensen Leder, Michele Wehrs, Nicki Wehrs and Ashley Wehrs.

A very warm welcome to Callie Leder - our newest family member.

©2020 Compound Fun, Inc. All rights reserved. Calliope Games and Roll For It! are trademarks of Compound Fun, Inc.