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Robinson Crusoe: Adventures on the Cursed Island – Trait Cards I thumbnail

Robinson Crusoe: Adventures on the Cursed Island – Trait Cards I

Expansion for Robinson Crusoe: Adventures on the Cursed Island

Robinson Crusoe: Adventures on the Cursed Island – Trait Cards I Rulebook

Table of Contents

Table of Contents

  • Trait Cards
    • The Bull
    • Drunk
    • Pessimist
    • Gimp
    • Kid

Trait Cards

The Bull

Everyone knows that you have bigger needs.

If it's possible, you eat 2 food during Night phase.

BUT

I will lay down and block the entrance.

At the beginning of the game: +1 [round token icon]

Drunk

If you spend the whole day on one thing, something always happens to you.

Each time you assign 2 pawns for [Exploration icon] or [Building icon] or [Gathering Resources icon], obligatorily resolve Adventure card.

BUT

Moonshire.

Once per round during Night phase you can discard 1 food to heal 1 Wound.

Pessimist

The fact that you survived the shipwreck doesn't mean anything. You know you have no chance for survival.

You can't use the Determination skill which allows you to reroll Action die.

BUT

I knew it would happen.

If the first Action you take turns out to be unsuccessful, you can try it to take it once again instead of taking the second Action you chose.

Gimp

Long trip is a pipe-dream for you.

You can't take [Exploration icon] Action.

BUT

It's going to rain. I can feel it in my bones.

Twice during the game you can roll Weather dice (depicted by the Scenario) before Action phase instead of in the Weather phase.

Kid

Wild beast is the last thing you would like to meet on the Island.

You can't take [Hunting icon] Action.

BUT

I have a place to hide!

If players roll [Hungry Animals icon] on Hungry Animals die, you don't get any Wounds.