Robinson Crusoe: Adventures on the Cursed Island – "Poachers" Scenario
Robinson Crusoe: Adventures on the Cursed Island – "Poachers" Scenario Rulebook
Table of Contents
Table of Contents
Goal of the Scenario
The goal of the scenario is to build 3 Cages which you will use to transport the animals wounded by poachers. Once you have all the cages you have to save 3 wounded Beasts (by performing a dedicated action).
The players win at the end of any round as long as they have saved the required wounded Beasts and their Camp is located on the Beach tile (the starting tile).
Special Rule
Whenever a new Island tile is revealed during the Exploration action, players immediately receive the resources provided by the sources on the tile.
Setup Changes
-
The tiles with the River terrain type should be placed face down in the middle of the board. They are inaccessible during the game (the starting tile and the Camp token are placed in the regular way).
-
Make sure there is no Drought card in the Event deck.
-
Remove the following cards from the Inventions deck: a) Shortcut – it can't be one of the 5 Inventions drawn at the beginning of the game. If Explorer character is in play, he should take Shield as his personal invention. b) Dam and Map – draw any other 2 Inventions instead of them (except for the Shortcut).
-
You may use Soldier regardless of the number of players.
-
Place a token showing a figure icon on the Gathering Resources action space. It stays there until the end of the game.
-
Take all Beast cards with the strength of 4, shuffle it and draw 3 cards. Place these cards face down beside the board. These are the 3 wounded Beasts which players have to save in order to win. Shuffle the remaining cards back to the Beast deck.
The Hunting action is resolved in the regular way.
Saving Wounded Beasts
A special action which allows players to save the 3 wounded Beasts and therefore fulfill the goal of the scenario. The Beasts are ready to be rescued from the beginning of the game. Players don't have to explore tiles with Beast icons to save the wounded Beasts.
Players may only take this action when they have at least empty Cage built. 1 Cage allows to save only 1 Beast.
Printed as shown: "at least empty Cage built" (the sheet omits an article; the intended meaning is at least one empty Cage built).
The Saving action should be resolved according to the rules of Hunting action with the following exception: the Beast doesn't provide no food, fur and special effects.
Printed as shown: "the Beast doesn't provide no food, fur and special effects." The sheet's wording is a double negative; the intended meaning is that the Beast provides no food, fur or special effects.
Saved Beasts
Once saved the wounded Beast must be fed with 1 food in each Night phase. If it is not, the Beast dies and players immediately lose.
Items and Actions Panel
The sheet prints no heading for this panel; the four entries are listed as printed.
Bananas
Bananas equal to the number of players divided by 2 and rounded up.
A Machete Covered with Blood
+2 skull icons.
Flashlight
A Flashlight token depicting a figure. One use only.
Grab
Save 1 Beast without fighting it. You have to declare using the Grab before taking the Saving action. The action with the Grab requires to use one more pawn.
The entries above are shown on the sheet as icons (a banana-coloured token, a machete token, a flashlight token and a grab token). The sheet does not name the tokens' own icons beyond these labels.
A Trace of Animal Blood
The sheet prints no text for this panel. It shows a round icon above a line and the number 3 with an arrow icon below. The sheet does not state what the panel means, so it is transcribed as shown and not interpreted.
Totem Tiles
When an Island tile with Totem is explored, mark the tile with the Number token. The tokens are used in the ascending order, therefore when a player explores the first tile with a Totem, it's marked with 1, the next one is marked with 2, etc.
1 – Snare
You're traped by the poacher's snare. It takes you the whole night to free yourself.
Resolve the Night outside the camp.
Printed as shown: "traped".
2 – Poachers' Trap
You fell into a trap set by the poachers.
Draw and resolve 1 [Mystery icon] from the Mystery deck. Additionally, you receive 1 [heart icon].
3 – A Wounded Beast
You come across a wounded beast and try to help it but it attacks you.
Fight with the Beast [skull icon].
4 – A Dead Poacher
You feel sick after seeing a massacred poacher body.
You receive Knife. Turn the Knife card to the Item side.
The sheet shows an arrow icon and a knife icon above this entry; they are not named in the printed text.
Cards
The sheet prints no heading for these two cards; they are transcribed under their printed names.
Fishing Pole
During Production phase roll [die icon]:
- [die-face icon] – receive 2 [resource icon]
- [die-face icon] – receive nothing
The die-face and resource icons on this card are not legible enough to identify at the photographed resolution; the printed structure is given as seen.
Cage
May be built 3 times.
The resource cost icons shown at the top of this card are not legible enough to identify at the photographed resolution.