Robinson Crusoe: Adventures on the Cursed Island – Event Cards
Robinson Crusoe: Adventures on the Cursed Island – Event Cards Rulebook
Table of Contents
Table of Contents
How to Read the Cards
Each card has two halves, an upper and a lower one. Each half is an Event in its own right, with the following parts:
- Event effect (upper section, under the title): resolved immediately when the card is drawn from the Event deck, as in the base rulebook's Event Phase.
- Threat Action (divider section): the number of pawns shown above the divider is the cost in pawns, and any resource shown below it is the requirement or benefit printed on the card. Once the Threat Action is taken, the card is discarded and its benefit is gained.
- Threat effect (bottom strip): the effect applied if the card slides off the Threat Action field without its Threat Action being taken.
Event Cards
Torrential Rain / Looking Further
Torrential Rain (Event effect)
Everything in your camp is soaking wet.
Place the [wood] produced this round in the Future Resources space.
Looking Further (Threat Action and Threat effect)
Threat Action: 1 [pawn]. Benefit: 1 [wood].
Threat effect: No [wood] is produced this round.
Prostration / A Much-Needed Rest
Prostration (Event effect)
Everyone in the camp is feeling very weak today.
Put a [black marker] on 2 chosen Skills on each Character sheet. These skills are unavailable this round.
A Much-Needed Rest (Threat Action and Threat effect)
Threat Action: 1 [pawn]. Benefit: Discard this card and get 1 [Determination token].
Threat effect: Put a [black marker] on 3 chosen Skills on each Character sheet. These skills are unavailable this round.
Squawking Birds / Startling the Birds
Squawking Birds (Event effect)
You didn't sleep a wink last night.
Put a [black marker] in the Arrange Camp Action space. This Action is unavailable this round.
Startling the Birds (Threat Action and Threat effect)
Threat Action: 2 [pawn]. Benefit: Each player gets 1 [Determination token]. Discard this card.
Threat effect: Put a [black marker] in the Arrange Camp Action space. This Action is unavailable this round.
Deluge / Makeshift Crates
Deluge (Event effect)
Your modest supplies have been destroyed!
IF POSSIBLE: Discard 1 [Determination token].
Makeshift Crates (Threat Action and Threat effect)
Threat Action: 1 [pawn] and 1 [wood]. Benefit: Discard this card and get 1 [Determination token].
Threat effect: IF POSSIBLE: Discard 1 [Determination token] and -1 [skull icon, unidentified].
Traces of the Old Dwellers / Analyzing the Remains
Traces of the Old Dwellers (Event effect)
You have found some old empty chests in the bushes near your camp!
Remove 10 Treasure cards from the Mystery deck.
Analyzing the Remains (Threat Action and Threat effect)
Threat Action: 1 [pawn]. Benefit: Draw 3 Mystery cards. Resolve only 1 [black marker] or 1 [chest icon, unidentified].
Threat effect: Nothing happens.
A Quiet Night / Scouring the Forest
A Quiet Night (Event effect)
This night the forest was unusually quiet.
IF POSSIBLE: Remove 1 Beast card from the Hunting deck.
Scouring the Forest (Threat Action and Threat effect)
Threat Action: 1 [pawn] and 2 [crossed-skull icon, unidentified]. Benefit: 2 [food icon, unidentified].
Threat effect: Nothing happens.
A Night-Time Surprise / Examining the Cave
A Night-Time Surprise (Event effect)
You wake up to a howling coming from the nearby bushes. You find a dark cave and inside...
Draw 1 Mystery card.
Examining the Cave (Threat Action and Threat effect)
Threat Action: 1 [pawn]. Benefit: Draw 1 Mystery card.
Threat effect: Put 1 Beast card on top of the Hunting deck.
Card Back
The back of the Event cards shows a dark card with a green question-mark flag. It carries no rules text.