Robinson Crusoe: Adventures on the Cursed Island – Companion App Pack #02: Pirate's Map
Robinson Crusoe: Adventures on the Cursed Island – Companion App Pack #02: Pirate's Map Rulebook
Table of Contents
Table of Contents
Use with the Base Game
The sheet's card row lists the pack's cards: 1 Wreckage card, 34 Event cards, 25 Build Adventure cards, 25 Gather Adventure cards and 25 Explore Adventure cards.
While playing with this mini-expansion, use Event cards and Adventure cards from this pack instead of cards from the base game.
Important: When using the Wreckage cards from the Companion App packs, do not skip the first Event Phase. You must resolve the Event specified on the Wreckage card during the initial round.
New Rules
The Build, Gather, and Explore Action spaces are connected to a specific Mystery card type:
- Brown (Building) → Creatures
- Grey (Gathering) → Traps
- Green (Exploration) → Treasure
During the game you place Mystery cards below these Action spaces. The Stacks usually consist of matching card types as described above, but some game effects may instruct you otherwise.
Each Time a Card Effect Instructs You To:
Add (1 or more) Mystery card to the top of the Stack: Draw the card(s) from the top of the Mystery deck and place them face up below the Action space of the indicated color. Place them in such a way that the type icons on the Mystery card are never covered.
Add Mystery card to the bottom of the Stack: Draw the card(s) from the top of the Mystery deck, and without reading their text, place them face up behind the cards already below the Action space of the indicated color. Place them in such a way that the type icons on the Mystery card are never covered.
Example: Add 1 Creature to the bottom of the Brown Stack (do not read the effect).
Add X Mystery card / Creature / Trap / Treasure to the top of the matching Stack:
- Creatures → Brown Stack
- Traps → Grey Stack
- Treasures → Green Stack
Example: Add 2 Mystery cards to the top of the Matching Stack(s). You have drawn 1 Creature and 1 Treasure: place the Creature on top of the Brown Stack and the Treasure on top of the Green Stack.
Remove 1 Mystery card from any Stack: Choose any 1 card from a Stack and, without resolving the card, remove it from the game (do not read the cards before choosing which one to discard!).
Example: You may choose to remove any card, but may not read the card before choosing.
Biggest / Smallest
In case of a tie, all tied decks count as the Biggest or the Smallest stack.
Resolving During the Event Phase
Resolving during the Event Phase always affects the First Player (unless otherwise stated).
A Trap Card with the Effect "Stop Drawing Mystery Cards"
When resolved from the Stack, instead of resolving this effect, get 1 Wound.
Example: Creatures match the Brown Stack, but Treasures and Traps are non-matching cards.
"The effect: Add 1 matching Mystery card to the top of the biggest Stack" means that you first identify the biggest Stack and then draw Mystery cards until you find a card matching that Stack. If there is a tie for the biggest Stack, add the matching card of the Stack that is drawn first.