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Robinson Crusoe: Adventures on the Cursed Island – "Adventure in Neverland" Junior Scenario thumbnail

Robinson Crusoe: Adventures on the Cursed Island – "Adventure in Neverland" Junior Scenario

Expansion for Robinson Crusoe: Adventures on the Cursed Island

Robinson Crusoe: Adventures on the Cursed Island – "Adventure in Neverland" Junior Scenario Rulebook

Table of Contents

Table of Contents

  • Goal of the Scenario
  • Events
  • Map
  • Setup
  • Special Action – Bait
  • Special Rules
  • Secret Spell
  • Special Invention – Pike
  • Rewards table (heading not legible)

Goal of the Scenario

Survive 6 days in Neverland. If after the 6th round all goals presented below are achieved, you win! [?]

  • Find the way to Pirate's Bay – Discover Island tiles to create a connection between Island tile no. 8 and Island tile no. 2.
  • Lure the Alligator named Tick-Tock into Pirate's Bay (Island tile no. 8) – use the special action Bait to do so.
  • Join the crew to face the pirates – build as many Pikes as there are characters.
  • Return to the real world – at the end of the 6th round, each character must have at least 1 Determination token. [?]

Events

When an Island tile with the [icon] is revealed, mark it with a randomly drawn numbered token, then resolve the effect listed below for that number.

  1. [Title unreadable; the Polish printing reads "Zatoka Spray" – verify] – Gain 2 [icon]. [?]
  2. Meeting with Captain Hook – Spend the Night outside the Camp. [?]
  3. Beast Attack – Draw and reveal the first card from the Hunting deck and fight that Beast.
  4. Fleeing from Pirates – Do not draw any Discovery tokens for the Island tile just revealed. [icon read as Discovery token – ?]
  5. Meeting with the Tinker Bell Fairy [?] – [icon unreadable]. [?]
  6. Mysterious Citrus [?] – Heal 1 [heart icon]. [?]

Map

[Map diagram. It shows the placement of Island tiles no. 2, 3 and 8, with a dashed red line running between them and the label "The Hangman's Tree". The diagram is not transcribed beyond these labels.]

Setup

Place Island tiles no. 2, 3 and 8 face up in the positions shown on the map.

  • The Hangman's Tree – Place Island tile no. 2 as shown on the map, then place the [icon] on it. You start on that tile. Do not draw a Discovery token for this tile. Ignore the Totem icon. Natural shelter works as usual. Additionally, place [icon] on this tile. [?]
  • Alligator Tick-Tack – Place Island tile no. 3 as shown on the map, next to The Hangman's Tree, and place the Alligator Beast card from the Beast deck on that tile.
  • Magic Dust – Place single-use Action pawns, one for each of the four Action icons shown on the sheet (red, grey, grey and green on the photo), in the Available Resources space. [?]
  • Arranging the Camp – Place a white marker so that it covers the Determination token on the Arranging the Camp action space. [?]
  • Inventions – Place only the 9 Invention cards marked with the special symbol [icon] on the available Inventions area of the board. Do not draw the additional 5 Invention cards. [9 per the Polish printing; the English photo may read 4 – ?]
  • Starting Items – Do not draw Starting Item cards. Instead, place white markers on the Secret Spell card printed on this sheet, one in each of the spaces provided, as shown on the sheet. [The number of Starting Item cards not drawn and of markers placed is not legible – ?]
  • Starting Life – Each character starts with fewer [heart icon] than usual: move the Wound marker on the Life track 5 spaces to the right of the starting space. Ignore the [icon] shown on the sheet and skip it. [?] Additionally, do not take any Invention cards mentioned on the right-hand side of the character sheets.

Special Action – Bait

Discard 1 Determination token [icon read as Determination token – ?] and perform a Gathering Resources action on an Island tile adjacent to a tile with the Alligator Tick-Tack. If the Action was successful, move the Alligator Beast card onto the Island tile on which you performed the Action.

Special Rules

  • Each successful Gathering Resources action provides 2 resources.
  • Characters cannot use their Special Abilities.
  • The Arranging the Camp action does not provide any Determination token. [?]
  • Ignore the Threat effect on Event cards.
  • You cannot perform the Gathering Resources action on the Island tile with the Alligator Beast card.

Secret Spell

Card printed on the sheet (see Setup).

  • Reroll any die.

A red crossed-out icon labelled "No effect" sits beside this card on the sheet. Its role is not clear from the photo. [?]

Special Invention – Pike

May be built multiple times. After successfully building a Pike and increasing the Weapon level by 1, place 1 black marker [icon – ?] on this Invention to remember how many Pikes you have already built.

Rewards table (heading not legible)

The table sits at the bottom right of the sheet. Its heading is not legible in the photo.

  • Fallen Trunk – Get 1 [icon] and 1 Determination token. [?]
  • Captain Hook's Lost Sword – +1 [icon]. [?]
  • Enchanted [title unreadable] – Get 1 [icon]. This item is single-use only. [?]
  • Torn Pirate Banner [?] – Get 2 [icon]. [?]