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Risk Legacy: Bonus Cards

Expansion for Risk Legacy

Risk Legacy: Bonus Cards Rulebook

Table of Contents

Table of Contents

  • Envelope
  • Introduction Card (ESS1)
  • Mercenary Cards
    • NOMAD (ESS2) — 3 Players
    • RADAR SPECIALIST (ESS3) — 3 Players
    • SENTINEL (ESS4) — 3 Players
    • AMBASSADOR (ESS5) — 4 Players
    • BOMB SPECIALIST (ESS6) — 5 Players

Envelope

Open when the third scar is placed on the game board.

Introduction Card (ESS1)

War attracts all sorts, some of whom are very handy. Enclosed are five mercenaries, specialists who will work for whatever faction needs their services.

Include these cards in the draft at the start of the game, following all draft rules. Undrafted mercenaries are returned to the box.

Mercenary Cards

NOMAD (ESS2) — 3 Players

You cannot start in a territory containing a Major City, even if you founded it. All other unoccupied territories, regardless of any marks, are legal starting territories for you.

RADAR SPECIALIST (ESS3) — 3 Players

Missiles cannot be used in any combat you are involved in during this game.

SENTINEL (ESS4) — 3 Players

Every HQ you control is treated as FORTIFIED as long as you have 8+ troops in the territory containing the HQ.

AMBASSADOR (ESS5) — 4 Players

All unoccupied territories that contain Major Cities are legal starting territories for you, even if you didn't found them.

BOMB SPECIALIST (ESS6) — 5 Players

You may choose to DEMOLISH your starting HQ when you lose control of it.