Risk 2210 A.D.: Majors Promo Cards
Risk 2210 A.D.: Majors Promo Cards Rulebook
Table of Contents
Table of Contents
Command Cards
Each card is a command card. The printed number is the unlabelled number in the box beside the card name. The Tech card's timing differs from the other five; see its entry.
Diplomat Command Card: Major Power
Printed number: 4
Play on your turn before your first invasion is declared.
Draw 2 cards from each command deck that you are able to. (You must have that commander in play to draw from the deck.)
Land Command Card: Major Flöwerz
Printed number: 4
Play on your turn before your first invasion is declared.
Remove a devastation marker. This territory is now passable.
Naval Command Card: Major Death
Printed number: 4
Play on your turn before your first invasion is declared.
Destroy all opponents' naval commanders that are in play.
Nuclear Command Card: Major Pain
Printed number: 4
Play on your turn before your first invasion is declared.
During this turn, all units attacking from the same territory as your nuclear commander use 8-sided dice.
Space Command Card: Major Destruction
Printed number: 4
Play on your turn before your first invasion is declared.
Roll a 6-sided die. Destroy this many enemy space stations.
Tech Command Card: Major Fortification
Printed number: 4
Play at the end of your turn before your fortifying move.
Place an additional 2 MODs on each territory you control within one continent of your choice.