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Risk 2210 A.D.: Frontline thumbnail

Risk 2210 A.D.: Frontline

Expansion for Risk 2210 A.D.

Risk 2210 A.D.: Frontline Rulebook

Table of Contents

Table of Contents

  • Mars Season Rules
    • Setup
    • Rules
      • Neutral Territories
      • Moons of Mars
      • Nuclear Cards
  • Faction Season Rules
    • Setup
    • Rules
    • Specific Faction FAQs
  • Invasion of the Giant Amoebas Rules
    • Setup
    • Rules
    • Specific FAQs

Mars Season Rules

Setup

Use all of the game pieces from RISK 2210 with the exception of the maps and territory card decks.

Rules

Use the standard RISK 2210 game rules with the following exceptions.

Neutral Territories

  • Players do not start in the neutral territories (gray spaces such as North Moab or Candor).
  • These neutral territories are not part of a continent and so controlling all of them does not confer a continent bonus. They do count towards the total number of territories controlled however.
  • North and South Moab wrap across the board (meaning North Moab borders both Sirenum in Amazonis and Apygia in Casius).

Moons of Mars

  • Mars has two moons (Phobos and Deimos). You may invade onto the landing zones from your space stations as normal. You may also invade between the two moons through the moon gate between the Sea of War and Plato. This is the only way to connect directly between the two moons.
  • You must control all of the spaces of both moons in order to collect the bonus from the Energy Extraction space command card.

Nuclear Cards

  • When playing The Mother, Aqua Brother, or Nicky Boy use the charts on the Mars map in place of the charts on the command cards.

Faction Season Rules

Setup

At the start of the game, the player who has been determined to go first, chooses which faction they want to play. That player takes that faction playmat and starts with the listed commanders, energy, and cards (if any). Then the next player chooses, and so on down the line.

Rules

Each player starts with different Commanders, Energy, and possible Command cards based upon the faction they have selected.

In the event that you do not have access to the Tech Commander and Tech Command cards, replace all mention of them with the Diplomat Commander and Diplomat cards.

Specific Faction FAQs

What happens if I am playing HAVOC and I have lost my Nuclear Commander? Do I still get to use its ability?

Yes you do (assuming that there are still Nuclear Command cards left in the Command deck).

If I am playing TRANQUILITY can I get a free Diplomat Command card even if I don't purchase any Command cards? How about when I earn a free card for taking 3 contested territories?

You must purchase at least 1 Command card on your turn in order to get a free Diplomat Command card. You do not earn this card for taking over 3 contested territories.

If I am playing PRIMUS OCEANUS, how exactly does its ability work?

Whenever you purchase or earn (by taking 3 contested territories on your turn) a Command card and choose it to be a Water Command card, you take the top 2 cards from the deck, choose 1 to keep, and then shuffle the other back into the deck. If you choose to purchase 2 or more Water Command cards on your turn, play through each card (choice and shuffle) 1 at a time.

If I am playing SILICON KNIGHTS, how exactly does its ability work?

When you are choosing to purchase Command cards on your turn, up to 2 of the cards you purchase can be taken from any Command card that has been discarded AS LONG AS it can be immediately played. This means cards such as Assemble MODS, Reinforcements, Assassin Bomb, or Energy Crisis. Cards which you hold onto and play later (such as Stealth MODs, or any of the Death Traps) cannot be chosen. Any card that is purchased in this manner is then removed from the game (after it is used) so that it cannot be purchased again.

Invasion of the Giant Amoebas Rules

Setup

Shuffle and set aside the Invasion of the Giant Amoebas deck, the devastation markers, and the glass counters (which represent these amoebas) at the start of the game.

Rules

At the beginning of each player's turn, before they calculate and collect their energy and MODs, that player must draw the top card from Invasion of the Giant Amoebas deck and must follow its instructions. If an Invasion (land, water, or lunar) card is pulled, then the defending player in that territory may retreat his or her units from that space to an adjacent space that they control before the Giant Amoebas attack.

Each Giant Amoeba attacks and defends with an eight sided die. The player to the left of the active player always rolls the attack and defense dice for the Giant Amoebas.

A territory taken by Aliens does not count towards any player's bonuses or score. Also, if a player owning a continent loses a territory in that continent to Aliens, then that player does NOT control that continent (until they take that territory back).

If Giant Amoebas take over a territory that contains a Space Station, that Space Station is destroyed.

Specific FAQs

What happens if I draw an Invasion card and the Giant Amoebas end up attacking the player to my right, who rolls the dice for the Alien?

If your opponent chooses to defend against the Aliens, then you (as the player to the left of the player being attacked) would roll the eight sided dice for the Aliens.

Do the Giant Amoebas ever move out of the spaces they have invaded into?

No they do not. They will defend if they are attacked, but they do not invade out of spaces they control.

If Giant Amoebas invade an opponent's space next to me, can I let him retreat his units out of that territory through one of my territories?

No you cannot.

Can we use Command Cards against the Giant Amoebas?

No you cannot. They are immune to nuclear weapons and they appear unexpectedly so cards such as Stealth MODs cannot be used to defend their invasion.