Ringo
Ringo Rulebook
Table of Contents
Table of Contents
Game Material
- 4 red rings and 4 blue rings
- 10 red discs and 10 blue discs
Object
The object of the game is to be the first player to align (orthogonally or diagonally) four of his/her discs OR four of his/her rings.
Preparation
The 8 rings are set up in a fixed starting arrangement. The four corner fields can be occupied either with red or blue rings. Each player takes all discs in one colour.
The player whose rings are on the corner fields begins the match.
Play
Starting with the corner colour, players complete two actions in turns:
- Place a disc of their colour inside any ring.
- Pick up the ring in which they placed their disc and move it somewhere else:
- It must be placed horizontally or vertically adjacent to at least another ring.
- It must be placed on an empty space (i.e. not over a disc or ring that was placed before).
Removing Discs
If a player has used up his/her stock of discs, he/she continues by removing one of his/her discs from anywhere on the table and places it in a ring as usual.
However rings and discs must always remain (orthogonally or diagonally) connected to form one unique group.
Game End
The winner is the first player who succeeds in placing four of his/her discs or four of his/her rings in a horizontal, vertical or diagonal row.
Examples
It's red's turn. He doesn't need to move this disc, for this would separate the pieces at the bottom left.
Red is on turn, but can no longer prevent blue from winning, since blue set up a trap on the previous turn. Blue can either form a vertical row of four rings or a horizontal row of four discs.