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六華 (Rikka)

六華 (Rikka) Rulebook

Table of Contents

Table of Contents

  • Contents
  • Preparing for the Game
  • Game Flow
    • What to do on your turn
  • Type of Roles
    • Isshiki (1 point)
    • Sanren (3 points)
    • Rokuka (6 points)
    • Shiny (★) Bonus
  • Ending the Game and Scoring
  • FAQ
  • Additional Rule Cards
    • Riichi Reach
    • Direct Hit Ron
    • San Tsui: Three Pairs (5 points)
    • Musou (3 points, 9 points with bonus)
    • Sanshiki (3 points, no bonus)
    • Brilliance (5 points, no bonus)

Contents

  • 42 domino tiles (21 types x 2 tiles each, numbered 1 to 6)
  • 31 scoring chips
  • 1 Star P Marker
  • 7 5-point chips
  • 24 1-point chips
  • 6 additional rule cards
  • 5 Summary cards
  • 5 tile stands
  • Instruction manual (main sheet), 1 sheet

Preparing for the Game

Place all 42 rikka tiles in the center of the table, face down, and shuffle them well. This is called the field.

  • Everyone takes one stand and one summary card and places them in front of them. The rest will not be used, so put them back in the box.
  • The additional rule cards will not be used, so put them back in the box.
  • Everyone takes five rikka tiles from the table and places them on their stand. This is called a hand. Only the owner can see the front faces of the tiles. Any remaining rikka tiles are left face down.
  • Gather all the score chips together and place them within reach of everyone. This is called the stock.
  • Decide who will be the start player (the person who will take the first turn) by playing rock-paper-scissors or other methods. That person will take the start player marker (Star P).
  • In this game, if "Tile" is written, it refers to "Rikka Tile".

Game Flow

In "Rikka", players draw one tile from the table and discard one to complete a "yaku" (hand shape) with the six tiles in their hand. The game starts with the start player's turn, and turns move in a clockwise direction.

What to do on your turn

  1. Select and draw one tile from the table and add it to your hand.

    At first, all tiles are face down, but as the game progresses, more tiles will be face up. It's OK to draw a face up tile.

  2. Choose one unnecessary tile from your six-tile hand and discard it (place it face up on the table).

  3. The turn passes to the next person in clockwise order.

Repeat steps 1 to 3 until someone completes a hand.

If you draw a tile in step 1 and your hand completes a winning combination, you must reveal all of your tiles at that point and proceed to "Ending the Game and Scoring." To aim for a higher score, you can choose to keep the completion of your winning combination a secret and continue playing the game.

Type of Roles

There are three types of hands: Isshiki, Sanren, and the reversal hand Rokuka.

Isshiki (1 point)

Match the bottom numbers of the 6 tiles to one type. Any number at the bottom is OK.

Sanren (3 points)

Arrange the six tiles in your hand into two "sets of three."

A set of three tiles is one in which the bottom numbers of the three tiles are all the same type and the top numbers are consecutive numbers.

The bottom number must be the same for both sets.

Note: 6 is not connected to 1, nor is 1 connected to 6 (e.g. 5, 6, 1 or 6, 1, 2 are invalid sets).

Rokuka (6 points)

Match the bottom numbers of the six tiles in your hand to one type. Arrange the top numbers into consecutive numbers of 1, 2, 3, 4, 5, 6.

You can freely rearrange the tiles in your hand. If you feel like you can't make a winning combination, try rearranging some of the tiles in your hand. You might notice a winning combination that looks like it could work.

Shiny (★) Bonus

If there is a ★ (shiny icon) on a tile in the hand that completed the hand, for each one you get, you will receive an additional bonus point.

People who "complete it at the same time" can also receive this bonus (see "Ending the Game and Scoring" below).

Ending the Game and Scoring

When someone completes a hand, the game ends and the score is calculated.

  1. The person who completed the hand takes a chip from the stock according to the hand and the ★ (shiny) bonus.

  2. Check who among the players can "complete at the same time." A person who can complete at the same time is someone who "needs one more tile to complete their hand, and that one tile is face up in the field." The person who can complete at the same time takes a chip from the stock according to their hand and their ★ (shiny) bonus — it is as if "the one tile is in their hand and their hand is complete."

    Points to note for players that complete at the same time:

    • Since you don't actually take any tiles, even if multiple people have the same required tile, all of them can "complete it at the same time."
    • The tile that the active player actually drew has already been removed from the table, so it cannot be used to complete the move!
    • Depending on the role, the player who "completes at the same time" may score more points than the player whose turn it is.
  3. Start the next game anew.

    All 42 tiles are shuffled face down, and each player takes five new tiles. The player who was the Star P passes the Star P marker to the next player in clockwise order. The player who receives the marker becomes the Star P for the next game.

The game continues like this until someone's score reaches 10 or more, or everyone has played the Star P twice, and the game ends. The person with the most points wins! If there are multiple such players, they all win!

FAQ

What should you do if you accidentally reveal your tiles because you thought you had completed your hand? Replace your tiles on the tile stand and continue playing. There are no penalties.

What happens to my score if I complete multiple hands at the same time? Choose one of the completed roles and score that point.

What do you do if you run out of scoring chips? There is no limit to the number of chips you can earn. If you run out, use other chips instead.

When someone else completes a hand with the additional rule "Ron," can I "complete it at the same time"? Anyone other than the person who was called "Ron" can do this. However, please note that you cannot "complete the game at the same time" with the tile taken by "Ron." Also, if someone is unable to "Ron" due to priority, they can "complete the hand at the same time" if they can complete the hand with another tile.

Additional Rule Cards

Using the additional rule cards will increase the options and tactics during the game, allowing you to enjoy Rikka for a deeper and longer time. If everyone is familiar with the rules of this game, try using them. If you want to use them, select any number of cards from the six additional rule cards during setup and place them in a place where everyone can easily see them. The additional rules on the cards placed will be in effect until someone is declared the winner.

Riichi Reach

When discarding an unnecessary tile from your hand during your turn, if you need one more tile to complete your hand, you may declare "Reach!" If you do so, and you complete your hand during that game (including "completing it at the same time"), you will receive an additional point. However, from now on in this game, if you draw a tile during your turn and cannot complete your hand with that tile, you must discard the tile you drew.

Direct Hit Ron

When another player discards a tile, if that tile can complete your hand, you may declare "Ron!" If you do so, ignore the turn order and take the tile to complete your hand. When you score by Ron, you take the chips from the player who was Roned, not from the stock.

If you cannot steal enough chips, steal as many as you can (if the person who was Roned has 0 points, they cannot steal anything).

If two or more players declare "Ron" at the same time, the player closest to the "Ron" player in clockwise order will be the winner.

San Tsui: Three Pairs (5 points)

Arrange the six tiles in your hand into three pairs of the same tiles.

Musou (3 points, 9 points with bonus)

Arrange the six tiles in your hand into the special Musou shape.

This hand is more difficult than Rokuka, and the total points including the bonus are 9.

Sanshiki (3 points, no bonus)

The player must complete all six tiles in his hand with three different numbers on top and bottom. However, he can only declare completion of Sanshiki by "completing them at the same time."

This hand cannot earn the ★ (Shiny) bonus points.

Brilliance (5 points, no bonus)

Arrange all six tiles in your hand so that all the tiles are marked (★).

This role is ★ (Shiny) itself and does not earn additional bonus points.