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Rick and Morty: 100 Días

Rick and Morty: 100 Días Rulebook

Table of Contents

Table of Contents

  • Object of the Game
  • Contents
  • Setup
  • Components
    • The Main Board and Dimension Tiles
    • Player Boards
    • Cards
    • Destroyed vs. Discarded Cards
    • Resources
    • Garage Tokens
  • Great, But How Do We Play?
    • Determination Phase
    • Mission Phase
    • Initiative Phase
    • Garage Phase
    • Adventure Phase
      • Play a Card
      • Close a Dimension
      • Move Rick to Another Dimension
      • Pass Your Turn
      • In Addition to the Chosen Action, Players Are Also Allowed To:
    • Collection Phase
      • Resources
  • It's Over, Morty

Object of the Game

Make Rick and Morty the greatest adventurers of all! Travel through the dimensions to acquire all kinds of resources that will give you control of the multiverse! Play your cards well, be a pain in the neck and take full advantage of your enemies!

And don't forget, as Rick would say: Burrrp burrrp. Let's go, dammit!

Contents

  • 1 main game board
  • 20 dimension tiles
  • 4 player boards
  • 4 player screens
  • 4 Rick pawns
  • 4 Rick tokens
  • 4 Morty pawns
  • 4 Morty tokens
  • 81 cards
  • 60 resource tokens
  • 20 garage tokens
  • 1 six-sided die

Setup

Setting up the game is very simple. Follow the steps below:

  1. Place the main game board on the table. It must be accessible to everyone.
  2. Shuffle the dimension tiles. Stack them next to the board, at random and face down. For your first games or when playing with two, we advise you to set up only a reduced number of dimension tiles: choose 12 at random and put the rest back in the game box.
  3. Draw 6 dimension tiles. Place them face up on the spaces with a green border.
  4. Separate the resources by type: Mega Seeds, Schmeckles, Time Crystals and Dark Matter.
  5. Each player takes the components of their colour: one player board, one player screen, one Rick pawn, one Rick token, one Morty pawn and one Morty token.
  6. Shuffle the cards and place them face down next to the board. This is the draw pile.
  7. Each player is dealt 4 cards in hand. We advise you to keep them secret.
  8. Place all the garage tokens next to the board.

Components

The Main Board and Dimension Tiles

This is the main game board, and it is where the dimension tiles are placed. They carry a lot of information that can affect your adventures:

  • Closing cost
  • Adventure points
  • Resources (for collection)
  • Card value (for collection)

Player Boards

The player boards are reduced versions of the main game board. At the start of each round, you begin your adventure by secretly choosing which dimension(s) you will risk your neck in. Morty can only go to a single dimension at a time, whereas Rick can also be between two dimensions as long as they are adjacent. Look at the illustration to understand clearly.

The Rick and Morty tokens are placed on the player boards, while their pawns (figurines) go on the main board. We will come back to this in more detail later.

Cards

With the cards, you can make life hell for your opponents by playing characters, objects, places, actions or reactions.

Cards can have three types of abilities, hence their three different colours:

  • Blue cards: they require no condition to be played, but you can only play them during your turn. They can be action cards or place cards. Once played, they are destroyed and go to the general discard pile. Some of them have abilities that last the whole turn, but after that they also go to the general discard pile.
  • Orange cards: these also have no particular conditions, but you can play them at any moment to react to your opponents. Protect yourself, you idiot! These are the reaction cards, and they too are automatically destroyed: place them in the general discard pile.
  • Green cards: to play them, your pawns must be on one or two specific dimension tiles. This means that if you want to play a card showing the symbol for dimensions 5 and 6, your pawns must be on both of those dimensions at once. These are the object or character cards. They also earn you adventure points at the end of the game. Their benefits can be immediate, limited or permanent. Just read their text to know what they do.

As long as it is your turn, you can trigger the abilities of object cards whenever you like: right after playing them, later in the game, or never. Once used, they are discarded to your personal discard pile.

Now let me explain a few icons:

  • Dimension icons. If you have cards with these icons and you play a green card that requires them, your pawns do not need to be on those dimensions to play the card. When you close a dimension, this symbol counts as one of the resources indicated: you do not need to pay it.

When the cards or these rules use the word "character", it always refers to the card type, never to the Rick or Morty pawns.

Destroyed vs. Discarded Cards

Cards can be either destroyed or discarded.

When a card is destroyed, it goes to the general discard pile. Start this pile next to the draw pile. When the draw pile runs out of cards, shuffle the general discard pile and make it a new draw pile.

When a card is discarded, it goes to the personal discard pile. At the end of the game, the cards in your personal pile will earn you adventure points. Only green cards can go to your personal discard pile.

Resources

Everyone covets the resource tokens, that's buying power! Filthy money! But we call them resources. They let you close dimensions, but also do other things, such as making Rick change dimension by paying two resources of the same type during a specific phase of the turn. Some cards also require resources.

In this game, the general supply of resources represents the foul Federation. One of the worst problems of consumer societies is the limitation of their resources. This is also the case here [burp]. And, as always, it is the oppressed who have to bear it. If, at any moment, the Federation runs out of a certain type of resource, each player must return half of the resources of that type in their possession, rounded up. That sucks!

Garage Tokens

The garage tokens represent the artificial sense of security we get from keeping stuff at home. For that reason alone, these tokens protect our characters and objects against the bastards who want to ruin our lives. You get garage tokens when one of your pawns goes to the Smith house on the central tile. When you play a green card, you can protect it by placing one of your garage tokens on it. If an opponent's card effect destroys a protected card, you lose the garage token and place the card in your personal discard pile.

If a garage token is placed on a card, it stays there until the card is destroyed or discarded.

Great, But How Do We Play?

A game is made up of several rounds, which end when a player closes a dimension that leads to a cosmic cataclysm caused by a shortage of tiles [burp]. Everyone then plays one last normal turn, apart from the small imbalances caused by the black hole. After that, the idiot who has scored the most adventure points will rule the universe and become the champion.

Each round is divided into several PHASES:

Determination Phase

Roll the die to see in which dimension the adventure starts. The die is placed on the tile bearing the same number as the result.

Mission Phase

Each player secretly places their Rick and Morty tokens on their player board. That is what the screens are for! Everyone does this at the same time. Several players can be on the same dimension. It is not necessary to place Rick and Morty on the die's dimension, but doing so can give you the initiative.

Once everyone has placed their tokens, the screens are set aside and everyone places their Rick and Morty figurines on the corresponding spaces of the main board.

Morty can only be placed on the Smith house or on the peripheral tiles. We even drew his damn face on these spaces, so you know what's what!

Rick is an experienced interdimensional traveller, and can be placed on any space. A space with two arrows indicates that he is in both dimensions at the same time.

If you want your Rick figurine to be in two dimensions at the same time, you must place your Rick token between two dimension spaces on your personal player board.

Initiative Phase

In this phase, the first player to act in the round is determined. See who has the most pawns on the dimension that has the die on it.

If there is only one pawn on that dimension, the player who controls it becomes the starting player. The others then play clockwise, wherever their pawns are.

If there is more than one pawn on that dimension, you must assess who is most present there. The player with the strongest presence becomes the starting player. In case of a tie, the players concerned roll a die. The highest number wins. The players roll the die until one player gets a higher number.

The presence values are:

  1. Rick in one dimension + Morty
  2. Rick in one dimension
  3. Rick in two dimensions
  4. Morty

From this moment, all the phases of this round are played in this initiative order.

If nobody has placed their pawns on the tile with the die... you suck [burp]! Counting from the tile on which the die is located, check in ascending numerical order of the dimension tiles whether there are pawns on them. The first tile with pawns is treated as if it had the die (without moving the die). If the die was on dimension 6, start with dimension 1. If all the pawns are on the central tile, roll a die to determine the starting player.

Example: the PINK player is the starting player (they win the initiative), because their Rick figurine is the only one on the dimension with the die (dimension 1). The same player has placed their Morty figurine on dimension 5. The BLUE player has placed their Rick figurine on the space linking dimension 2 and the Smith house. The BLUE player's Morty figurine is also on the Smith house dimension.

Garage Phase

In order, each player receives a garage token for each pawn they have placed on the central tile. For each pawn there, you also receive a resource token of your choice from the Federation.

According to the previous example, the BLUE player receives two garage tokens: one for Morty and another for Rick, who is on both the central tile and dimension 2. The BLUE player also receives 2 resources.

Adventure Phase

In this phase, you play several turns. On each turn, you can perform one of the following actions:

  • Play a card.
  • Close a dimension.
  • Move Rick to another dimension.
  • Pass your turn.

Players choose one of these four actions and carry it out, starting with the starting player and continuing clockwise. Turns continue until everyone passes. Then the collection phase begins. You can repeat the same actions on different turns, as long as you meet the conditions.

Play a Card

On each turn, you can play one card from your hand by placing it in your player area. This card can be an action card or a place card (blue), or an object card or a character card (green). You must satisfy its requirements. Otherwise, you cannot play it.

Blue cards are always destroyed as soon as you have completed their actions.

Remember: when green cards are discarded, place them in your personal discard pile. When they are destroyed, place them in the general discard pile.

Close a Dimension

You can close a dimension on which one of your figurines is located. To do so, you must:

  • Announce the dimension you are about to close.
  • Show the necessary resources.
  • Return the resources to the Federation.
  • Remove the tile of the closed dimension and place it in your player area.
  • Place a new dimension tile from the dimension pile on the space.

Move Rick to Another Dimension

You can make Rick change dimension by paying two tokens of the same resource to the Federation. To do so, move Rick to a dimension tile or to an inter-dimensional space.

Pass Your Turn

You can pass your turn without performing any action. You will be able to take other actions on your next turns.

In Addition to the Chosen Action, Players Are Also Allowed To:

  • Trigger an object's ability. After that, discard the card to your personal discard pile.
  • Place garage tokens on your object and/or character cards to protect them. Each card can accept no more than one garage token.
  • At any time, play reaction cards, including when it is not your turn.

Collection Phase

In this phase, collection begins on the dimension tile where the die is. Then each player collects, following the ascending order of the tile numbers, until all the dimensions have been visited.

Resources

  • If only one player has pawns on a tile, that player takes all the resources shown on the tile.
  • If both pawns of the same player are on the same tile, collect its resources twice.
  • If Rick is on two dimensions, collect the resources of both at once.
  • If more than one player (colour) has pawns on the same dimension, take all the resources shown there, minus one for each colour that is not yours. The number of pawns does not matter. You choose which resource tokens you want to take.

Example: in a three-player game, the PINK player has placed Rick on dimensions 5 and 6 and Morty on dimension 4. The GREEN player has placed Rick on the central dimension and 6, and Morty on dimension 6. The BLUE player has placed Rick on dimension 1 and Morty on the central one.

The die being on dimension 4, collection starts there. Only the PINK player's Morty pawn is there. The PINK player therefore takes everything: 1 Mega Seed, 1 Dark Matter and 1 Time Crystal.

Dimension 5 is next. Only the PINK player's Rick pawn is there: the PINK player therefore takes 1 Schmeckles and 2 Time Crystals.

Let's move on to dimension 6. The Rick pawns of the PINK and GREEN players are there, as well as the GREEN player's Morty pawn. The PINK player being the starting player, they begin the collection. As there is another colour besides their own (GREEN), the PINK player must choose 2 of the 3 resources. It does not matter that the GREEN player has 2 pawns there. The PINK player chooses 1 Schmeckles and 1 Time Crystal. The GREEN player collects with Morty and must also choose 2 of the 3 resources since another colour (PINK) is present. The GREEN player chooses 1 Schmeckles and 1 Time Crystal. Now the GREEN player collects with Rick and takes 2 Time Crystals.

Further on, on dimension 1, only the BLUE player is present with Rick. The BLUE player gets 1 Mega Seed and 2 Dark Matter.

(The book shows a table "Collection total" for GREEN, PINK and BLUE.)

Cards

Each Rick figurine lets you draw as many cards as indicated on the dimension tile, regardless of the number of enemy figurines. If he is on one dimension, he collects as many cards as indicated by the card symbol. If he is between two dimensions, he collects as many cards as the total of the numbers indicated by the two card symbols of the adjacent dimensions.

Morty always lets you draw one card, regardless of the dimension he is on.

Continuing the previous example, the PINK player would draw 0 cards for Rick (one dimension makes them draw 1 card and the other makes them discard 1) and 1 for Morty, so in total still only 1 card. The GREEN player draws 1 card for Rick (the central dimension makes them draw 2, dimension 6 makes them discard 1) and 1 card for Morty, so 2 in total. The BLUE player draws 4 cards for Rick (dimension 1) and 1 card for Morty: the BLUE player therefore draws 5 cards!

Discard Phase

When this phase is reached, each player with more than 7 cards in hand must destroy cards of their choice from their hand until they are down to 7.

It's Over, Morty

There comes a moment in the game when, after closing a dimension, there are none left in the pile to replace it. The round then continues normally, but when every player passes, the game ends and you must calculate your final score!

First, players destroy the cards they have in hand into the general discard pile. Then count your adventure points for:

  • The dimension tiles in your player area.
  • The character and object cards in your personal discard pile.
  • The cards in your player area.
  • You get one additional adventure point for each garage token on your cards.

Warning: unused resource and garage tokens earn you no points.

The player who has obtained the most adventure points wins the game!

Remember: for your first games, or when you want to play with two players or a shorter game, we advise you to use fewer dimension tiles: choose 12 at random and put the rest back in the game box!

Alright, man, OK! No hard feelings, right? Of course, one of you won, so what? [burp]! What matters here is that we had a good time, right? Be-bop-a-lula!

  • Cards
  • Discard Phase