Each player chooses a dinosaur and places it in the cave of the same colour.
Place Tyrannosaurus off the game board for now.
The player who lets out the most convincing dinosaur roar gets to start.
Playing the Game
Roll the die and move your dinosaur as many steps as the die shows.
Move in the direction of the footprints.
The coloured square outside the cave counts as the first square. The turn then passes to the player on the left.
The player whose dinosaur first lands on a footprint brings Tyrannosaurus into play. Place Tyrannosaurus on any one of the twelve squares around the small lake.
From then on, Tyrannosaurus is moved by the player whose dinosaur lands on a footprint. That player rolls the die and moves Tyrannosaurus in any direction along the stones around the small lake. Tyrannosaurus may jump over rivers, but may not move onto the brown squares.
Dinosaurs cannot jump over the rivers. Instead they must follow the brown squares further into the forest and cross the river there.
If Tyrannosaurus jumps over or lands on the same square as a dinosaur standing there, that dinosaur becomes frightened and must move back to the nearest free cave. You continue with that dinosaur from this cave the next time it is your turn. If a dinosaur is frightened back behind its own cave, it must still go one full lap, counted from its own cave.
Dinosaurs are so afraid of Tyrannosaurus that they do not dare to pass it. If Tyrannosaurus stands in the way on the stone path around the lake, the dinosaur cannot move past it, and the die roll is used to move Tyrannosaurus instead.
Only one dinosaur may be on each square. If a dinosaur lands on the same square as another dinosaur, it must move on to the square in front.
Winning the Game
The first player to go one full lap and return to their cave wins.