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Return to Dark Tower: Creeping Darkness Corruption Deck thumbnail

Return to Dark Tower: Creeping Darkness Corruption Deck

Expansion for Return to Dark Tower

Return to Dark Tower: Creeping Darkness Corruption Deck Rulebook

Table of Contents

Table of Contents

  • Corruption Cards
    • Bloodthirsty
    • Benighted
    • Acrophobic
    • Agoraphobic
    • Petrified
    • Disgraced
    • Miserly
    • Brazen
    • Fatalistic
    • Pusillanimous
    • Irredeemable
    • Hesitant
    • Unrepentant
    • Unimpressive
    • Notorious
    • Unassuming
    • Needy
    • Mercurial
    • Timorous
    • Frenzied
    • Winded
    • Distracted
    • Discouraged
    • Star-Crossed
    • Apathetic
    • Avaricious

Corruption Cards

Each corruption is a card with a name and effect text. The text below is transcribed verbatim from the printed card.

Bloodthirsty

Unlocked at $420,000.

At the start of your turn, if there are any foes on or adjacent to your space, the only heroic action you can take is to Battle one of them.

Benighted

Unlocked at $480,000.

You cannot gain virtues.

Acrophobic

Unlocked at $500,000.

You cannot enter mountain spaces.

Agoraphobic

Unlocked at $500,000.

Card name only. The text is hidden behind the Acrophobic card in the scan and is not transcribed.

Petrified

Unlocked at $540,000.

You cannot Reinforce in a building space with skulls.

Disgraced

Unlocked at $560,000.

You do not gain Advantages from your virtues.

Miserly

Unlocked at $580,000.

You cannot spend spirit to take the enhanced Reinforce effect at bazaars.

Brazen

Unlocked at $620,000.

When you Battle, you can Battle only the highest level foe on the board.

Fatalistic

Unlocked at $640,000.

When you lose an item, lose 1 more.

Pusillanimous

Unlocked at $660,000.

When you Battle, gain 1 less Advantage for each skull on or adjacent to your space.

Irredeemable

Unlocked at $680,000.

This corruption cannot be removed.

Hesitant

Unlocked at $720,000.

You cannot use more than one Advantage per battle card.

Unrepentant

Unlocked at $780,000.

At the end of the month, remove 3 skulls from the supply.

Unimpressive

Unlocked at $840,000.

You cannot have more than 20 warriors. (Lose any additional warriors when you gain this corruption.)

Notorious

Unlocked at $880,000.

You cannot Cleanse in your home Kingdom.

Unassuming

Unlocked at $920,000.

When you gain warriors, gain 5 fewer.

Needy

Unlocked at $940,000.

If you end your turn with no warriors, lose 1 spirit.

Mercurial

Unlocked at $960,000.

At the end of your turn, if you are in a building space, destroy that building.

Timorous

Unlocked at $980,000.

You cannot Battle level 3 foes.

Frenzied

Unlocked at $1,020,000.

At the end of your turn, if you didn't Battle, lose all your warriors.

Winded

Unlocked at $1,040,000.

After you take a heroic action, lose all remaining movement. (Effects can still move you.)

Distracted

Unlocked at $1,060,000.

At the end of your turn, if there is an uncompleted monthly quest, lose 1 ring.

Discouraged

Unlocked at $1,080,000.

You cannot have more than 5 spirit. (Lose any additional spirit when you gain this corruption.)

Star-Crossed

Unlocked at $1,100,000.

All revealed glyphs are also considered to be facing your home kingdom.

Apathetic

Unlocked at $1,120,000.

When you Cleanse, remove only one skull from the building.

Avaricious

Unlocked at $1,140,000.

When you gain this corruption, you gain all treasures from all players. (Discard any over the limit.)