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Relic Expedition: Missions Expansion

Expansion for Relic Expedition

Relic Expedition: Missions Expansion Rulebook

Table of Contents

Table of Contents

  • Objective
  • Components
  • Setup
    • Step 1. Add Additional Components
    • Step 2. Deal Missions Cards
  • Advanced Variants
  • Wild Die

Objective

The first player to complete the following wins:

  1. Collect Relics For One Mission: A player must collect the combination of relics described by any one of his mission cards.
  2. Fly Away From The Jungle: With the relics for one of his missions, a player must move to a helicopter clearing and use 3 actions to fly away from the jungle and to complete his mission.

Components

Stack Tiles (16) (Orange Flowers)

  • Relic Tables (6)
  • Other (10)

Relics (13)

  • Black Relics (6) (Non-Masks)
  • Mask Relics (7)

Mission Cards (56)

Each mission card has a description (its name, such as "Four Pinks"), a value/difficulty shown in millions, an illustration/example of the relics it requires, and black or blue hashes along its lower edge.

Here are some examples of mission cards and the combinations of relics they describe:

Whites or Moons – Four Matching (3 million) Six cards specify a color and a symbol (like "Whites or Moons"), requiring "Four Matching" of either one. This mission requires four of the specified color or four of the specified symbol.

Suns and Moons – Two Pairs, Two Colors (5 million) Eleven cards specify two symbols (like "Suns and Moons"), requiring "Two Pairs, Two Colors." This mission requires four relics, two of each symbol in only two colors (for example, a red sun and moon plus a white sun and moon).

Six Unique – Six Symbols, Six Colors (6 million) Four cards require "Six Unique" relics. These relics must all six be different colors, and they must all six have different symbols (for example, a purple bird, a white fish, an orange eye, a green sun, a red hand, and a pink moon).

Setup

Step 1. Add Additional Components

2 Players – Use all the base game components plus 22 mission cards.

  • Use all 36 relics from the base game; do not follow Step 8 of the base game setup.
  • Use the 22 mission cards with black hashes and a value of 4 or higher.
  • Do not add any new relics or stack tiles; use only those from the base game.

3 Players – Use all the base game components plus 10 new tiles and 22 mission cards.

  • Use the 22 mission cards with black hashes and a value of 4 or higher.
  • Use the 10 new stack tiles without gold relic tables; mix them with the 96 stack tiles from the base game.
  • Do not add any additional relics; use only the 36 relics from the base game.

4 Players – Use all the base game components plus 6 new relics, 16 new tiles, and 36 mission cards.

  • Use all 36 mission cards with black hashes.
  • Use the 6 new black (non-mask) relics; mix them with the 36 relics from the base game. (Do not include the black mask relic.)
  • Use all 16 new stack tiles; mix them with the 96 stack tiles from the base game.

Step 2. Deal Missions Cards

A. Deal each player the following number of mission cards:

  • 2-3 Players – 4 Cards
  • 4 Players – 5 Cards

B. Players look at their cards, keeping them secret from the other players.

C. If any player has duplicate missions, he may discard one or both of them. Deal each player cards to replace any they discarded. Continue until each player has no duplicate missions they do not wish to keep.

Note on Duplicate Missions – Two missions are considered "duplicate" if (a) they are identical or if (b) one is contained within the other. (For example, the "Reds Or Suns / Four Matching" mission card and the "Four Suns" mission card would be considered duplicate; achieving the second would automatically achieve the first.)

Advanced Variants

This expansion comes with some bonus components – 7 mask relics and 20 mission cards with blue hashes – that allow for some advanced variants. For more information on these, visit: RelicExpedition.com/variants

Wild Die

The Wild Die includes an eight-sided animal die. Replace the six-sided animal die from the base game with this new die. This die has one new symbol: a question mark.

When the question mark is rolled, the roller selects the animal type. If the roller selects snakes, for example, then all the snakes in play move. (This does not allow two types of animals to move on one turn; the roller selects the type of animal that everyone will move that turn.)