Regenbogen-Land
Regenbogen-Land Rulebook
Table of Contents
Table of Contents
Object of the Game
The players collect the stolen colors from the rainbow together and bring them back into the rainbow. But the wizard, too, is after the rainbow's colors and wants to take them from the players. Will it succeed in giving the sad rainbow its colors back?
Components
- 1 game board (Spielplan)
- 1 die (Würfel)
- 6 game pieces in different colors and 1 wizard piece
- 20 transparent color tiles (Farbplättchen): 4 red, 6 blue and 10 yellow; plus 1 spare tile of each color
Game Rules
1. Preparation
The players place the color tiles on the white fields. There is then one tile on each white field. The order is arbitrary. Each player chooses a game piece and places it on the shared starting field (the sun). The players take turns rolling the die. The players decide who may set off on the path first.
2. Moving the Game Pieces
The number of pips rolled determines how many fields the game piece moves forward. Moving backwards is allowed only when a color tile has been jumped over, so that it can be collected afterwards. Within one move the direction may not be changed. Several game pieces may stand side by side on one field.
3. Types of Fields for Color Tiles
a) The mice, birds, squirrels and the fish in the pond give away their color. A player who lands on one of their fields may take the color tile.
b) The fairy is especially helpful. She gives away her color tiles and grants an additional extra roll, even when another player has already taken that color. Once the wizard has entered the game (see item 5), she can confuse him. If a player or the wizard himself lands on her field, the wizard cannot move for one whole round.
c) The fields of the wizard, the robber, the witch's house, the snake and the spider are for the particularly brave. Whoever lands on one of them must free themselves, or be freed by another player, by rolling a certain number. The following must be rolled:
- a 6 at the wizard and the witch;
- a 4 at the robber here;
- a 2 at the snake with the egg;
- a 1 at the spider Frisskeins.
A player who rolls correctly may roll again, take the color tile and move on. If a player lands on one of the named fields after another player has already taken that color, the player must hand back a color from their supply, if they have one. When the player is free again, they may roll again, take the color tile up again and move on.
4. Helping
Instead of moving their own piece, each player may give their roll to another player. If the player thereby frees the other player or helps them onto a color field, the other player may hand over the color tile they have taken as thanks.
5. The Wizard
As soon as the last player has arrived at or passed the witch's house, the wizard is placed on the white field in his tower. He moves forward each time a player rolls the die: 2 fields when two or three players are playing, and 1 field when four, five or six players are playing.
End of the Game
When all the colors have been found, the players gather with an exact roll on the large tree crown in front of the rainbow. The game is won if the wizard has not succeeded in reaching this field before the last player does. If he has arrived there first, the game is lost. The wizard then takes all the color tiles back.
The Rainbow
If the players have won, the wizard returns angrily and in a sulk to his tower. The players can now give the colors back to the rainbow. Each player places his or her color tiles, but the others may help so that the right colors appear on the rainbow. The players can watch how a new color arises when colors are laid over one another.
When all the color tiles are in place and the rainbow is complete again, all players may slide down the rainbow with a 6, into the lucky basket (Glückskörbchen). Everyone rolls in turn until the last player has arrived.