Redneck Life
Redneck Life Rulebook
Table of Contents
Table of Contents
Set Up
- Shuffle the Go Redneckin' Cards at least three times. Place the cards face down on the Go Redneckin' space on the game board.
- Place Title Deed cards face down on the Title Deed space on the game board.
- Slip all Rig Cards, photo side showing, into plastic sleeve. This is Uncle Clem's Rig Rodeo.
- Each player chooses a moving piece. (We strongly recommend your favorite beer cap in place of the cheap pawns we have provided.) Place all moving pieces on the Start Here space in the upper left corner of the game board.
- All players get a score sheet, find a pencil, and choose their gender (Guy or Gal).
- Each player rolls 2 dice for their names. See the Name Chart in the center of the game board. Red Die = First Name. Blue Die = Middle Name. Write your new name on the top line of your score sheet and refer to the other players using their new names during the game.
- Players receive no money to start the game. Surprised!? This ain't the government!
To Play
The player with the biggest feet goes first. Players follow these steps on their turn:
- Roll 2 dice and move that many spaces on the game board. (Add an extra die if you're in a hurry.) The green arrows on the board are directional aids only.
- Players must end their movement when they reach a STOP space, losing any additional movement left on their roll.
- If a player occupies the space you would land on (other than a STOP space), continue moving one space in the direction traveling until you reach an unoccupied space or a STOP space, whichever comes first.
- Follow the directions on the space you land on. See additional instructions below and on the next page for STOP, Go Redneckin', Moonshine/Tobacco, and Payday spaces.
The game continues clockwise to the next player.
The game ends when all players have arrived at The Day of Reckon'n.
Owe Money? Check 'N Scrams!
Any time a player owes money and can't pay, they must take a red Check 'N Scram as a $100 payday advance. For example, if you owe $20 to the bank and you can't pay cash: take a Check 'N Scram ($100 debt) and $80 cash from the bank.
Players are to pay off Check 'N Scrams as they pass Payday spaces or receive a cash award.
If your game runs out of Scrams, use a token (pork rind, beer cap, etc.) to act as a $500 debt.
Lose a Tooth
When a space, card, or player causes you to lose or break a tooth, black out a tooth on your score sheet. Start at the top (28) in the Teeth Remaining column. You cannot lose more than 28 teeth.
Take a Check 'N Scram if you have 0 teeth and are instructed to lose yet another tooth.
STOP Spaces
All players must end their movement on each STOP space and follow all of the steps on the corresponding charts as they go around the board. We sound a little bossy, but it's important!
Go Redneckin' Spaces
Draw a Go Redneckin' Card, read it out loud and follow the directions.
Revenge Cards are the exception... you want to keep these secret! They can be used immediately or kept face down until needed. Once a player reaches The Day of Reckon'n, they cannot use or have Revenge Cards used against them. If y'all can't agree on what a Revenge Card means, the player with the fewest teeth settles the dispute.
Moonshine/Tobacco Spaces
Roll 1 die and follow the instructions on the Moonshine/Tobacco Chart.
Payday Spaces
Collect Payday Amount when landing on or passing a green Payday space.
Subtract $10 for each young'en on your list each Payday (see details under Young'ens).
Payday is generally an opportunity to pay off your Check 'N Scrams.
Collect a $20 bonus if you land on a Payday space.
Young'ens
When adding a young'en, note their name(s) on your score sheet in the Young'ens column. Reduce the Payday Amount amount by $10 per young'en in the Reduced Payday Amount ($) column next to the new young'en's name. For example, if your Payday Amount is $300 and you add one young'en, you would write $290 on the blank to the right of the first young'en listed. This is the new Payday Amount to collect for Payday. If you reduce your number of young'ens, your pay increases! There is no limit to the number of young'ens you can have. If you get "too many", just use the back of the score sheet to list more!
What if your young'ens cost more than you have comin' in on Payday?
Take some Check 'N Scrams, you would-be deadbeat!
Rigs (Vehicles)
Noted on each vehicle card is the number of young'ens (capacity) you can transport in that Rig. When your number of young'ens exceeds this capacity, you must purchase another Rig from Uncle Clem's Rig Rodeo (no tradin' in... Clem does not want that piece-a-crap Rig back in his Rig Rodeo). Your new total Rig capacity is combined between all of your Rigs.
If your Rig is stolen, wrecked, blowed up real bad, etc., you must still accommodate all of your young'ens and purchase another Rig. If you lose a Rig but can still accommodate your young'ens, you don't have to purchase another unless the space or card demands it. Rigs are not added back into Uncle Clem's Rig Rodeo when discarded unless all Rigs are gone from the Rig Rodeo and a player needs to purchase a new Rig.
If another player catches you with a Rig capacity shortage for your young'ens, that player collects a $100 fine from you and you will need to purchase a new Rig immediately.
Homes
Homes are purchased on the second STOP space when y'all "Get Hitched & Housed".
If your home is burned down, blowed up real bad, or otherwise destroyed, replace your home only if instructed to purchase another. Otherwise you can just live out of your Rig! However, you cannot label your Rig as a home for trading purchases (the Witness Protection Program card as an example).
End of Game and Winning
Players use the Day of Reckon'n Chart (Chart #5) when they reach the end of the game. No Go Redneckin' Cards may be played by or against a player who has arrived at the Day of Reckon'n. Compare final scores after all players are finished. The player with the most teeth remaining wins! In case of a tie with teeth, the player with the most left-over cash wins. If none of the players have teeth remaining, then the player with the least amount of debt wins.
Playing Charts
The following charts are the publisher's companion playing charts (charts sheet, 2021). The STOP and Moonshine/Tobacco rules above refer to them.
Chart 1: Education, Career, & Rig
Congratulations! You are 18! Do 2 steps...
Step 1: Get Education & Career. Roll 2 dice, note on score sheet.
| School Grade Completed (number on dice) | Career | Payday Amount |
|---|---|---|
| 2 = 2nd Grade | Honey Bucket Engineer | $200 |
| 3 = 3rd Grade | Fry Cook at the All-You-Can-Eat | $220 |
| 4 = 4th Grade | Flea Market Merchant | $240 |
| 5 = 5th Grade | Ciggy Shack Attendant | $260 |
| 6 = 6th Grade | Beer & Bait Mart Clerk | $280 |
| 7 = 7th Grade | Taxidermist | $300 |
| 8 = 8th Grade | Monster Truck Announcer | $320 |
| 9 = 9th Grade | Gas 'N Grub Manager | $340 |
Step 2: Purchase a Rig from "Uncle Clem's Rig Rodeo". Choose a Rig from Uncle Clem's Rig Rodeo. Pay listed amount using Uncle Clem's Check 'N Scrams. Remove your Rig from plastic sleeve and keep it in front of you.
Chart 2: Get Hitched & Housed
Do all 5 steps...
Step 1: New spouse's name. Roll 2 dice. Check Name Chart. Note name on your score sheet.
Step 2: Wedding expenses. Roll 1 die:
- 1 = Hitched by Rev'rend Uncle Pappy at the family reunion. FREE!!!
- 2 = Elope at "The Church of Elvis". Pay $100.
- 3 = Get married at the Hitchin' Post, then a trip for all to MeMaw's BBQ! Pay $200.
- 4 = Wedding at the hospital delivery room. It's a boy. Name him "Cooter". Pay $300.
- 5 = Justice of the Peace & Hoe Down. Pay $400 and roll 2 dice to see how many red-headed step kids named "Darryl" you add to your young'ens list. Reduce Payday amount on score sheet.
- 6 = Big Fat Redneck Wedding with the whole fam-damly. Pay $500 and lose a tooth. Dang.
Step 3: Housing. Take the top Title Deed card. Pay the listed amount and keep the card in front of you.
Step 4: Furnish your entire home. Pay $100 to The Goodwill.
Step 5: This is your one and only chance to purchase insurance. See score sheet. Check "Yep" or "Nope" for each type of insurance. Pay amount chosen.
Chart 3: Get Divorced!
Do all 3 steps...
Step 1: Roll 1 die.
If you are a Guy: "It was her fault because...
- 1 = ...she never came home from the tavern."
- 2 = ...she bad-mouthed my NASCAR driver!"
- 3 = ...she had an affair with my brother. She said it was an 'honest mistake!'"
- 4 = ...she don't clean bass."
- 5 = ...I can't fit all my huntin' dogs and beer in my Rig if she comes along."
- 6 = ...her cookin' stinks and she don't clean up!"
If you are a Gal: "It was his fault because...
- 1 = ...he drinks all the beer and won't never get off the porch couch."
- 2 = ...his man-boobs were bigger'n mine!"
- 3 = ...he had an affair with my momma! He called it an 'honest mistake!'"
- 4 = ...his idea of a romantic 7-course dinner was a 6-pack and a bag o' pork rinds."
- 5 = ...he's allergic to the critters."
- 6 = ...he clashed with my Goodwill furniture."
Step 2: Roll 1 die.
- Roll 1-4 = You keep your home.
- Roll 5-6 = Lose your home to your ex. Purchase a new home. Pay listed amount. Sorry about your luck!
Step 3: Pay divorce lawyer $100 for services, unless you choose to sleep with the lawyer, then receive a $50 discount.
Chart 4: Get Re-Married!
Do all 3 steps...
Step 1: Roll 2 dice for new spouse's name. Note on "Second Spouse's Name" line on your score sheet.
Step 2: Have tattoo of your ex removed, new spouse's name added. Pay $200 (Free if new spouse has same name as your ex, $100 discount if a partial match).
Step 3: Roll 1 die to see how many red-headed step kids named "Darryl" you acquire. List them on your score sheet. Reduce your Payday amount accordingly. Did you exceed your Rigs' capacity for young'ens? If so, see Uncle Clem about new Rig.
Chart 5: Day of Reckon'n!
Do all 6 steps...
Step 1: Sell Rig(s) and home for half price.
Step 2: Pay $50 to have your furniture hauled off.
Step 3: Collect $25 from each of your young'ens to help with expenses (collect from bank).
Step 4: Pay off as many Check 'N Scrams as you can ($100 each).
Step 5: If you have money, purchase teeth back for $100 each, up to the original 28 teeth.
If you are in debt, cross out a tooth for each Check 'N Scram you still have, down to 0 teeth, as Uncle Clem came collectin'! Check 'N Scrams just count as debt after you have no more teeth to lose!
Step 6: On your score sheet under Final Score, note the number of teeth remaining, any debt you still have after Steps 4 and 5, and the amount of cash you have left-over.
The winner is the player with the most teeth! In case of a tie with teeth, the player with the most left-over cash wins! If none of the players have teeth remaining, then the player with the least amount of debt wins.
Moonshine Chart
Roll 1 die:
- 1 = Sell a gallon of moonshine to your cousin. Collect $100.
- 2 = Dance on tavern table. Get your picture on the bar's "Wall of Fame"! Collect $20 in tips from each player.
- 3 = Hitch-hike naked after moonshine party at the lake. Pay $50 fine for being offensive.
- 4 = Over-do the moonshine. Break a tooth on porcelain throne (lose a tooth).
- 5 = Reckless at the New Year's Eve Party. Add a young'en. Name him "Jack Daniel". Pay $400 if no health insurance, $200 if insured. Make a New Year's Resolution ("I will not...").
- 6 = Wreck Rig and get a DUI. Pay $400 ticket. Total your Rig, discard it. Pay half price to replace if insured (if you need another Rig). Lose a tooth and spend some time in county jail. Go back 7 spaces and follow the directions on that space. Dang.
Tobacco Chart
Roll 1 die:
- 1 = Sue Tobacco Giant. You didn't know smoking was harmful! Collect $200 settlement after Law Group: Dewey, Screw'em & Howe take their half-million dollar fee.
- 2 = Win the "Chaw Spit for Distance" contest at the fair. Collect $100!
- 3 = Romantic interlude: your cousin crushes your smokes. Pay $10 to replace them and add a young'en. Name her "Kindra".
- 4 = Cut down to 2 packs a day: gain 40 pounds. Pay $100 for diet pills.
- 5 = Ciggy too close to fireworks you're lightin' off. Lose a tooth and pay $400 if no health insurance, $200 if insured.
- 6 = Cough up a lung and 2 teeth (lose 2 teeth). Pay $500 if no health insurance, $250 if insured. Blame the tobacco company.