Rapigrama
Rapigrama Rulebook
Table of Contents
Table of Contents
Objective
The main objective of Rapigrama is to score points by forming words with the letters the dice offer.
Although it is a game in which the player demonstrates their knowledge and language skills, the luck of each roll is also part of the game. It seasons the game and makes it more interesting.
Game Development
-
All participants roll the dice. The player who scores the most points begins the game; play then passes to the player on their left.
-
The first player throws all thirteen dice and immediately places the sand timer in the timing position. If the roll is considered bad, the player may re-roll up to three times, but may not touch the sand timer.
-
Once the dice have been thrown and the sand timer is set, the player begins forming crossword words. When time runs out, the player can no longer touch the dice. Unfinished words are cancelled, and points are counted as shown in the scoring diagram below.
-
From the total added up, the value of the unplaced letters is subtracted.
- When the sum of the points of the unplaced letters is greater than the sum of the placed letters, negative points are obtained. These are deducted from the overall score.
Scoring example
The source prints the following example diagram without a title. It is transcribed here as a worked example of step 3's scoring.
The example grid is made of the following letters, with each letter's point value shown as a subscript:
- Vertical word, read top to bottom: A(1) B(4) I(2) S(2) M(3) O(1) = ABISMO, 13 points.
- Horizontal word through the B: O(1) B(4) R(2) A(1) = OBRA, 8 points.
- Horizontal word through the M: M(3) I(2) O(1) = MIO, 6 points.
- Two letters are not placed on the grid: W(8) and U(3).
Scoring as printed:
| Item | Points |
|---|---|
| ABISMO | 13 |
| OBRA | 8 |
| MIO | 6 |
| Total | 27 |
| Less unplaced letters W and U (8 + 3) | −11 |
| Total points | 16 |
End of the Game
The first participant to add up the number of points set in advance wins the game: 200, 300, 400, or 1,000.
Special Notes
- The dice have a letter with an assigned value on each face. Two of the dice have a diamond (rombo) on one face. The diamond represents the wildcards (comodines).
- Wildcards may be used to replace any letter of the alphabet, but they have no points in the final count.
- The game may be played in several languages. This increases the complexity of the game, as well as the challenges between participants and the fun. In these cases, it is recommended to use the respective dictionaries to settle any doubts.
- Proper names, surnames, or nicknames may not be formed.
- Words with spelling errors are not valid and are cancelled.
Components
The box contains:
- 1 cup (cubilete)
- 13 dice
- 1 sand timer (reloj de arena)
- 1 rulebook (reglamento)
The printed box information lists the game for two or more players, ages 8 and up and adults, with an average game length of 45 minutes.