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Table of Contents

Table of Contents

  • Components
  • Object of the Game
  • Setup
  • Course of Play
    • 1. Reveal a point card and roll the dice
    • 2. Play number cards face down
    • 3. Continue playing or pass
    • 4. End of round
  • End of the Game and Final Scoring

Components

  • 150 number cards: 5 colour-marked sets of 30 cards each. Each card shows a number, a symbol and victory points. (The distribution of numbers and symbols is shown on the overview card, which is not reproduced in the rulebook text.)
  • 14 point cards
  • 5 counting stones
  • 7 dice
  • 1 overview card (left column: distribution of the symbols on the dice; right column: distribution of the numbers on the cards)
  • 1 rulebook
  • 1 game board

Object of the Game

The goal is to outdo all the others by skilful use of the number cards at the right moment, and so to win the most points.

Setup

  • Place the game board in the middle of the table and the overview card next to it. (A)

  • Each player takes one counting stone and the set of number cards matching its colour. (B)

  • Shuffle your number cards and place them in front of you as a face-down draw pile. Then draw 6 cards from your own draw pile and take them into your hand. (C)

  • Shuffle the point cards. Depending on the number of players, remove unseen from the game and put back in the box:

    • 6 point cards in a 2-player game
    • 5 point cards in a 3-player game
    • 4 point cards in a 4-player game
    • 3 point cards in a 5-player game

    They are not needed for the current game. Place the remaining point cards as a face-down pile in the middle of the table. (D)

  • Determine a player who begins. This player receives all 7 dice.

Course of Play

A game runs over several rounds. A round always proceeds as follows:

  1. Reveal a point card and roll the dice
  2. Play number cards face down
  3. Continue playing or pass
  4. End of round

1. Reveal a point card and roll the dice

The player holding the dice reveals the top point card of the pile and rolls all 7 dice. The dice are then sorted by symbol and placed at the matching spots on the game board.

2. Play number cards face down

Each player chooses exactly 1 number card from their hand and places it face down in front of them. When everyone is ready, you turn the card face up simultaneously and calculate the value of your played card using the following formula:

Value = number on the card x quantity of the dice symbol

Note: The "quantity of the dice symbol" includes both the number of rolled symbols and the symbol depicted on the game board! So it is always 1 more than was rolled.

Example: The seven dice show: 3x bell, 2x diamond, 1x gear, 1x blank. Peter plays the card "Bell 2" and calculates the value 8 (= 2 x 4). Melanie plays the card "Diamond 5" and has the value 15 (= 5 x 3). Sascha plays the card "Gear 3" and has the value 6 (= 3 x 2).

Beginning with the player who rolled the dice in the current round, you now go around the table and each place your counting stone on the space with the calculated number. If a counting stone lands on a space on which one or more counting stones already are, simply place your own stone on top. Then place the played cards face up on a common winnings pile, which you form next to the point card in the middle of the table.

3. Continue playing or pass

From now until the end of the round you no longer play clockwise. It is always the turn of the player whose counting stone is furthest back on the game board. (In case of a tie, this is the player whose counting stone is on top.) The player whose turn it is must decide:

  • A: Continue playing
  • or -
  • B: Pass

A: Continue playing. A player who decides to continue playing must play as many hand cards until the calculated value in total makes it possible to overtake the second-to-last counting stone (the next-to-last stone). If that is not possible, the player must pass! Only the current hand cards may be used to continue playing. Drawing further number cards is not allowed in the current round! The played number cards are again placed on the common winnings pile.

Continuation of the example: Sascha's turn, because his counting stone is furthest back. He decides to continue playing and plays the card "Cloud 4", which has the value 4 (= 4 x 1). He moves his counting stone from space 6 to space 10 and so overtakes Peter's counting stone. Now it is Peter's turn and he must decide whether to continue playing or pass.

B: Pass. A player who passes does not play any more in this round, removes their own counting stone from the game board and refills their hand cards to 6.

Note: Budget your number cards well. If your draw pile is used up, you must manage with the remaining hand cards until the end of the game!

Now it is the next player's turn. Continue the round like this until either only a single counting stone remains on the game board, or all hand cards have been played.

4. End of round

The round is won either by the player whose counting stone is furthest ahead on the game board, or by the player whose counting stone is the only one left on the game board.

This player receives both the revealed point card and all number cards from the winnings pile, and forms with them their own pile for the final scoring.

Now remove all remaining counting stones from the game board and refill your hand cards to 6.

Start a new round with step 1. The player who won the previous round rolls the dice.

End of the Game and Final Scoring

The game ends when all point cards have been awarded. For the final scoring, now place all cards still in your hand onto your own pile, and add up the victory points on the number cards and point cards.

Important! Cards remaining in your own draw pile may not be counted in the final scoring!

The player with the most victory points in total wins. In case of a tie, all players involved in the tie share the victory.

Example (illustration): a player's pile of number cards and point cards totals 28 victory points.