Railways of Nippon
Railways of Nippon Rulebook
Table of Contents
Table of Contents
Components
The new game board for Railways of Nippon is a map of Japan at the beginning of the railroad era in the late-19th century. There are new Baron cards and Operations Cards for the Railways of Nippon.
Railroad Operation cards
Starting the Game
Refer to the basic rules for the setup of this game.
For a two-player game, reduce the number of goods cubes placed in each city by one (to a minimum of one goods cube per city).
New Operation Cards
Long Distance
This card is available from the start of the game. The first player to lay up to 4 or more track segments in a single link gains 2 additional points on the income track.
Hot Spring
When a player chooses this card, they immediately play the build track action. On this build track action, they gain 1 point on the income track for each hex built on a Mountain hex.
Local Campaign
Gain three points on the income track if X city is cleared of supply cubes.
Coal-fueled Engines
Pay half price (rounded up) on a single future Upgrade Engine action.
Heavy Locomotive
This card is available from the start of the game. The first player to upgrade to a Level 4 train gains 4 points on the income track.
Ending the Game
The number of empty city markers that ends the game (same mechanics as Railways of the World) depends on the number of players:
- 2 Players: 10 Empty City Markers
- 3 Players: 12 Empty City Markers
- 4 Players: 14 Empty City Markers
- 5 Players: 16 Empty City Markers
The rulebook also shows sample card faces for two further Railroad Operations cards, Mine and Ferry Line, alongside the Railways of Nippon board photo; the printed card text on these samples is not legible in the source document.